Fix Clip primitive intersection in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2020-02-22 18:03:49 +01:00
parent d6c2b1121c
commit 126133ead7
2 changed files with 60 additions and 17 deletions

View file

@ -240,25 +240,18 @@ impl Renderer {
offset,
content,
} => {
let x = bounds.x - layer.offset.x as f32;
let y = bounds.y - layer.offset.y as f32;
let width = (bounds.width + x).min(bounds.width);
let height = (bounds.height + y).min(bounds.height);
let layer_bounds: Rectangle<f32> = layer.bounds.into();
// Only draw visible content on-screen
// TODO: Also, check for parent layer bounds to avoid further
// drawing in some circumstances.
if width > 0.0 && height > 0.0 {
let clip_layer = Layer::new(
Rectangle {
x: x.max(0.0).floor() as u32,
y: y.max(0.0).floor() as u32,
width: width.ceil() as u32,
height: height.ceil() as u32,
},
layer.offset + *offset,
);
let clip = Rectangle {
x: bounds.x - layer.offset.x as f32,
y: bounds.y - layer.offset.y as f32,
..*bounds
};
// Only draw visible content
if let Some(clip_bounds) = layer_bounds.intersection(&clip) {
let clip_layer =
Layer::new(clip_bounds.into(), layer.offset + *offset);
let new_layer = Layer::new(layer.bounds, layer.offset);
layers.push(clip_layer);