Introduce center widget helper
... and also make `center_x` and `center_y` set `width` and `height` to `Length::Fill`, respectively. This targets the most common use case when centering things and removes a bunch of boilerplate as a result.
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38 changed files with 249 additions and 339 deletions
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@ -4,7 +4,7 @@ use scene::Scene;
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use iced::time::Instant;
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use iced::widget::shader::wgpu;
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use iced::widget::{checkbox, column, container, row, shader, slider, text};
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use iced::widget::{center, checkbox, column, row, shader, slider, text};
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use iced::window;
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use iced::{Alignment, Color, Element, Length, Subscription};
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@ -123,12 +123,7 @@ impl IcedCubes {
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let shader =
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shader(&self.scene).width(Length::Fill).height(Length::Fill);
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container(column![shader, controls].align_items(Alignment::Center))
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.width(Length::Fill)
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.height(Length::Fill)
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.center_x()
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.center_y()
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.into()
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center(column![shader, controls].align_items(Alignment::Center)).into()
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}
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fn subscription(&self) -> Subscription<Message> {
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