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//! Convert [`winit`] types into [`iced_native`] types, and viceversa.
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//! Convert [`winit`] types into [`iced_runtime`] types, and viceversa.
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//!
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//! [`winit`]: https://github.com/rust-windowing/winit
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//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.9/native
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//! [`iced_runtime`]: https://github.com/iced-rs/iced/tree/0.10/runtime
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use crate::core::keyboard;
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use crate::core::mouse;
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use crate::core::touch;
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@ -229,10 +229,9 @@ pub fn mode(mode: Option<winit::window::Fullscreen>) -> window::Mode {
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}
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}
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/// Converts a `MouseCursor` from [`iced_native`] to a [`winit`] cursor icon.
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/// Converts a [`mouse::Interaction`] to a [`winit`] cursor icon.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.9/native
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pub fn mouse_interaction(
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interaction: mouse::Interaction,
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) -> winit::window::CursorIcon {
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@ -254,10 +253,10 @@ pub fn mouse_interaction(
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}
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}
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/// Converts a `MouseButton` from [`winit`] to an [`iced_native`] mouse button.
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/// Converts a `MouseButton` from [`winit`] to an [`iced`] mouse button.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.9/native
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/// [`iced`]: https://github.com/iced-rs/iced/tree/0.10
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pub fn mouse_button(mouse_button: winit::event::MouseButton) -> mouse::Button {
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match mouse_button {
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winit::event::MouseButton::Left => mouse::Button::Left,
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@ -267,11 +266,11 @@ pub fn mouse_button(mouse_button: winit::event::MouseButton) -> mouse::Button {
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}
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}
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/// Converts some `ModifiersState` from [`winit`] to an [`iced_native`]
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/// modifiers state.
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/// Converts some `ModifiersState` from [`winit`] to an [`iced`] modifiers
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/// state.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.9/native
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/// [`iced`]: https://github.com/iced-rs/iced/tree/0.10
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pub fn modifiers(
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modifiers: winit::event::ModifiersState,
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) -> keyboard::Modifiers {
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@ -295,10 +294,10 @@ pub fn cursor_position(
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Point::new(logical_position.x, logical_position.y)
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}
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/// Converts a `Touch` from [`winit`] to an [`iced_native`] touch event.
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/// Converts a `Touch` from [`winit`] to an [`iced`] touch event.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.9/native
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/// [`iced`]: https://github.com/iced-rs/iced/tree/0.10
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pub fn touch_event(
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touch: winit::event::Touch,
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scale_factor: f64,
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@ -326,10 +325,10 @@ pub fn touch_event(
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}
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}
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/// Converts a `VirtualKeyCode` from [`winit`] to an [`iced_native`] key code.
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/// Converts a `VirtualKeyCode` from [`winit`] to an [`iced`] key code.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.9/native
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/// [`iced`]: https://github.com/iced-rs/iced/tree/0.10
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pub fn key_code(
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virtual_keycode: winit::event::VirtualKeyCode,
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) -> keyboard::KeyCode {
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@ -2,7 +2,7 @@
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//!
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//! 
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//!
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//! `iced_winit` offers some convenient abstractions on top of [`iced_native`]
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//! `iced_winit` offers some convenient abstractions on top of [`iced_runtime`]
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//! to quickstart development when using [`winit`].
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//!
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//! It exposes a renderer-agnostic [`Application`] trait that can be implemented
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@ -11,7 +11,7 @@
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//! Additionally, a [`conversion`] module is available for users that decide to
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//! implement a custom event loop.
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//!
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//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.9/native
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//! [`iced_runtime`]: https://github.com/iced-rs/iced/tree/0.10/runtime
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//! [`winit`]: https://github.com/rust-windowing/winit
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//! [`conversion`]: crate::conversion
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#![doc(
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