Remove redundant widget modules in subcrates
Instead, we can define the type aliases just once in the root crate!
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62 changed files with 225 additions and 780 deletions
213
src/widget.rs
213
src/widget.rs
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@ -13,53 +13,192 @@
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//!
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//! These widgets have their own module with a `State` type. For instance, a
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//! [`TextInput`] has some [`text_input::State`].
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pub use crate::renderer::widget::{
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button, checkbox, container, pane_grid, pick_list, progress_bar, radio,
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rule, scrollable, slider, text_input, toggler, tooltip, Column, Row, Space,
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Text,
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};
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#[cfg(any(feature = "canvas", feature = "glow_canvas"))]
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#[cfg_attr(
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docsrs,
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doc(cfg(any(feature = "canvas", feature = "glow_canvas")))
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)]
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pub use crate::renderer::widget::canvas;
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/// A container that distributes its contents vertically.
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pub type Column<'a, Message> =
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iced_native::widget::Column<'a, Message, crate::Renderer>;
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#[cfg(any(feature = "qr_code", feature = "glow_qr_code"))]
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#[cfg_attr(
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docsrs,
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doc(cfg(any(feature = "qr_code", feature = "glow_qr_code")))
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)]
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pub use crate::renderer::widget::qr_code;
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/// A container that distributes its contents horizontally.
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pub type Row<'a, Message> =
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iced_native::widget::Row<'a, Message, crate::Renderer>;
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#[cfg_attr(docsrs, doc(cfg(feature = "image")))]
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/// A paragraph of text.
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pub type Text = iced_native::widget::Text<crate::Renderer>;
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pub mod button {
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//! Allow your users to perform actions by pressing a button.
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//!
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//! A [`Button`] has some local [`State`].
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pub use iced_native::widget::button::{State, Style, StyleSheet};
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/// A widget that produces a message when clicked.
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pub type Button<'a, Message> =
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iced_native::widget::Button<'a, Message, crate::Renderer>;
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}
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pub mod checkbox {
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//! Show toggle controls using checkboxes.
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pub use iced_native::widget::checkbox::{Style, StyleSheet};
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/// A box that can be checked.
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pub type Checkbox<'a, Message> =
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iced_native::widget::Checkbox<'a, Message, crate::Renderer>;
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}
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pub mod container {
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//! Decorate content and apply alignment.
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pub use iced_native::widget::container::{Style, StyleSheet};
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/// An element decorating some content.
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pub type Container<'a, Message> =
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iced_native::widget::Container<'a, Message, crate::Renderer>;
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}
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pub mod pane_grid {
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//! Let your users split regions of your application and organize layout dynamically.
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//!
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//! [](https://gfycat.com/mixedflatjellyfish)
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//!
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//! # Example
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//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
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//! drag and drop, and hotkey support.
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//!
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//! [`pane_grid` example]: https://github.com/iced-rs/iced/tree/0.3/examples/pane_grid
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pub use iced_native::widget::pane_grid::{
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Axis, Configuration, Direction, DragEvent, Line, Node, Pane,
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ResizeEvent, Split, State, StyleSheet,
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};
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/// A collection of panes distributed using either vertical or horizontal splits
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/// to completely fill the space available.
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///
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/// [](https://gfycat.com/mixedflatjellyfish)
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pub type PaneGrid<'a, Message> =
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iced_native::widget::PaneGrid<'a, Message, crate::Renderer>;
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/// The content of a [`Pane`].
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pub type Content<'a, Message> =
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iced_native::widget::pane_grid::Content<'a, Message, crate::Renderer>;
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/// The title bar of a [`Pane`].
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pub type TitleBar<'a, Message> =
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iced_native::widget::pane_grid::TitleBar<'a, Message, crate::Renderer>;
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}
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pub mod pick_list {
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//! Display a dropdown list of selectable values.
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pub use iced_native::overlay::menu::Style as Menu;
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pub use iced_native::widget::pick_list::{State, Style, StyleSheet};
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/// A widget allowing the selection of a single value from a list of options.
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pub type PickList<'a, T, Message> =
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iced_native::widget::PickList<'a, T, Message, crate::Renderer>;
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}
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pub mod radio {
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//! Create choices using radio buttons.
