Address Clippy lints

This commit is contained in:
Poly 2022-07-04 01:17:29 +02:00 committed by Héctor Ramón Jiménez
parent e053e25d2c
commit 15f794b7a8
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
43 changed files with 147 additions and 172 deletions

View file

@ -110,10 +110,8 @@ impl Pipeline {
bounds: Rectangle<u32>,
) {
// TODO: Remove this allocation (probably by changing the shader and removing the need of two `position`)
let vertices: Vec<Vertex> = instances
.iter()
.flat_map(|quad| Vertex::from_quad(quad))
.collect();
let vertices: Vec<Vertex> =
instances.iter().flat_map(Vertex::from_quad).collect();
// TODO: Remove this allocation (or allocate only when needed)
let indices: Vec<i32> = (0..instances.len().min(MAX_QUADS) as i32)
@ -187,13 +185,13 @@ impl Pipeline {
gl.buffer_sub_data_u8_slice(
glow::ARRAY_BUFFER,
0,
bytemuck::cast_slice(&vertices),
bytemuck::cast_slice(vertices),
);
gl.buffer_sub_data_u8_slice(
glow::ELEMENT_ARRAY_BUFFER,
0,
bytemuck::cast_slice(&indices),
bytemuck::cast_slice(indices),
);
gl.draw_elements(

View file

@ -154,7 +154,7 @@ impl Pipeline {
gl.buffer_sub_data_u8_slice(
glow::ARRAY_BUFFER,
0,
bytemuck::cast_slice(&instances),
bytemuck::cast_slice(instances),
);
gl.draw_arrays_instanced(