wgpu: Update to 0.10
This commit is contained in:
parent
663c3685da
commit
18753b77fc
14 changed files with 100 additions and 89 deletions
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@ -61,7 +61,7 @@ impl Pipeline {
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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@ -73,7 +73,7 @@ impl Pipeline {
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::FRAGMENT,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler {
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comparison: false,
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filtering: true,
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@ -86,7 +86,7 @@ impl Pipeline {
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let uniforms_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("iced_wgpu::image uniforms buffer"),
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size: mem::size_of::<Uniforms>() as u64,
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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@ -117,7 +117,7 @@ impl Pipeline {
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label: Some("iced_wgpu::image texture atlas layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float {
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filterable: true,
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@ -142,7 +142,6 @@ impl Pipeline {
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
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include_str!("shader/image.wgsl"),
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)),
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flags: wgpu::ShaderFlags::all(),
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});
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let pipeline =
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@ -155,7 +154,7 @@ impl Pipeline {
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buffers: &[
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Vertex>() as u64,
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step_mode: wgpu::InputStepMode::Vertex,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[wgpu::VertexAttribute {
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x2,
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@ -164,7 +163,7 @@ impl Pipeline {
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},
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Instance>() as u64,
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step_mode: wgpu::InputStepMode::Instance,
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &wgpu::vertex_attr_array!(
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1 => Float32x2,
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2 => Float32x2,
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@ -192,7 +191,7 @@ impl Pipeline {
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrite::ALL,
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write_mask: wgpu::ColorWrites::ALL,
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}],
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}),
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primitive: wgpu::PrimitiveState {
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@ -212,20 +211,20 @@ impl Pipeline {
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("iced_wgpu::image vertex buffer"),
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contents: bytemuck::cast_slice(&QUAD_VERTS),
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usage: wgpu::BufferUsage::VERTEX,
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usage: wgpu::BufferUsages::VERTEX,
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});
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let indices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("iced_wgpu::image index buffer"),
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contents: bytemuck::cast_slice(&QUAD_INDICES),
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usage: wgpu::BufferUsage::INDEX,
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usage: wgpu::BufferUsages::INDEX,
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});
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let instances = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("iced_wgpu::image instance buffer"),
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size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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@ -36,9 +36,9 @@ impl Atlas {
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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usage: wgpu::TextureUsages::COPY_DST
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| wgpu::TextureUsages::COPY_SRC
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| wgpu::TextureUsages::TEXTURE_BINDING,
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});
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let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
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@ -107,7 +107,7 @@ impl Atlas {
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("iced_wgpu::image staging buffer"),
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contents: &padded_data,
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usage: wgpu::BufferUsage::COPY_SRC,
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usage: wgpu::BufferUsages::COPY_SRC,
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});
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match &entry {
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@ -316,6 +316,7 @@ impl Atlas {
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y,
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z: layer as u32,
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},
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aspect: wgpu::TextureAspect::default(),
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},
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extent,
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);
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@ -342,9 +343,9 @@ impl Atlas {
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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usage: wgpu::TextureUsages::COPY_DST
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| wgpu::TextureUsages::COPY_SRC
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| wgpu::TextureUsages::TEXTURE_BINDING,
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});
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let amount_to_copy = self.layers.len() - amount;
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@ -365,6 +366,7 @@ impl Atlas {
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y: 0,
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z: i as u32,
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},
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aspect: wgpu::TextureAspect::default(),
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},
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wgpu::ImageCopyTexture {
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texture: &new_texture,
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@ -374,6 +376,7 @@ impl Atlas {
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y: 0,
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z: i as u32,
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},
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aspect: wgpu::TextureAspect::default(),
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},
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wgpu::Extent3d {
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width: SIZE,
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@ -23,7 +23,7 @@ impl Pipeline {
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label: Some("iced_wgpu::quad uniforms layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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@ -38,7 +38,7 @@ impl Pipeline {
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let constants_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("iced_wgpu::quad uniforms buffer"),
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size: mem::size_of::<Uniforms>() as wgpu::BufferAddress,
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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@ -64,7 +64,6 @@ impl Pipeline {
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
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include_str!("shader/quad.wgsl"),
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)),
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flags: wgpu::ShaderFlags::all(),
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});
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let pipeline =
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@ -77,7 +76,7 @@ impl Pipeline {
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buffers: &[
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Vertex>() as u64,
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step_mode: wgpu::InputStepMode::Vertex,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[wgpu::VertexAttribute {
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x2,
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@ -86,7 +85,7 @@ impl Pipeline {
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},
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<layer::Quad>() as u64,
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step_mode: wgpu::InputStepMode::Instance,
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &wgpu::vertex_attr_array!(
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1 => Float32x2,
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2 => Float32x2,
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@ -115,7 +114,7 @@ impl Pipeline {
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrite::ALL,
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write_mask: wgpu::ColorWrites::ALL,
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}],
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}),
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primitive: wgpu::PrimitiveState {
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@ -135,20 +134,20 @@ impl Pipeline {
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("iced_wgpu::quad vertex buffer"),
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contents: bytemuck::cast_slice(&QUAD_VERTS),
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usage: wgpu::BufferUsage::VERTEX,
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usage: wgpu::BufferUsages::VERTEX,
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});
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let indices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("iced_wgpu::quad index buffer"),
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contents: bytemuck::cast_slice(&QUAD_INDICES),
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usage: wgpu::BufferUsage::INDEX,
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usage: wgpu::BufferUsages::INDEX,
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});
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let instances = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("iced_wgpu::quad instance buffer"),
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size: mem::size_of::<layer::Quad>() as u64 * MAX_INSTANCES as u64,
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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@ -12,7 +12,7 @@ pub struct Settings {
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pub present_mode: wgpu::PresentMode,
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/// The internal graphics backend to use.
