Make iced_core::Button customizable
Now it supports: - Any kind of content - Custom border radius - Custom background
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10e10e5e06
35 changed files with 288 additions and 160 deletions
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@ -1,5 +1,7 @@
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use crate::{quad, Background, Primitive, Quad, Transformation};
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use iced_native::{renderer::Debugger, Color, Layout, Point, Widget};
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use crate::{quad, Primitive, Quad, Transformation};
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use iced_native::{
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renderer::Debugger, Background, Color, Layout, Point, Widget,
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};
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use raw_window_handle::HasRawWindowHandle;
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use wgpu::{
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@ -159,20 +161,74 @@ impl Renderer {
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content,
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bounds,
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size,
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} => self.glyph_brush.borrow_mut().queue(Section {
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text: &content,
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screen_position: (bounds.x, bounds.y),
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bounds: (bounds.width, bounds.height),
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scale: wgpu_glyph::Scale { x: *size, y: *size },
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..Default::default()
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}),
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Primitive::Quad { bounds, background } => {
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color,
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horizontal_alignment,
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vertical_alignment,
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} => {
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let x = match horizontal_alignment {
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iced_native::text::HorizontalAlignment::Left => bounds.x,
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iced_native::text::HorizontalAlignment::Center => {
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bounds.x + bounds.width / 2.0
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}
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iced_native::text::HorizontalAlignment::Right => {
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bounds.x + bounds.width
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}
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};
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let y = match vertical_alignment {
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iced_native::text::VerticalAlignment::Top => bounds.y,
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iced_native::text::VerticalAlignment::Center => {
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bounds.y + bounds.height / 2.0
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}
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iced_native::text::VerticalAlignment::Bottom => {
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bounds.y + bounds.height
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}
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};
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self.glyph_brush.borrow_mut().queue(Section {
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text: &content,
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screen_position: (x, y),
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bounds: (bounds.width, bounds.height),
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scale: wgpu_glyph::Scale { x: *size, y: *size },
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color: color.into_linear(),
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layout: wgpu_glyph::Layout::default()
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.h_align(match horizontal_alignment {
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iced_native::text::HorizontalAlignment::Left => {
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wgpu_glyph::HorizontalAlign::Left
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}
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iced_native::text::HorizontalAlignment::Center => {
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wgpu_glyph::HorizontalAlign::Center
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}
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iced_native::text::HorizontalAlignment::Right => {
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wgpu_glyph::HorizontalAlign::Right
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}
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})
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.v_align(match vertical_alignment {
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iced_native::text::VerticalAlignment::Top => {
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wgpu_glyph::VerticalAlign::Top
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}
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iced_native::text::VerticalAlignment::Center => {
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wgpu_glyph::VerticalAlign::Center
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}
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iced_native::text::VerticalAlignment::Bottom => {
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wgpu_glyph::VerticalAlign::Bottom
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}
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}),
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..Default::default()
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})
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}
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Primitive::Quad {
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bounds,
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background,
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border_radius,
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} => {
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self.quads.push(Quad {
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position: [bounds.x, bounds.y],
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scale: [bounds.width, bounds.height],
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color: match background {
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Background::Color(color) => color.into_linear(),
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},
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border_radius: u32::from(*border_radius),
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});
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}
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}
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