Fix clippy::unreadable_literal

This commit is contained in:
Héctor Ramón Jiménez 2023-09-20 05:19:24 +02:00
parent 1e4bade53a
commit 14ba939e67
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GPG key ID: 7CC46565708259A7
3 changed files with 15 additions and 10 deletions

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@ -329,12 +329,12 @@ impl Pipeline {
fn fragment_target(
texture_format: wgpu::TextureFormat,
) -> Option<wgpu::ColorTargetState> {
Some(wgpu::ColorTargetState {
) -> wgpu::ColorTargetState {
wgpu::ColorTargetState {
format: texture_format,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})
}
}
fn primitive_state() -> wgpu::PrimitiveState {
@ -521,7 +521,7 @@ mod solid {
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "solid_fs_main",
targets: &[triangle::fragment_target(format)],
targets: &[Some(triangle::fragment_target(format))],
}),
primitive: triangle::primitive_state(),
depth_stencil: None,
@ -698,7 +698,7 @@ mod gradient {
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "gradient_fs_main",
targets: &[triangle::fragment_target(format)],
targets: &[Some(triangle::fragment_target(format))],
}),
primitive: triangle::primitive_state(),
depth_stencil: None,