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pub internal_backend: wgpu::BackendBit,
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pub internal_backend: wgpu::Backends,
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/// The bytes of the font that will be used by default.
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///
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@ -54,7 +54,7 @@ impl Settings {
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pub fn from_env() -> Self {
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Settings {
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internal_backend: backend_from_env()
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.unwrap_or(wgpu::BackendBit::PRIMARY),
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.unwrap_or(wgpu::Backends::all()),
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..Self::default()
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}
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}
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@ -64,7 +64,7 @@ impl Default for Settings {
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fn default() -> Settings {
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Settings {
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present_mode: wgpu::PresentMode::Mailbox,
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internal_backend: wgpu::BackendBit::PRIMARY,
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internal_backend: wgpu::Backends::all(),
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default_font: None,
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default_text_size: 20,
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text_multithreading: false,
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@ -73,16 +73,16 @@ impl Default for Settings {
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}
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}
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fn backend_from_env() -> Option<wgpu::BackendBit> {
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fn backend_from_env() -> Option<wgpu::Backends> {
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std::env::var("WGPU_BACKEND").ok().map(|backend| {
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match backend.to_lowercase().as_str() {
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"vulkan" => wgpu::BackendBit::VULKAN,
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"metal" => wgpu::BackendBit::METAL,
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"dx12" => wgpu::BackendBit::DX12,
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"dx11" => wgpu::BackendBit::DX11,
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"gl" => wgpu::BackendBit::GL,
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"webgpu" => wgpu::BackendBit::BROWSER_WEBGPU,
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"primary" => wgpu::BackendBit::PRIMARY,
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"vulkan" => wgpu::Backends::VULKAN,
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"metal" => wgpu::Backends::METAL,
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"dx12" => wgpu::Backends::DX12,
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"dx11" => wgpu::Backends::DX11,
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"gl" => wgpu::Backends::GL,
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"webgpu" => wgpu::Backends::BROWSER_WEBGPU,
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"primary" => wgpu::Backends::PRIMARY,
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other => panic!("Unknown backend: {}", other),
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}
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})
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@ -29,7 +29,7 @@ struct Buffer<T> {
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label: &'static str,
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raw: wgpu::Buffer,
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size: usize,
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usage: wgpu::BufferUsage,
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usage: wgpu::BufferUsages,
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_type: std::marker::PhantomData<T>,
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}
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@ -38,7 +38,7 @@ impl<T> Buffer<T> {
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label: &'static str,
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device: &wgpu::Device,
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size: usize,
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usage: wgpu::BufferUsage,
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usage: wgpu::BufferUsages,
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) -> Self {
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let raw = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some(label),
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@ -85,7 +85,7 @@ impl Pipeline {
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label: Some("iced_wgpu::triangle uniforms layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: true,
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@ -101,7 +101,7 @@ impl Pipeline {
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"iced_wgpu::triangle uniforms buffer",
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device,
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UNIFORM_BUFFER_SIZE,
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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);
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let constant_bind_group =
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@ -137,7 +137,6 @@ impl Pipeline {
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
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include_str!("shader/triangle.wgsl"),
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)),
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flags: wgpu::ShaderFlags::all(),
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});
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let pipeline =
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@ -149,7 +148,7 @@ impl Pipeline {
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entry_point: "vs_main",
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Vertex2D>() as u64,
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step_mode: wgpu::InputStepMode::Vertex,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &wgpu::vertex_attr_array!(
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// Position
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0 => Float32x2,
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@ -175,7 +174,7 @@ impl Pipeline {
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrite::ALL,
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write_mask: wgpu::ColorWrites::ALL,
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}],
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}),
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primitive: wgpu::PrimitiveState {
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@ -203,13 +202,13 @@ impl Pipeline {
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"iced_wgpu::triangle vertex buffer",
