implement text support in canvas widget

This commit is contained in:
Artur Sapek 2020-03-05 22:05:05 -07:00 committed by Artur Sapek
parent 29219500b7
commit 1bb8555691
5 changed files with 80 additions and 31 deletions

View file

@ -1,10 +1,12 @@
use iced_native::{Point, Size, Vector};
use crate::{
canvas::{Fill, Path, Stroke},
triangle,
canvas::{Fill, Path, Stroke, TextNode},
triangle, Primitive,
};
use std::sync::Arc;
/// The frame of a [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
@ -14,6 +16,7 @@ pub struct Frame {
height: f32,
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
transforms: Transforms,
texts: Vec<TextNode>,
}
#[derive(Debug)]
@ -40,6 +43,7 @@ impl Frame {
width,
height,
buffers: lyon::tessellation::VertexBuffers::new(),
texts: Vec::new(),
transforms: Transforms {
previous: Vec::new(),
current: Transform {
@ -154,6 +158,14 @@ impl Frame {
let _ = result.expect("Stroke path");
}
/// Draws the text of the given [`TextNode`] on the [`Frame`]
///
/// [`TextNode`]: struct.TextNode.html
/// [`Frame`]: struct.Frame.html
pub fn text(&mut self, text: TextNode) {
self.texts.push(text);
}
/// Stores the current transform of the [`Frame`] and executes the given
/// drawing operations, restoring the transform afterwards.
///
@ -209,14 +221,38 @@ impl Frame {
self.transforms.current.is_identity = false;
}
/// Produces the geometry that has been drawn on the [`Frame`].
/// Produces the primitive representing everything drawn on the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
pub fn into_mesh(self) -> triangle::Mesh2D {
triangle::Mesh2D {
vertices: self.buffers.vertices,
indices: self.buffers.indices,
}
pub fn into_primitive(self, origin: Point) -> Primitive {
let mut primitives: Vec<Primitive> = self
.texts
.into_iter()
.map(|mut t| {
t.bounds.x += origin.x;
t.bounds.y += origin.y;
Primitive::Text {
content: t.content,
bounds: t.bounds,
color: t.color,
size: t.size,
font: t.font,
horizontal_alignment: t.horizontal_alignment,
vertical_alignment: t.vertical_alignment,
}
})
.collect();
primitives.push(Primitive::Mesh2D {
origin,
buffers: Arc::new(triangle::Mesh2D {
vertices: self.buffers.vertices,
indices: self.buffers.indices,
}),
});
Primitive::Group { primitives }
}
}