Implemented a texture atlas for images and svgs.
This commit is contained in:
parent
69c81aa50d
commit
1bcfc9a5cc
7 changed files with 474 additions and 209 deletions
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@ -1,17 +1,13 @@
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use iced_native::image;
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use std::{
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collections::{HashMap, HashSet},
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rc::Rc,
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fmt,
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};
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use guillotiere::{Allocation, AtlasAllocator, Size};
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#[derive(Debug)]
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pub enum Memory {
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Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
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Device {
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bind_group: Rc<wgpu::BindGroup>,
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width: u32,
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height: u32,
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},
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Device(Allocation),
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NotFound,
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Invalid,
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}
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@ -20,108 +16,59 @@ impl Memory {
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pub fn dimensions(&self) -> (u32, u32) {
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match self {
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Memory::Host(image) => image.dimensions(),
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Memory::Device { width, height, .. } => (*width, *height),
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Memory::Device(allocation) => {
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let size = &allocation.rectangle.size();
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(size.width as u32, size.height as u32)
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},
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Memory::NotFound => (1, 1),
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Memory::Invalid => (1, 1),
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}
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}
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pub fn upload(
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&mut self,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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texture_layout: &wgpu::BindGroupLayout,
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) -> Option<Rc<wgpu::BindGroup>> {
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match self {
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Memory::Host(image) => {
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let (width, height) = image.dimensions();
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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size: extent,
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::SAMPLED,
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});
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let temp_buf = {
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let flat_samples = image.as_flat_samples();
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let slice = flat_samples.as_slice();
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device
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.create_buffer_mapped(
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slice.len(),
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wgpu::BufferUsage::COPY_SRC,
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)
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.fill_from_slice(slice)
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};
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encoder.copy_buffer_to_texture(
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wgpu::BufferCopyView {
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buffer: &temp_buf,
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offset: 0,
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row_pitch: 4 * width as u32,
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image_height: height as u32,
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},
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wgpu::TextureCopyView {
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texture: &texture,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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extent,
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);
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let bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&texture.create_default_view(),
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),
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}],
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});
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let bind_group = Rc::new(bind_group);
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*self = Memory::Device {
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bind_group: bind_group.clone(),
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width,
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height,
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};
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Some(bind_group)
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}
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Memory::Device { bind_group, .. } => Some(bind_group.clone()),
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Memory::NotFound => None,
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Memory::Invalid => None,
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}
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}
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}
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#[derive(Debug)]
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pub struct Cache {
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allocator: AtlasAllocator,
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atlas: wgpu::Texture,
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map: HashMap<u64, Memory>,
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hits: HashSet<u64>,
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}
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impl fmt::Debug for Cache {
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fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
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fmt.debug_struct("Vector Cache")
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.field("allocator", &String::from("AtlasAllocator"))
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.field("atlas", &self.atlas)
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.field("map", &String::from("HashMap<u64, Memory>"))
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.field("hits", &self.hits)
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.finish()
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}
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}
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impl Cache {
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pub fn new() -> Self {
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pub fn new(device: &wgpu::Device) -> Self {
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let (width, height) = (1000, 1000);
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let atlas = device.create_texture(&wgpu::TextureDescriptor {
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size: extent,
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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Self {
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allocator: AtlasAllocator::new(Size::new(width as i32, height as i32)),
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atlas,
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map: HashMap::new(),
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hits: HashSet::new(),
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}
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@ -153,9 +100,153 @@ impl Cache {
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self.get(handle).unwrap()
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}
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pub fn atlas_size(&self) -> guillotiere::Size {
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self.allocator.size()
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}
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pub fn upload(
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&mut self,
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handle: &image::Handle,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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) -> &Memory {
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let _ = self.load(handle);
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let memory = self.map.get_mut(&handle.id()).unwrap();
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if let Memory::Host(image) = memory {
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let (width, height) = image.dimensions();
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let size = Size::new(width as i32, height as i32);
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let old_atlas_size = self.allocator.size();
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let allocation;
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loop {
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if let Some(a) = self.allocator.allocate(size) {
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allocation = a;
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break;
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}
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self.allocator.grow(self.allocator.size() * 2);
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}
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let new_atlas_size = self.allocator.size();
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if new_atlas_size != old_atlas_size {
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let new_atlas = device.create_texture(&wgpu::TextureDescriptor {