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device,
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VERTEX_BUFFER_SIZE,
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wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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),
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index_buffer: Buffer::new(
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"iced_wgpu::triangle index buffer",
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device,
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INDEX_BUFFER_SIZE,
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wgpu::BufferUsage::INDEX | wgpu::BufferUsage::COPY_DST,
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wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
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),
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}
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}
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@ -31,7 +31,7 @@ impl Blit {
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label: Some("iced_wgpu::triangle:msaa uniforms layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler {
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comparison: false,
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filtering: false,
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@ -55,7 +55,7 @@ impl Blit {
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label: Some("iced_wgpu::triangle::msaa texture layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float {
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filterable: false,
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@ -80,7 +80,6 @@ impl Blit {
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
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include_str!("../shader/blit.wgsl"),
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)),
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flags: wgpu::ShaderFlags::all(),
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});
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let pipeline =
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@ -109,7 +108,7 @@ impl Blit {
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrite::ALL,
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write_mask: wgpu::ColorWrites::ALL,
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}],
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}),
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primitive: wgpu::PrimitiveState {
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@ -232,7 +231,7 @@ impl Targets {
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sample_count,
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dimension: wgpu::TextureDimension::D2,
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format,
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usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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});
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let resolve = device.create_texture(&wgpu::TextureDescriptor {
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@ -242,8 +241,8 @@ impl Targets {
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format,
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usage: wgpu::TextureUsage::RENDER_ATTACHMENT
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| wgpu::TextureUsage::SAMPLED,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT
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| wgpu::TextureUsages::TEXTURE_BINDING,
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});
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let attachment =
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@ -45,7 +45,7 @@ impl Compositor {
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let format = compatible_surface
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.as_ref()
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.and_then(|surf| adapter.get_swap_chain_preferred_format(surf))?;
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.and_then(|surf| surf.get_preferred_format(&adapter))?;
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||||
|
||||
let (device, queue) = adapter
|
||||
.request_device(
|
||||
|
|
@ -88,7 +88,7 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
type Settings = Settings;
|
||||
type Renderer = Renderer;
|
||||
type Surface = wgpu::Surface;
|
||||
type SwapChain = wgpu::SwapChain;
|
||||
type SwapChain = ();
|
||||
|
||||
fn new<W: HasRawWindowHandle>(
|
||||
settings: Self::Settings,
|
||||
|
|
@ -121,10 +121,10 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
width: u32,
|
||||
height: u32,
|
||||
) -> Self::SwapChain {
|
||||
self.device.create_swap_chain(
|
||||
surface,
|
||||
&wgpu::SwapChainDescriptor {
|
||||
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
|
||||
surface.configure(
|
||||
&self.device,
|
||||
&wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format: self.format,
|
||||
present_mode: self.settings.present_mode,
|
||||
width,
|
||||
|
|
@ -136,13 +136,14 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
fn draw<T: AsRef<str>>(
|
||||
&mut self,
|
||||
renderer: &mut Self::Renderer,
|
||||
swap_chain: &mut Self::SwapChain,
|
||||
_swap_chain: &mut Self::SwapChain,
|
||||
surface: &mut Self::Surface,
|
||||
viewport: &Viewport,
|
||||
background_color: Color,
|
||||
output: &<Self::Renderer as iced_native::Renderer>::Output,
|
||||
overlay: &[T],
|
||||
) -> Result<mouse::Interaction, iced_graphics::window::SwapChainError> {
|
||||
match swap_chain.get_current_frame() {
|
||||
match surface.get_current_frame() {
|
||||
Ok(frame) => {
|
||||
let mut encoder = self.device.create_command_encoder(
|
||||
&wgpu::CommandEncoderDescriptor {
|
||||
|
|
@ -150,13 +151,18 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
},
|
||||
);
|
||||
|
||||
let view = &frame
|
||||
.output
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let _ =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some(
|
||||
"iced_wgpu::window::Compositor render pass",
|
||||
),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
view: &frame.output.view,
|
||||
view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear({
|
||||
|
|
@ -180,7 +186,7 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
&mut self.device,
|
||||
&mut self.staging_belt,
|
||||
&mut encoder,
|
||||
&frame.output.view,
|
||||
view,
|
||||
viewport,
|
||||
output,
|
||||
overlay,
|
||||
|
|
@ -201,16 +207,16 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
Ok(mouse_interaction)
|
||||
}
|
||||
Err(error) => match error {
|
||||
wgpu::SwapChainError::Timeout => {
|
||||
wgpu::SurfaceError::Timeout => {
|
||||
Err(iced_graphics::window::SwapChainError::Timeout)
|
||||
}
|
||||
wgpu::SwapChainError::Outdated => {
|
||||
wgpu::SurfaceError::Outdated => {
|
||||
Err(iced_graphics::window::SwapChainError::Outdated)
|
||||
}
|
||||
wgpu::SwapChainError::Lost => {
|
||||
wgpu::SurfaceError::Lost => {
|
||||
Err(iced_graphics::window::SwapChainError::Lost)
|
||||
}
|
||||
wgpu::SwapChainError::OutOfMemory => {
|
||||
wgpu::SurfaceError::OutOfMemory => {
|
||||
Err(iced_graphics::window::SwapChainError::OutOfMemory)
|
||||
}
|
||||
},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue