Added support for relative positioning of gradient fills. Addressed some PR feedback.

This commit is contained in:
shan 2022-10-07 11:41:50 -07:00
parent f9a6efcaa0
commit 12a87c54eb
8 changed files with 182 additions and 54 deletions

View file

@ -1,5 +1,5 @@
use iced::widget::canvas::{ use iced::widget::canvas::{
self, fill, Cache, Canvas, Cursor, Fill, Frame, Geometry, Gradient, self, Cache, Canvas, Cursor, Frame, Geometry, Gradient, Position, Location
}; };
use iced::{ use iced::{
executor, Application, Color, Command, Element, Length, Point, Rectangle, executor, Application, Color, Command, Element, Length, Point, Rectangle,
@ -76,6 +76,20 @@ impl<Message> canvas::Program<Message> for ModernArt {
} }
} }
fn random_direction() -> Location {
match thread_rng().gen_range(0..8) {
0 => Location::TopLeft,
1 => Location::Top,
2 => Location::TopRight,
3 => Location::Right,
4 => Location::BottomRight,
5 => Location::Bottom,
6 => Location::BottomLeft,
7 => Location::Left,
_ => Location::TopLeft
}
}
fn generate_box(frame: &mut Frame, bounds: Size) -> bool { fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
let solid = rand::random::<bool>(); let solid = rand::random::<bool>();
@ -87,8 +101,13 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
) )
}; };
let gradient = |top_left: Point, bottom_right: Point| -> Gradient { let gradient = |top_left: Point, size: Size| -> Gradient {
let mut builder = Gradient::linear(top_left, bottom_right); let mut builder = Gradient::linear(Position::Relative {
top_left,
size,
start: random_direction(),
end: random_direction()
});
let stops = thread_rng().gen_range(1..15u32); let stops = thread_rng().gen_range(1..15u32);
let mut i = 0; let mut i = 0;
@ -114,25 +133,13 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
frame.fill_rectangle( frame.fill_rectangle(
top_left, top_left,
size, size,
Fill { random_color(),
style: fill::Style::Solid(random_color()),
..Default::default()
},
); );
} else { } else {
frame.fill_rectangle( frame.fill_rectangle(
top_left, top_left,
size, size,
Fill { &gradient(top_left, size),
style: fill::Style::Gradient(&gradient(
top_left,
Point::new(
top_left.x + size.width,
top_left.y + size.height,
),
)),
..Default::default()
},
); );
}; };

View file

@ -19,6 +19,7 @@ use iced::{
}; };
use std::time::Instant; use std::time::Instant;
use crate::canvas::Position;
pub fn main() -> iced::Result { pub fn main() -> iced::Result {
SolarSystem::run(Settings { SolarSystem::run(Settings {
@ -202,8 +203,10 @@ impl<Message> canvas::Program<Message> for State {
let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS); let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
let earth_fill = Gradient::linear( let earth_fill = Gradient::linear(
Point::new(-Self::EARTH_RADIUS, 0.0), Position::Absolute {
Point::new(Self::EARTH_RADIUS, 0.0), start: Point::new(-Self::EARTH_RADIUS, 0.0),
end: Point::new(Self::EARTH_RADIUS, 0.0)
}
) )
.add_stop(0.2, Color::from_rgb(0.15, 0.50, 1.0)) .add_stop(0.2, Color::from_rgb(0.15, 0.50, 1.0))
.add_stop(0.8, Color::from_rgb(0.0, 0.20, 0.47)) .add_stop(0.8, Color::from_rgb(0.0, 0.20, 0.47))

View file

@ -45,6 +45,9 @@ void main() {
fragColor = color_stops[0]; fragColor = color_stops[0];
} else if (coord_offset > color_stops[color_stops_size - 1].x) { } else if (coord_offset > color_stops[color_stops_size - 1].x) {
fragColor = color_stops[color_stops_size - 2]; fragColor = color_stops[color_stops_size - 2];
} else {
//This use case can happen if a gradient's start & end position are the same
fragColor = vec4(0.0, 0.0, 0.0, 0.0);
} }
} }
} }

View file

@ -1,9 +1,10 @@
//! For creating a Gradient. //! For creating a Gradient.
mod linear; mod linear;
pub use crate::gradient::linear::Linear; pub use crate::gradient::linear::{Linear, Position, Location};
use crate::widget::canvas::frame::Transform; use crate::widget::canvas::frame::Transform;
use crate::{Point, Color}; use crate::Color;
use crate::widget::canvas::{Fill, fill};
#[derive(Debug, Clone, PartialEq)] #[derive(Debug, Clone, PartialEq)]
/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD), /// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
@ -25,18 +26,27 @@ pub struct ColorStop {
impl Gradient { impl Gradient {
/// Creates a new linear [`linear::Builder`]. /// Creates a new linear [`linear::Builder`].
pub fn linear(start: Point, end: Point) -> linear::Builder { pub fn linear(position: impl Into<Position>) -> linear::Builder {
linear::Builder::new(start, end) linear::Builder::new(position.into())
} }
/// Modifies the start & end stops of the gradient to have a proper transform value. /// Modifies the start & end stops of the gradient to have a proper transform value.
pub(crate) fn transform(mut self, transform: &Transform) -> Self { pub(crate) fn transform(mut self, transform: &Transform) -> Self {
match &mut self { match &mut self {
Gradient::Linear(linear) => { Gradient::Linear(linear) => {
linear.start = transform.apply_to(linear.start); linear.start = transform.transform_point(linear.start);
linear.end = transform.apply_to(linear.end); linear.end = transform.transform_point(linear.end);
} }
} }
self self
} }
} }
impl<'a> Into<Fill<'a>> for &'a Gradient {
fn into(self) -> Fill<'a> {
Fill {
style: fill::Style::Gradient(self),
.. Default::default()
}
}
}

View file

@ -1,7 +1,6 @@
//! Linear gradient builder & definition. //! Linear gradient builder & definition.
use crate::gradient::{ColorStop, Gradient}; use crate::gradient::{ColorStop, Gradient};
use crate::{Color, Point}; use crate::{Color, Point, Size};
/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`]. /// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
#[derive(Debug, Clone, PartialEq)] #[derive(Debug, Clone, PartialEq)]
@ -14,18 +13,115 @@ pub struct Linear {
pub color_stops: Vec<ColorStop>, pub color_stops: Vec<ColorStop>,
} }
#[derive(Debug)]
/// The position of the gradient within its bounds.
pub enum Position {
/// The gradient will be positioned with respect to two points.
Absolute {
/// The starting point of the gradient.
start: Point,
/// The ending point of the gradient.
end: Point,
},
/// The gradient will be positioned relative to the provided bounds.
Relative {
/// The top left position of the bounds.
top_left: Point,
/// The width & height of the bounds.
size: Size,
/// The start [Location] of the gradient.
start: Location,
/// The end [Location] of the gradient.
end: Location,
},
}
impl Into<Position> for (Point, Point) {
fn into(self) -> Position {
Position::Absolute {
start: self.0,
end: self.1,
}
}
}
#[derive(Debug)]
/// The location of a relatively-positioned gradient.
pub enum Location {
/// Top left.
TopLeft,
/// Top.
Top,
/// Top right.
TopRight,
/// Right.
Right,
/// Bottom right.
BottomRight,
/// Bottom.
Bottom,
/// Bottom left.
BottomLeft,
/// Left.
Left,
}
impl Location {
fn to_absolute(&self, top_left: Point, size: Size) -> Point {
match self {
Location::TopLeft => top_left,
Location::Top => {
Point::new(top_left.x + size.width / 2.0, top_left.y)
}
Location::TopRight => {
Point::new(top_left.x + size.width, top_left.y)
}
Location::Right => Point::new(
top_left.x + size.width,
top_left.y + size.height / 2.0,
),
Location::BottomRight => {
Point::new(top_left.x + size.width, top_left.y + size.height)
}
Location::Bottom => Point::new(
top_left.x + size.width / 2.0,
top_left.y + size.height,
),
Location::BottomLeft => {
Point::new(top_left.x, top_left.y + size.height)
}
Location::Left => {
Point::new(top_left.x, top_left.y + size.height / 2.0)
}
}
}
}
/// A [`Linear`] builder. /// A [`Linear`] builder.
#[derive(Debug)] #[derive(Debug)]
pub struct Builder { pub struct Builder {
start: Point, start: Point,
end: Point, end: Point,
stops: Vec<(f32, Color)>, stops: Vec<ColorStop>,
valid: bool, valid: bool,
} }
impl Builder { impl Builder {
/// Creates a new [`Builder`]. /// Creates a new [`Builder`].
pub fn new(start: Point, end: Point) -> Self { pub fn new(position: Position) -> Self {
let (start, end) = match position {
Position::Absolute { start, end } => (start, end),
Position::Relative {
top_left,
size,
start,
end,
} => (
start.to_absolute(top_left, size),
end.to_absolute(top_left, size),
),
};
Self { Self {
start, start,
end, end,
@ -36,37 +132,47 @@ impl Builder {
/// Adds a new stop, defined by an offset and a color, to the gradient. /// Adds a new stop, defined by an offset and a color, to the gradient.
/// ///
/// `offset` must be between `0.0` and `1.0`. /// `offset` must be between `0.0` and `1.0` or the gradient cannot be built.
///
/// Note: when using the [Glow] backend, any color stop added after the 16th
/// will not be displayed.
///
/// On [backend::Wgpu] backend this limitation does not exist (technical limit is 524,288 stops).
pub fn add_stop(mut self, offset: f32, color: Color) -> Self { pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
if !(0.0..=1.0).contains(&offset) { if offset.is_finite() && (0.0..=1.0).contains(&offset) {
match self.stops.binary_search_by(|stop| {
stop.offset.partial_cmp(&offset).unwrap()
}) {
Ok(_) => {
//the offset already exists in the gradient
self.valid = false;
}
Err(index) => {
self.stops.insert(index, ColorStop { offset, color })
}
}
} else {
self.valid = false; self.valid = false;
} }
//TODO: can sort on insert here
self.stops.push((offset, color));
self self
} }
/// Builds the linear [`Gradient`] of this [`Builder`]. /// Builds the linear [`Gradient`] of this [`Builder`].
/// ///
/// Returns `None` if no stops were added to the builder or /// Returns `Err` if no stops were added to the builder or
/// if stops not between 0.0 and 1.0 were added. /// if stops not between 0.0 and 1.0 were added.
pub fn build(self) -> Option<Gradient> { pub fn build(self) -> Result<Gradient, &'static str> {
if self.stops.is_empty() || !self.valid { if self.stops.is_empty() || !self.valid {
return None; return Err("Valid gradient conditions: \
1) Must contain at least one color stop. \
2) Every color stop offset must be unique. \
3) Every color stop must be within the range of 0.0..=1.0");
} }
let mut stops: Vec<ColorStop> = self.stops.clone().into_iter().map(|f| ColorStop { Ok(Gradient::Linear(Linear {
offset: f.0,
color: f.1
}).collect();
stops.sort_by(|a, b| a.offset.partial_cmp(&b.offset).unwrap());
Some(Gradient::Linear(Linear {
start: self.start, start: self.start,
end: self.end, end: self.end,
color_stops: stops color_stops: self.stops,
})) }))
} }
} }