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size: wgpu::Extent3d {
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width: new_atlas_size.width as u32,
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height: new_atlas_size.height as u32,
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depth: 1,
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},
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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encoder.copy_texture_to_texture(
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wgpu::TextureCopyView {
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texture: &self.atlas,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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wgpu::TextureCopyView {
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texture: &new_atlas,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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wgpu::Extent3d {
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width: old_atlas_size.width as u32,
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height: old_atlas_size.height as u32,
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depth: 1,
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}
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);
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self.atlas = new_atlas;
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}
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let temp_buf = {
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let flat_samples = image.as_flat_samples();
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let slice = flat_samples.as_slice();
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device
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.create_buffer_mapped(
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slice.len(),
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wgpu::BufferUsage::COPY_SRC,
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)
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.fill_from_slice(slice)
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};
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encoder.copy_buffer_to_texture(
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wgpu::BufferCopyView {
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buffer: &temp_buf,
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offset: 0,
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row_pitch: 4 * width,
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image_height: height,
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},
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wgpu::TextureCopyView {
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texture: &self.atlas,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: allocation.rectangle.min.x as f32,
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y: allocation.rectangle.min.y as f32,
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z: 0.0,
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},
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},
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extent,
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);
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*memory = Memory::Device(allocation);
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}
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memory
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}
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pub fn atlas(&self, device: &wgpu::Device, texture_layout: &wgpu::BindGroupLayout) -> wgpu::BindGroup {
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&self.atlas.create_default_view(),
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),
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}],
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})
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}
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pub fn trim(&mut self) {
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let hits = &self.hits;
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for (id, mem) in &mut self.map {
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if let Memory::Device(allocation) = mem {
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if !hits.contains(&id) {
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self.allocator.deallocate(allocation.id);
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}
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}
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}
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self.map.retain(|k, _| hits.contains(k));
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self.hits.clear();
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}
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@ -1,8 +1,9 @@
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use iced_native::svg;
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use std::{
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collections::{HashMap, HashSet},
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rc::Rc,
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fmt,
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};
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use guillotiere::{Allocation, AtlasAllocator, Size};
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pub enum Svg {
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Loaded { tree: resvg::usvg::Tree },
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@ -22,27 +23,63 @@ impl Svg {
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}
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}
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impl std::fmt::Debug for Svg {
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impl fmt::Debug for Svg {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "Svg")
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}
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}
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#[derive(Debug)]
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pub struct Cache {
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allocator: AtlasAllocator,
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atlas: wgpu::Texture,
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svgs: HashMap<u64, Svg>,
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rasterized: HashMap<(u64, u32, u32), Rc<wgpu::BindGroup>>,
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rasterized: HashMap<(u64, u32, u32), Allocation>,
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svg_hits: HashSet<u64>,
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rasterized_hits: HashSet<(u64, u32, u32)>,
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}
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impl fmt::Debug for Cache {
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fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
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fmt.debug_struct("Vector Cache")
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.field("allocator", &String::from("AtlasAllocator"))
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.field("atlas", &self.atlas)
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.field("svgs", &self.svgs)
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.field("rasterized", &String::from("HashMap<(u64, u32, u32), Allocation>"))
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.field("svg_hits", &self.svg_hits)
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.field("rasterized_hits", &self.rasterized_hits)
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.finish()
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}
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}
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impl Cache {
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pub fn new() -> Self {
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pub fn new(device: &wgpu::Device) -> Self {
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let (width, height) = (512, 512);
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let atlas = device.create_texture(&wgpu::TextureDescriptor {
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size: extent,
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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Self {
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svgs: HashMap::new(),
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rasterized: HashMap::new(),
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svg_hits: HashSet::new(),
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rasterized_hits: HashSet::new(),
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allocator: AtlasAllocator::new(Size::new(width as i32, height as i32)),
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atlas,
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}
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}
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@ -62,6 +99,10 @@ impl Cache {
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self.svgs.get(&handle.id()).unwrap()
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}
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pub fn atlas_size(&self) -> guillotiere::Size {
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self.allocator.size()
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}
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pub fn upload(
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&mut self,
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handle: &svg::Handle,
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@ -69,8 +110,7 @@ impl Cache {
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scale: f32,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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texture_layout: &wgpu::BindGroupLayout,
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) -> Option<Rc<wgpu::BindGroup>> {
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) -> Option<&Allocation> {
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let id = handle.id();
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let (width, height) = (
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@ -82,36 +122,88 @@ impl Cache {
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// We currently rerasterize the SVG when its size changes. This is slow
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// as heck. A GPU rasterizer like `pathfinder` may perform better.
