Added support for relative positioning of gradient fills. Addressed some PR feedback.
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8 changed files with 182 additions and 54 deletions
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@ -1,5 +1,5 @@
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use iced::widget::canvas::{
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self, fill, Cache, Canvas, Cursor, Fill, Frame, Geometry, Gradient,
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self, Cache, Canvas, Cursor, Frame, Geometry, Gradient, Position, Location
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};
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use iced::{
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executor, Application, Color, Command, Element, Length, Point, Rectangle,
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@ -76,6 +76,20 @@ impl<Message> canvas::Program<Message> for ModernArt {
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}
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}
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fn random_direction() -> Location {
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match thread_rng().gen_range(0..8) {
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0 => Location::TopLeft,
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1 => Location::Top,
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2 => Location::TopRight,
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3 => Location::Right,
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4 => Location::BottomRight,
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5 => Location::Bottom,
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6 => Location::BottomLeft,
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7 => Location::Left,
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_ => Location::TopLeft
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}
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}
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fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
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let solid = rand::random::<bool>();
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@ -87,8 +101,13 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
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)
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};
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let gradient = |top_left: Point, bottom_right: Point| -> Gradient {
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let mut builder = Gradient::linear(top_left, bottom_right);
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let gradient = |top_left: Point, size: Size| -> Gradient {
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let mut builder = Gradient::linear(Position::Relative {
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top_left,
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size,
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start: random_direction(),
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end: random_direction()
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});
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let stops = thread_rng().gen_range(1..15u32);
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let mut i = 0;
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@ -114,25 +133,13 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
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frame.fill_rectangle(
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top_left,
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size,
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Fill {
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style: fill::Style::Solid(random_color()),
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..Default::default()
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},
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random_color(),
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);
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} else {
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frame.fill_rectangle(
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top_left,
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size,
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Fill {
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style: fill::Style::Gradient(&gradient(
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top_left,
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Point::new(
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top_left.x + size.width,
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top_left.y + size.height,
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),
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)),
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..Default::default()
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},
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&gradient(top_left, size),
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);
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};
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@ -19,6 +19,7 @@ use iced::{
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};
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use std::time::Instant;
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use crate::canvas::Position;
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pub fn main() -> iced::Result {
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SolarSystem::run(Settings {
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@ -202,8 +203,10 @@ impl<Message> canvas::Program<Message> for State {
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let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
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let earth_fill = Gradient::linear(
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Point::new(-Self::EARTH_RADIUS, 0.0),
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Point::new(Self::EARTH_RADIUS, 0.0),
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Position::Absolute {
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start: Point::new(-Self::EARTH_RADIUS, 0.0),
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end: Point::new(Self::EARTH_RADIUS, 0.0)
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}
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)
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.add_stop(0.2, Color::from_rgb(0.15, 0.50, 1.0))
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.add_stop(0.8, Color::from_rgb(0.0, 0.20, 0.47))
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@ -45,6 +45,9 @@ void main() {
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fragColor = color_stops[0];
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} else if (coord_offset > color_stops[color_stops_size - 1].x) {
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fragColor = color_stops[color_stops_size - 2];
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} else {
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//This use case can happen if a gradient's start & end position are the same
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fragColor = vec4(0.0, 0.0, 0.0, 0.0);
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}
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}
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}
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@ -1,9 +1,10 @@
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//! For creating a Gradient.
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mod linear;
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pub use crate::gradient::linear::Linear;
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pub use crate::gradient::linear::{Linear, Position, Location};
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use crate::widget::canvas::frame::Transform;
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use crate::{Point, Color};
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use crate::Color;
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use crate::widget::canvas::{Fill, fill};
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#[derive(Debug, Clone, PartialEq)]
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/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
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@ -25,18 +26,27 @@ pub struct ColorStop {
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impl Gradient {
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/// Creates a new linear [`linear::Builder`].
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pub fn linear(start: Point, end: Point) -> linear::Builder {
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linear::Builder::new(start, end)
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pub fn linear(position: impl Into<Position>) -> linear::Builder {
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linear::Builder::new(position.into())
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}
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/// Modifies the start & end stops of the gradient to have a proper transform value.
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pub(crate) fn transform(mut self, transform: &Transform) -> Self {
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match &mut self {
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Gradient::Linear(linear) => {
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linear.start = transform.apply_to(linear.start);
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linear.end = transform.apply_to(linear.end);
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linear.start = transform.transform_point(linear.start);
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linear.end = transform.transform_point(linear.end);
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}
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}
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self
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}
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}
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impl<'a> Into<Fill<'a>> for &'a Gradient {
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fn into(self) -> Fill<'a> {
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Fill {
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style: fill::Style::Gradient(self),
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.. Default::default()
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}
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}
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}
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@ -1,7 +1,6 @@
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//! Linear gradient builder & definition.
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use crate::gradient::{ColorStop, Gradient};
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use crate::{Color, Point};
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use crate::{Color, Point, Size};
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/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
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#[derive(Debug, Clone, PartialEq)]
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@ -14,18 +13,115 @@ pub struct Linear {
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pub color_stops: Vec<ColorStop>,
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}
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#[derive(Debug)]
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/// The position of the gradient within its bounds.
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pub enum Position {
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/// The gradient will be positioned with respect to two points.
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Absolute {
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/// The starting point of the gradient.
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start: Point,
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/// The ending point of the gradient.
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end: Point,
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},
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/// The gradient will be positioned relative to the provided bounds.
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Relative {
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/// The top left position of the bounds.
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top_left: Point,
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/// The width & height of the bounds.
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size: Size,
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/// The start [Location] of the gradient.
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start: Location,
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/// The end [Location] of the gradient.
