Make Menu API a bit more functional
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c4552a72d4
commit
1428e9180a
5 changed files with 70 additions and 62 deletions
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@ -1,6 +1,7 @@
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use iced::menu::{self, Menu};
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use iced::{
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executor, Application, Clipboard, Command, Container, Element, Length,
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Menu, Settings, Text,
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Settings, Text,
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};
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use iced_native::keyboard::{Hotkey, KeyCode, Modifiers};
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@ -55,47 +56,50 @@ impl Application for App {
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alt: false,
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};
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Menu::new()
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.dropdown(
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Menu::with_entries(vec![
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menu::Entry::dropdown(
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"First",
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Menu::new()
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.item(
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Menu::with_entries(vec![
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menu::Entry::item(
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"One",
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Hotkey::new(alt, KeyCode::F1),
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Message::MenuActivated(Entry::One),
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)
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.item(
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),
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menu::Entry::item(
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"Two",
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Hotkey::new(alt, KeyCode::F2),
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Message::MenuActivated(Entry::Two),
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)
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.separator()
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.item(
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),
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menu::Entry::Separator,
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menu::Entry::item(
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"Three",
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Hotkey::new(alt, KeyCode::F3),
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Message::MenuActivated(Entry::Three),
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),
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)
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.dropdown(
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]),
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),
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menu::Entry::dropdown(
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"Second",
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Menu::new()
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.item(
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Menu::with_entries(vec![
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menu::Entry::item(
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"A",
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Hotkey::new(ctrl_shift, KeyCode::A),
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Message::MenuActivated(Entry::A),
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)
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.item(
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),
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menu::Entry::item(
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"B",
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Hotkey::new(ctrl_shift, KeyCode::B),
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Message::MenuActivated(Entry::B),
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)
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.separator()
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.item(
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),
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menu::Entry::Separator,
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menu::Entry::item(
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"C",
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Hotkey::new(ctrl_shift, KeyCode::C),
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Message::MenuActivated(Entry::C),
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),
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)
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]),
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),
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])
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}
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fn update(
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@ -76,7 +76,7 @@ pub use element::Element;
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pub use event::Event;
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pub use hasher::Hasher;
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pub use layout::Layout;
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pub use menu::{Menu, MenuEntry};
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pub use menu::Menu;
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pub use overlay::Overlay;
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pub use program::Program;
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pub use renderer::Renderer;
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@ -6,60 +6,35 @@ use crate::keyboard::Hotkey;
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/// This can be used by `shell` implementations to create a menu.
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#[derive(Debug, Clone, PartialEq)]
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pub struct Menu<Message> {
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items: Vec<MenuEntry<Message>>,
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entries: Vec<Entry<Message>>,
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}
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impl<Message> Menu<Message> {
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/// Creates an empty [`Menu`].
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pub fn new() -> Self {
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Menu { items: Vec::new() }
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Self::with_entries(Vec::new())
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}
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/// Adds an item to the [`Menu`].
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pub fn item<S: Into<String>>(
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mut self,
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content: S,
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hotkey: impl Into<Option<Hotkey>>,
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on_activation: Message,
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) -> Self {
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let content = content.into();
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let hotkey = hotkey.into();
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self.items.push(MenuEntry::Item {
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on_activation,
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content,
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hotkey,
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});
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self
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/// Creates a new [`Menu`] with the given entries.
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pub fn with_entries(entries: Vec<Entry<Message>>) -> Self {
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Self { entries }
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}
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/// Adds a separator to the [`Menu`].
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pub fn separator(mut self) -> Self {
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self.items.push(MenuEntry::Separator);
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self
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}
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/// Adds a dropdown to the [`Menu`].
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pub fn dropdown<S: Into<String>>(
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mut self,
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content: S,
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submenu: Menu<Message>,
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) -> Self {
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let content = content.into();
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self.items.push(MenuEntry::Dropdown { content, submenu });
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/// Adds an [`Entry`] to the [`Menu`].
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pub fn push(mut self, entry: Entry<Message>) -> Self {
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self.entries.push(entry);
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self
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}
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/// Returns a [`MenuEntry`] iterator.
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pub fn iter(self) -> std::vec::IntoIter<MenuEntry<Message>> {
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self.items.into_iter()
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pub fn iter(self) -> impl Iterator<Item = Entry<Message>> {
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self.entries.into_iter()
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}
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}
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/// Represents one of the possible entries used to build a [`Menu`].
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#[derive(Debug, Clone, PartialEq)]
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pub enum MenuEntry<Message> {
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pub enum Entry<Message> {
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/// Item for a [`Menu`]
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Item {
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/// The title of the item
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@ -79,3 +54,31 @@ pub enum MenuEntry<Message> {
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/// Separator for a [`Menu`]
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Separator,
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}
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impl<Message> Entry<Message> {
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/// Creates an [`Entry::Item`].
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pub fn item<S: Into<String>>(
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content: S,
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hotkey: impl Into<Option<Hotkey>>,
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on_activation: Message,
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) -> Self {
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let content = content.into();
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let hotkey = hotkey.into();
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Entry::Item {
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content,
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hotkey,
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on_activation,
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}
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}
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/// Creates an [`Entry::Dropdown`].
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pub fn dropdown<S: Into<String>>(
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content: S,
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submenu: Menu<Message>,
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) -> Self {
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let content = content.into();
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Entry::Dropdown { content, submenu }
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}
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}
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@ -245,7 +245,7 @@ pub use sandbox::Sandbox;
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pub use settings::Settings;
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pub use runtime::{
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futures, Align, Background, Clipboard, Color, Command, Font,
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futures, menu, Align, Background, Clipboard, Color, Command, Font,
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HorizontalAlignment, Length, Menu, Point, Rectangle, Size, Subscription,
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Vector, VerticalAlignment,
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};
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@ -3,10 +3,11 @@
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//! [`winit`]: https://github.com/rust-windowing/winit
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//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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use crate::keyboard;
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use crate::menu::{self, Menu};
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use crate::mouse;
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use crate::touch;
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use crate::window;
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use crate::{Event, Menu, MenuEntry, Mode, Point};
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use crate::{Event, Mode, Point};
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/// Converts a winit window event into an iced event.
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pub fn window_event(
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@ -181,7 +182,7 @@ pub fn menu<Message>(menu: Menu<Message>) -> winit::window::Menu {
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for item in menu.iter() {
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match item {
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MenuEntry::Item {
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menu::Entry::Item {
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content, hotkey, ..
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} => {
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let hotkey: Option<&keyboard::Hotkey> = hotkey.as_ref().into();
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@ -191,10 +192,10 @@ pub fn menu<Message>(menu: Menu<Message>) -> winit::window::Menu {
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hotkey.map(|h| self::hotkey(*h)),
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);
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}
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MenuEntry::Dropdown { content, submenu } => {
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menu::Entry::Dropdown { content, submenu } => {
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converted.add_dropdown(content, self::menu(submenu));
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}
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MenuEntry::Separator => converted.add_separator(),
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menu::Entry::Separator => converted.add_separator(),
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}
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}
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