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pub use iced_native::widget::radio::{Style, StyleSheet};
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/// A circular button representing a choice.
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pub type Radio<'a, Message> =
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iced_native::widget::Radio<'a, Message, crate::Renderer>;
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}
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pub mod scrollable {
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//! Navigate an endless amount of content with a scrollbar.
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pub use iced_native::widget::scrollable::{
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style::Scrollbar, style::Scroller, State, StyleSheet,
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};
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/// A widget that can vertically display an infinite amount of content
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/// with a scrollbar.
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pub type Scrollable<'a, Message> =
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iced_native::widget::Scrollable<'a, Message, crate::Renderer>;
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}
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pub mod toggler {
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//! Show toggle controls using togglers.
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pub use iced_native::widget::toggler::{Style, StyleSheet};
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/// A toggler widget.
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pub type Toggler<'a, Message> =
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iced_native::widget::Toggler<'a, Message, crate::Renderer>;
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}
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pub mod text_input {
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//! Display fields that can be filled with text.
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//!
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//! A [`TextInput`] has some local [`State`].
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use crate::Renderer;
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pub use iced_native::widget::text_input::{State, Style, StyleSheet};
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/// A field that can be filled with text.
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pub type TextInput<'a, Message> =
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iced_native::widget::TextInput<'a, Message, Renderer>;
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}
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pub mod tooltip {
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//! Display a widget over another.
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pub use iced_native::widget::tooltip::Position;
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/// A widget allowing the selection of a single value from a list of options.
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pub type Tooltip<'a, Message> =
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iced_native::widget::Tooltip<'a, Message, crate::Renderer>;
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}
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pub use iced_native::widget::progress_bar;
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pub use iced_native::widget::rule;
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pub use iced_native::widget::slider;
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pub use iced_native::widget::Space;
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pub use button::Button;
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pub use checkbox::Checkbox;
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pub use container::Container;
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pub use pane_grid::PaneGrid;
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pub use pick_list::PickList;
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pub use progress_bar::ProgressBar;
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pub use radio::Radio;
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pub use rule::Rule;
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pub use scrollable::Scrollable;
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pub use slider::Slider;
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pub use text_input::TextInput;
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pub use toggler::Toggler;
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pub use tooltip::Tooltip;
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#[cfg(feature = "canvas")]
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pub use iced_graphics::widget::canvas;
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#[cfg(feature = "image")]
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pub mod image {
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//! Display images in your user interface.
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pub use crate::runtime::image::Handle;
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pub use crate::runtime::widget::image::viewer;
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pub use crate::runtime::widget::image::{Image, Viewer};
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pub use iced_native::image::Handle;
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/// A frame that displays an image.
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pub type Image = iced_native::widget::Image<Handle>;
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pub use iced_native::widget::image::viewer;
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pub use viewer::Viewer;
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}
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#[cfg_attr(docsrs, doc(cfg(feature = "svg")))]
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#[cfg(feature = "qr_code")]
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pub use iced_graphics::widget::qr_code;
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#[cfg(feature = "svg")]
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pub mod svg {
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//! Display vector graphics in your user interface.
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pub use crate::runtime::svg::Handle;
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pub use crate::runtime::widget::svg::Svg;
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//! Display vector graphics in your application.
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pub use iced_native::svg::Handle;
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pub use iced_native::widget::Svg;
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}
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#[doc(no_inline)]
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pub use {
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button::Button, checkbox::Checkbox, container::Container, image::Image,
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pane_grid::PaneGrid, pick_list::PickList, progress_bar::ProgressBar,
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radio::Radio, rule::Rule, scrollable::Scrollable, slider::Slider, svg::Svg,
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text_input::TextInput, toggler::Toggler, tooltip::Tooltip,
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};
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#[cfg(any(feature = "canvas", feature = "glow_canvas"))]
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#[doc(no_inline)]
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#[cfg(feature = "canvas")]
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pub use canvas::Canvas;
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#[cfg(any(feature = "qr_code", feature = "glow_qr_code"))]
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#[doc(no_inline)]
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#[cfg(feature = "image")]
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pub use image::Image;
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#[cfg(feature = "qr_code")]
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pub use qr_code::QRCode;
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#[cfg(feature = "svg")]
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pub use svg::Svg;
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