Merge pull request #2259 from PolyMeilex/wgpu-image-workaround-wgpu-gl-heuristics

[wgpu.image] Workaround WGPU OpenGL heuristics
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Héctor Ramón 2024-02-19 08:35:21 +01:00 committed by GitHub
commit 121d220532
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6 changed files with 52 additions and 22 deletions

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@ -116,6 +116,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Alpha mode misconfiguration in `iced_wgpu`. [#2231](https://github.com/iced-rs/iced/pull/2231)
- Outdated documentation leading to a dead link. [#2232](https://github.com/iced-rs/iced/pull/2232)
## Patched
- Black images when using OpenGL backend in `iced_wgpu`. [#2259](https://github.com/iced-rs/iced/pull/2259)
Many thanks to...
- @akshayr-mecha
@ -156,6 +159,7 @@ Many thanks to...
- @nicksenger
- @Nisatru
- @nyurik
- @PolyMeilex
- @Remmirad
- @ripytide
- @snaggen

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@ -87,7 +87,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
});
let surface = instance.create_surface(window.clone())?;
let (format, (device, queue)) =
let (format, adapter, device, queue) =
futures::futures::executor::block_on(async {
let adapter = wgpu::util::initialize_adapter_from_env_or_default(
&instance,
@ -107,6 +107,19 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
let capabilities = surface.get_capabilities(&adapter);
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: adapter_features
& wgpu::Features::default(),
required_limits: needed_limits,
},
None,
)
.await
.expect("Request device");
(
capabilities
.formats
@ -115,18 +128,9 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
.find(wgpu::TextureFormat::is_srgb)
.or_else(|| capabilities.formats.first().copied())
.expect("Get preferred format"),
adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: adapter_features
& wgpu::Features::default(),
required_limits: needed_limits,
},
None,
)
.await
.expect("Request device"),
adapter,
device,
queue,
)
});
@ -153,7 +157,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
// Initialize iced
let mut debug = Debug::new();
let mut renderer = Renderer::new(
Backend::new(&device, &queue, Settings::default(), format),
Backend::new(&adapter, &device, &queue, Settings::default(), format),
Font::default(),
Pixels(16.0),
);

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@ -27,7 +27,6 @@ pub struct Backend {
text_pipeline: text::Pipeline,
triangle_pipeline: triangle::Pipeline,
pipeline_storage: pipeline::Storage,
#[cfg(any(feature = "image", feature = "svg"))]
image_pipeline: image::Pipeline,
}
@ -35,6 +34,7 @@ pub struct Backend {
impl Backend {
/// Creates a new [`Backend`].
pub fn new(
_adapter: &wgpu::Adapter,
device: &wgpu::Device,
queue: &wgpu::Queue,
settings: Settings,
@ -46,7 +46,11 @@ impl Backend {
triangle::Pipeline::new(device, format, settings.antialiasing);
#[cfg(any(feature = "image", feature = "svg"))]
let image_pipeline = image::Pipeline::new(device, format);
let image_pipeline = {
let backend = _adapter.get_info().backend;
image::Pipeline::new(device, format, backend)
};
Self {
quad_pipeline,

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@ -176,7 +176,11 @@ impl Data {
}
impl Pipeline {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
backend: wgpu::Backend,
) -> Self {
let nearest_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
@ -318,7 +322,7 @@ impl Pipeline {
multiview: None,
});
let texture_atlas = Atlas::new(device);
let texture_atlas = Atlas::new(device, backend);
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu::image texture atlas bind group"),

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@ -23,11 +23,19 @@ pub struct Atlas {
}
impl Atlas {
pub fn new(device: &wgpu::Device) -> Self {
pub fn new(device: &wgpu::Device, backend: wgpu::Backend) -> Self {
let layers = match backend {
// On the GL backend we start with 2 layers, to help wgpu figure
// out that this texture is `GL_TEXTURE_2D_ARRAY` rather than `GL_TEXTURE_2D`
// https://github.com/gfx-rs/wgpu/blob/004e3efe84a320d9331371ed31fa50baa2414911/wgpu-hal/src/gles/mod.rs#L371
wgpu::Backend::Gl => vec![Layer::Empty, Layer::Empty],
_ => vec![Layer::Empty],
};
let extent = wgpu::Extent3d {
width: SIZE,
height: SIZE,
depth_or_array_layers: 1,
depth_or_array_layers: layers.len() as u32,
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
@ -55,7 +63,7 @@ impl Atlas {
Atlas {
texture,
texture_view,
layers: vec![Layer::Empty],
layers,
}
}

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@ -146,7 +146,13 @@ impl Compositor {
/// Creates a new rendering [`Backend`] for this [`Compositor`].
pub fn create_backend(&self) -> Backend {
Backend::new(&self.device, &self.queue, self.settings, self.format)
Backend::new(
&self.adapter,
&self.device,
&self.queue,
self.settings,
self.format,
)
}
}