View file

@ -2,11 +2,10 @@ use iced_native::image;
use iced_native::svg; use iced_native::svg;
use iced_native::{Background, Color, Font, Rectangle, Size, Vector}; use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
use crate::{alignment, layer}; use crate::{alignment, layer::mesh};
use crate::triangle; use crate::triangle;
use std::sync::Arc; use std::sync::Arc;
use layer::mesh;
/// A rendering primitive. /// A rendering primitive.
#[derive(Debug, Clone)] #[derive(Debug, Clone)]

View file

@ -28,7 +28,7 @@ pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
pub use text::Text; pub use text::Text;
use crate::{Backend, Primitive, Renderer}; use crate::{Backend, Primitive, Renderer};
pub use crate::gradient::Gradient; pub use crate::gradient::{Gradient, Position, Location};
use iced_native::layout::{self, Layout}; use iced_native::layout::{self, Layout};
use iced_native::mouse; use iced_native::mouse;

View file

@ -1,4 +1,4 @@
use lyon::geom::euclid::Vector2D; use lyon::geom::euclid::Point2D;
use std::borrow::Cow; use std::borrow::Cow;
use iced_native::{Point, Rectangle, Size, Vector}; use iced_native::{Point, Rectangle, Size, Vector};
@ -38,11 +38,11 @@ pub(crate) struct Transform {
impl Transform { impl Transform {
/// Transforms the given [Point] by the transformation matrix. /// Transforms the given [Point] by the transformation matrix.
pub(crate) fn apply_to(&self, mut point: Point) -> Point { pub(crate) fn transform_point(&self, mut point: Point) -> Point {
let transformed = let transformed =
self.raw.transform_vector(Vector2D::new(point.x, point.y)); self.raw.transform_point(Point2D::new(point.x, point.y));
point.x = transformed.x + self.raw.m31; point.x = transformed.x;
point.y = transformed.y + self.raw.m32; point.y = transformed.y;
point point
} }
} }