Introduce center widget helper

... and also make `center_x` and `center_y` set
`width` and `height` to `Length::Fill`, respectively.

This targets the most common use case when centering
things and removes a bunch of boilerplate as a result.
This commit is contained in:
Héctor Ramón Jiménez 2024-05-03 09:11:46 +02:00
parent 1cefe6be21
commit 15057a05c1
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GPG key ID: 7CC46565708259A7
38 changed files with 249 additions and 339 deletions

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@ -4,7 +4,7 @@ use scene::Scene;
use iced::time::Instant;
use iced::widget::shader::wgpu;
use iced::widget::{checkbox, column, container, row, shader, slider, text};
use iced::widget::{center, checkbox, column, row, shader, slider, text};
use iced::window;
use iced::{Alignment, Color, Element, Length, Subscription};
@ -123,12 +123,7 @@ impl IcedCubes {
let shader =
shader(&self.scene).width(Length::Fill).height(Length::Fill);
container(column![shader, controls].align_items(Alignment::Center))
.width(Length::Fill)
.height(Length::Fill)
.center_x()
.center_y()
.into()
center(column![shader, controls].align_items(Alignment::Center)).into()
}
fn subscription(&self) -> Subscription<Message> {