move window settings to iced_native

This commit is contained in:
Richard 2022-10-19 22:56:00 -03:00 committed by bungoboingo
parent a386788b67
commit 1bc0c480f9
11 changed files with 62 additions and 69 deletions

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@ -1,12 +1,7 @@
//! Configure the window of your application in native platforms.
mod position;
mod settings;
pub mod icon;
pub use icon::Icon;
pub use position::Position;
pub use settings::Settings;
pub use iced_native::window::Icon;
pub use iced_native::window::Position;
pub use iced_native::window::Settings;
#[cfg(not(target_arch = "wasm32"))]
pub use crate::runtime::window::*;

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@ -1,172 +0,0 @@
//! Attach an icon to the window of your application.
use std::fmt;
use std::io;
#[cfg(feature = "image_rs")]
use std::path::Path;
/// The icon of a window.
#[derive(Debug, Clone)]
pub struct Icon(iced_winit::winit::window::Icon);
impl Icon {
/// Creates an icon from 32bpp RGBA data.
pub fn from_rgba(
rgba: Vec<u8>,
width: u32,
height: u32,
) -> Result<Self, Error> {
let raw =
iced_winit::winit::window::Icon::from_rgba(rgba, width, height)?;
Ok(Icon(raw))
}
/// Creates an icon from an image file.
///
/// This will return an error in case the file is missing at run-time. You may prefer [`Self::from_file_data`] instead.
#[cfg(feature = "image_rs")]
pub fn from_file<P: AsRef<Path>>(icon_path: P) -> Result<Self, Error> {
let icon = image_rs::io::Reader::open(icon_path)?.decode()?.to_rgba8();
Self::from_rgba(icon.to_vec(), icon.width(), icon.height())
}
/// Creates an icon from the content of an image file.
///
/// This content can be included in your application at compile-time, e.g. using the `include_bytes!` macro. \
/// You can pass an explicit file format. Otherwise, the file format will be guessed at runtime.
#[cfg(feature = "image_rs")]
pub fn from_file_data(
data: &[u8],
explicit_format: Option<image_rs::ImageFormat>,
) -> Result<Self, Error> {
let mut icon = image_rs::io::Reader::new(std::io::Cursor::new(data));
let icon_with_format = match explicit_format {
Some(format) => {
icon.set_format(format);
icon
}
None => icon.with_guessed_format()?,
};
let pixels = icon_with_format.decode()?.to_rgba8();
Self::from_rgba(pixels.to_vec(), pixels.width(), pixels.height())
}
}
/// An error produced when using `Icon::from_rgba` with invalid arguments.
#[derive(Debug)]
pub enum Error {
/// The provided RGBA data isn't divisble by 4.
///
/// Therefore, it cannot be safely interpreted as 32bpp RGBA pixels.
InvalidData {
/// The length of the provided RGBA data.
byte_count: usize,
},
/// The number of RGBA pixels does not match the provided dimensions.
DimensionsMismatch {
/// The provided width.
width: u32,
/// The provided height.
height: u32,
/// The amount of pixels of the provided RGBA data.
pixel_count: usize,
},
/// The underlying OS failed to create the icon.
OsError(io::Error),
/// The `image` crate reported an error
#[cfg(feature = "image_rs")]
ImageError(image_rs::error::ImageError),
}
impl From<std::io::Error> for Error {
fn from(os_error: std::io::Error) -> Self {
Error::OsError(os_error)
}
}
impl From<iced_winit::winit::window::BadIcon> for Error {
fn from(error: iced_winit::winit::window::BadIcon) -> Self {
use iced_winit::winit::window::BadIcon;
match error {
BadIcon::ByteCountNotDivisibleBy4 { byte_count } => {
Error::InvalidData { byte_count }
}
BadIcon::DimensionsVsPixelCount {
width,
height,
pixel_count,
..
} => Error::DimensionsMismatch {
width,
height,
pixel_count,
},
BadIcon::OsError(os_error) => Error::OsError(os_error),
}
}
}
impl From<Icon> for iced_winit::winit::window::Icon {
fn from(icon: Icon) -> Self {
icon.0
}
}
#[cfg(feature = "image_rs")]
impl From<image_rs::error::ImageError> for Error {
fn from(image_error: image_rs::error::ImageError) -> Self {
Self::ImageError(image_error)
}
}
impl fmt::Display for Error {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Error::InvalidData { byte_count } => {
write!(
f,
"The provided RGBA data (with length {:?}) isn't divisble by \
4. Therefore, it cannot be safely interpreted as 32bpp RGBA \
pixels.",
byte_count,
)
}
Error::DimensionsMismatch {
width,
height,
pixel_count,
} => {
write!(
f,
"The number of RGBA pixels ({:?}) does not match the provided \
dimensions ({:?}x{:?}).",
pixel_count, width, height,
)
}
Error::OsError(e) => write!(
f,
"The underlying OS failed to create the window \
icon: {:?}",
e
),
#[cfg(feature = "image_rs")]
Error::ImageError(e) => {
write!(f, "Unable to create icon from a file: {:?}", e)
}
}
}
}
impl std::error::Error for Error {
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
Some(self)
}
}

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@ -1,32 +0,0 @@
/// The position of a window in a given screen.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Position {
/// The platform-specific default position for a new window.
Default,
/// The window is completely centered on the screen.
Centered,
/// The window is positioned with specific coordinates: `(X, Y)`.
///
/// When the decorations of the window are enabled, Windows 10 will add some
/// invisible padding to the window. This padding gets included in the
/// position. So if you have decorations enabled and want the window to be
/// at (0, 0) you would have to set the position to
/// `(PADDING_X, PADDING_Y)`.
Specific(i32, i32),
}
impl Default for Position {
fn default() -> Self {
Self::Default
}
}
impl From<Position> for iced_winit::Position {
fn from(position: Position) -> Self {
match position {
Position::Default => Self::Default,
Position::Centered => Self::Centered,
Position::Specific(x, y) => Self::Specific(x, y),
}
}
}

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@ -1,70 +0,0 @@
use crate::window::{Icon, Position};
/// The window settings of an application.
#[derive(Debug, Clone)]
pub struct Settings {
/// The initial size of the window.
pub size: (u32, u32),
/// The initial position of the window.
pub position: Position,
/// The minimum size of the window.
pub min_size: Option<(u32, u32)>,
/// The maximum size of the window.
pub max_size: Option<(u32, u32)>,
/// Whether the window should be visible or not.
pub visible: bool,
/// Whether the window should be resizable or not.
pub resizable: bool,
/// Whether the window should have a border, a title bar, etc. or not.
pub decorations: bool,
/// Whether the window should be transparent.
pub transparent: bool,
/// Whether the window will always be on top of other windows.
pub always_on_top: bool,
/// The icon of the window.
pub icon: Option<Icon>,
}
impl Default for Settings {
fn default() -> Settings {
Settings {
size: (1024, 768),
position: Position::default(),
min_size: None,
max_size: None,
visible: true,
resizable: true,
decorations: true,
transparent: false,
always_on_top: false,
icon: None,
}
}
}
impl From<Settings> for iced_winit::settings::Window {
fn from(settings: Settings) -> Self {
Self {
size: settings.size,
position: iced_winit::Position::from(settings.position),
min_size: settings.min_size,
max_size: settings.max_size,
visible: settings.visible,
resizable: settings.resizable,
decorations: settings.decorations,
transparent: settings.transparent,
always_on_top: settings.always_on_top,
icon: settings.icon.map(Icon::into),
platform_specific: Default::default(),
}
}
}