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end: Location,
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},
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}
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impl Into<Position> for (Point, Point) {
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fn into(self) -> Position {
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Position::Absolute {
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start: self.0,
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end: self.1,
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}
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}
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}
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#[derive(Debug)]
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/// The location of a relatively-positioned gradient.
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pub enum Location {
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/// Top left.
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TopLeft,
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/// Top.
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Top,
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/// Top right.
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TopRight,
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/// Right.
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Right,
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/// Bottom right.
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BottomRight,
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/// Bottom.
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Bottom,
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/// Bottom left.
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BottomLeft,
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/// Left.
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Left,
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}
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impl Location {
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fn to_absolute(&self, top_left: Point, size: Size) -> Point {
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match self {
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Location::TopLeft => top_left,
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Location::Top => {
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Point::new(top_left.x + size.width / 2.0, top_left.y)
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}
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Location::TopRight => {
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Point::new(top_left.x + size.width, top_left.y)
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}
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Location::Right => Point::new(
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top_left.x + size.width,
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top_left.y + size.height / 2.0,
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),
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Location::BottomRight => {
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Point::new(top_left.x + size.width, top_left.y + size.height)
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}
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Location::Bottom => Point::new(
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top_left.x + size.width / 2.0,
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top_left.y + size.height,
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),
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Location::BottomLeft => {
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Point::new(top_left.x, top_left.y + size.height)
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}
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Location::Left => {
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Point::new(top_left.x, top_left.y + size.height / 2.0)
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}
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}
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}
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}
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/// A [`Linear`] builder.
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#[derive(Debug)]
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pub struct Builder {
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start: Point,
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end: Point,
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stops: Vec<(f32, Color)>,
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stops: Vec<ColorStop>,
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valid: bool,
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}
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impl Builder {
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/// Creates a new [`Builder`].
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pub fn new(start: Point, end: Point) -> Self {
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pub fn new(position: Position) -> Self {
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let (start, end) = match position {
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Position::Absolute { start, end } => (start, end),
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Position::Relative {
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top_left,
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size,
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start,
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end,
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} => (
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start.to_absolute(top_left, size),
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end.to_absolute(top_left, size),
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),
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};
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Self {
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start,
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end,
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@ -36,37 +132,47 @@ impl Builder {
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/// Adds a new stop, defined by an offset and a color, to the gradient.
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///
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/// `offset` must be between `0.0` and `1.0`.
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/// `offset` must be between `0.0` and `1.0` or the gradient cannot be built.
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///
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/// Note: when using the [Glow] backend, any color stop added after the 16th
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/// will not be displayed.
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///
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/// On [backend::Wgpu] backend this limitation does not exist (technical limit is 524,288 stops).
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pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
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if !(0.0..=1.0).contains(&offset) {
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if offset.is_finite() && (0.0..=1.0).contains(&offset) {
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match self.stops.binary_search_by(|stop| {
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stop.offset.partial_cmp(&offset).unwrap()
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}) {
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Ok(_) => {
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//the offset already exists in the gradient
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self.valid = false;
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}
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Err(index) => {
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self.stops.insert(index, ColorStop { offset, color })
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}
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}
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} else {
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self.valid = false;
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}
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//TODO: can sort on insert here
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self.stops.push((offset, color));
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self
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}
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/// Builds the linear [`Gradient`] of this [`Builder`].
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///
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/// Returns `None` if no stops were added to the builder or
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/// Returns `Err` if no stops were added to the builder or
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/// if stops not between 0.0 and 1.0 were added.
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pub fn build(self) -> Option<Gradient> {
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pub fn build(self) -> Result<Gradient, &'static str> {
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if self.stops.is_empty() || !self.valid {
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return None;
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return Err("Valid gradient conditions: \
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1) Must contain at least one color stop. \
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2) Every color stop offset must be unique. \
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3) Every color stop must be within the range of 0.0..=1.0");
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}
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let mut stops: Vec<ColorStop> = self.stops.clone().into_iter().map(|f| ColorStop {
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offset: f.0,
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color: f.1
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}).collect();
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stops.sort_by(|a, b| a.offset.partial_cmp(&b.offset).unwrap());
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Some(Gradient::Linear(Linear {
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Ok(Gradient::Linear(Linear {
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start: self.start,
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end: self.end,
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color_stops: stops
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color_stops: self.stops,
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}))
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}
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}
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@ -2,11 +2,10 @@ use iced_native::image;
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use iced_native::svg;
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use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
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use crate::{alignment, layer};
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use crate::{alignment, layer::mesh};
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use crate::triangle;
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use std::sync::Arc;
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use layer::mesh;
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/// A rendering primitive.
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#[derive(Debug, Clone)]
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@ -28,7 +28,7 @@ pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
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pub use text::Text;
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use crate::{Backend, Primitive, Renderer};
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pub use crate::gradient::Gradient;
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pub use crate::gradient::{Gradient, Position, Location};
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use iced_native::layout::{self, Layout};
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use iced_native::mouse;
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@ -1,4 +1,4 @@
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use lyon::geom::euclid::Vector2D;
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use lyon::geom::euclid::Point2D;
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use std::borrow::Cow;
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use iced_native::{Point, Rectangle, Size, Vector};
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@ -38,11 +38,11 @@ pub(crate) struct Transform {
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impl Transform {
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/// Transforms the given [Point] by the transformation matrix.
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pub(crate) fn apply_to(&self, mut point: Point) -> Point {
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pub(crate) fn transform_point(&self, mut point: Point) -> Point {
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let transformed =
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self.raw.transform_vector(Vector2D::new(point.x, point.y));
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point.x = transformed.x + self.raw.m31;
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point.y = transformed.y + self.raw.m32;
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self.raw.transform_point(Point2D::new(point.x, point.y));
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point.x = transformed.x;
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point.y = transformed.y;
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point
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}
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}
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