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// It would be cool to be able to smooth resize the `svg` example.
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if let Some(bind_group) = self.rasterized.get(&(id, width, height)) {
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if self.rasterized.get(&(id, width, height)).is_some() {
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let _ = self.svg_hits.insert(id);
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let _ = self.rasterized_hits.insert((id, width, height));
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return Some(bind_group.clone());
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return self.rasterized.get(&(id, width, height));
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}
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match self.load(handle) {
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let _ = self.load(handle);
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match self.svgs.get(&handle.id()).unwrap() {
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Svg::Loaded { tree } => {
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if width == 0 || height == 0 {
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return None;
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}
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let size = Size::new(width as i32, height as i32);
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let old_atlas_size = self.allocator.size();
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let allocation;
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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size: extent,
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::SAMPLED,
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});
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loop {
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if let Some(a) = self.allocator.allocate(size) {
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allocation = a;
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break;
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}
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self.allocator.grow(self.allocator.size() * 2);
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}
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let new_atlas_size = self.allocator.size();
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if new_atlas_size != old_atlas_size {
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let new_atlas = device.create_texture(&wgpu::TextureDescriptor {
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size: wgpu::Extent3d {
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width: new_atlas_size.width as u32,
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height: new_atlas_size.height as u32,
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depth: 1,
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},
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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encoder.copy_texture_to_texture(
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wgpu::TextureCopyView {
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texture: &self.atlas,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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wgpu::TextureCopyView {
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texture: &new_atlas,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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||||
},
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: old_atlas_size.width as u32,
|
||||
height: old_atlas_size.height as u32,
|
||||
depth: 1,
|
||||
}
|
||||
);
|
||||
|
||||
self.atlas = new_atlas;
|
||||
}
|
||||
|
||||
// TODO: Optimize!
|
||||
// We currently rerasterize the SVG when its size changes. This is slow
|
||||
// as heck. A GPU rasterizer like `pathfinder` may perform better.
|
||||
// It would be cool to be able to smooth resize the `svg` example.
|
||||
let temp_buf = {
|
||||
let screen_size =
|
||||
resvg::ScreenSize::new(width, height).unwrap();
|
||||
|
|
@ -122,7 +214,7 @@ impl Cache {
|
|||
);
|
||||
|
||||
resvg::backend_raqote::render_to_canvas(
|
||||
&tree,
|
||||
tree,
|
||||
&resvg::Options::default(),
|
||||
screen_size,
|
||||
&mut canvas,
|
||||
|
|
@ -146,48 +238,56 @@ impl Cache {
|
|||
image_height: height as u32,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &texture,
|
||||
texture: &self.atlas,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
x: allocation.rectangle.min.x as f32,
|
||||
y: allocation.rectangle.min.y as f32,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
},
|
||||
);
|
||||
|
||||
let bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(
|
||||
&texture.create_default_view(),
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
||||
let bind_group = Rc::new(bind_group);
|
||||
|
||||
let _ = self
|
||||
.rasterized
|
||||
.insert((id, width, height), bind_group.clone());
|
||||
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert((id, width, height));
|
||||
let _ = self
|
||||
.rasterized
|
||||
.insert((id, width, height), allocation);
|
||||
|
||||
Some(bind_group)
|
||||
self.rasterized.get(&(id, width, height))
|
||||
}
|
||||
Svg::NotFound => None,
|
||||
Svg::NotFound => None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn atlas(&self, device: &wgpu::Device, texture_layout: &wgpu::BindGroupLayout) -> wgpu::BindGroup {
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(
|
||||
&self.atlas.create_default_view(),
|
||||
),
|
||||
}],
|
||||
})
|
||||
}
|
||||
|
||||
pub fn trim(&mut self) {
|
||||
let svg_hits = &self.svg_hits;
|
||||
let rasterized_hits = &self.rasterized_hits;
|
||||
|
||||
for (k, alloc) in &mut self.rasterized {
|
||||
if !rasterized_hits.contains(&k) {
|
||||
self.allocator.deallocate(alloc.id);
|
||||
}
|
||||
}
|
||||
|
||||
self.svgs.retain(|k, _| svg_hits.contains(k));
|
||||
self.rasterized.retain(|k, _| rasterized_hits.contains(k));
|
||||
self.svg_hits.clear();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue