Implemented a texture atlas for images and svgs.

This commit is contained in:
Malte Veerman 2020-01-10 14:39:29 +01:00 committed by Héctor Ramón Jiménez
parent 69c81aa50d
commit 1bcfc9a5cc
7 changed files with 474 additions and 209 deletions

View file

@ -3,13 +3,16 @@ mod raster;
#[cfg(feature = "svg")]
mod vector;
#[cfg(feature = "image")]
use crate::image::raster::Memory;
use crate::Transformation;
use iced_native::{image, svg, Rectangle};
use std::mem;
#[cfg(any(feature = "image", feature = "svg"))]
use std::cell::RefCell;
use std::{cell::RefCell, collections::HashMap};
#[derive(Debug)]
pub struct Pipeline {
@ -174,6 +177,16 @@ impl Pipeline {
format: wgpu::VertexFormat::Float2,
offset: 4 * 2,
},
wgpu::VertexAttributeDescriptor {
shader_location: 3,
format: wgpu::VertexFormat::Float2,
offset: 4 * 4,
},
wgpu::VertexAttributeDescriptor {
shader_location: 4,
format: wgpu::VertexFormat::Float2,
offset: 4 * 6,
},
],
},
],
@ -197,9 +210,10 @@ impl Pipeline {
Pipeline {
#[cfg(feature = "image")]
raster_cache: RefCell::new(raster::Cache::new()),
raster_cache: RefCell::new(raster::Cache::new(&device)),
#[cfg(feature = "svg")]
vector_cache: RefCell::new(vector::Cache::new()),
vector_cache: RefCell::new(vector::Cache::new(&device)),
pipeline,
uniforms: uniforms_buffer,
@ -251,50 +265,72 @@ impl Pipeline {
std::mem::size_of::<Uniforms>() as u64,
);
// TODO: Batch draw calls using a texture atlas
// Guillotière[1] by @nical can help us a lot here.
//
// [1]: https://github.com/nical/guillotiere
for image in instances {
let uploaded_texture = match &image.handle {
#[cfg(any(feature = "image", feature = "svg"))]
let mut recs = HashMap::new();
for (index, image) in instances.iter().enumerate() {
match &image.handle {
Handle::Raster(_handle) => {
#[cfg(feature = "image")]
{
let mut cache = self.raster_cache.borrow_mut();
let memory = cache.load(&_handle);
let mut raster_cache = self.raster_cache.borrow_mut();
memory.upload(device, encoder, &self.texture_layout)
if let Memory::Device(allocation) = raster_cache.upload(
_handle,
device,
encoder)
{
let rec = allocation.rectangle;
let _ = recs.insert(index, rec);
}
}
#[cfg(not(feature = "image"))]
None
}
Handle::Vector(_handle) => {
#[cfg(feature = "svg")]
{
let mut cache = self.vector_cache.borrow_mut();
let mut vector_cache = self.vector_cache.borrow_mut();
cache.upload(
if let Some(allocation) = vector_cache.upload(
_handle,
image.scale,
_scale,
device,
encoder,
&self.texture_layout,
)
) {
let rec = allocation.rectangle;
let _ = recs.insert(index, rec);
}
}
#[cfg(not(feature = "svg"))]
None
}
};
}
}
#[cfg(feature = "image")]
let raster_atlas = self.raster_cache.borrow().atlas(device, &self.texture_layout);
#[cfg(feature = "svg")]
let vector_atlas = self.vector_cache.borrow().atlas(device, &self.texture_layout);
#[cfg(any(feature = "image", feature = "svg"))]
for (index, image) in instances.iter().enumerate() {
if let Some(rec) = recs.get(&index) {
let atlas_size = match image.handle {
#[cfg(feature = "image")]
Handle::Raster(_) => self.raster_cache.borrow().atlas_size(),
#[cfg(feature = "svg")]
Handle::Vector(_) => self.vector_cache.borrow().atlas_size(),
_ => guillotiere::Size::new(0, 0)
};
if let Some(texture) = uploaded_texture {
let instance_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(&[Instance {
_position: image.position,
_scale: image.scale,
_position_in_atlas: [rec.min.x as f32 / atlas_size.width as f32, rec.min.y as f32 / atlas_size.height as f32],
_scale_in_atlas: [rec.size().width as f32 / atlas_size.width as f32, rec.size().height as f32 / atlas_size.height as f32]
}]);
encoder.copy_buffer_to_buffer(
@ -305,48 +341,57 @@ impl Pipeline {
mem::size_of::<Instance>() as u64,
);
{
let mut render_pass = encoder.begin_render_pass(
&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
load_op: wgpu::LoadOp::Load,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
},
let texture = match &image.handle {
#[cfg(feature = "image")]
Handle::Raster(_) => &raster_atlas,
#[cfg(feature = "svg")]
Handle::Vector(_) => &vector_atlas,
#[cfg(feature = "image")]
_ => &raster_atlas,
#[cfg(feature = "svg")]
_ => &vector_atlas,
};
let mut render_pass = encoder.begin_render_pass(
&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
load_op: wgpu::LoadOp::Load,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
},
],
depth_stencil_attachment: None,
},
);
},
],
depth_stencil_attachment: None,
},
);
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &texture, &[]);
render_pass.set_index_buffer(&self.indices, 0);
render_pass.set_vertex_buffers(
0,
&[(&self.vertices, 0), (&self.instances, 0)],
);
render_pass.set_scissor_rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
);
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &texture, &[]);
render_pass.set_index_buffer(&self.indices, 0);
render_pass.set_vertex_buffers(
0,
&[(&self.vertices, 0), (&self.instances, 0)],
);
render_pass.set_scissor_rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
);
render_pass.draw_indexed(
0..QUAD_INDICES.len() as u32,
0,
0..1 as u32,
);
}
render_pass.draw_indexed(
0..QUAD_INDICES.len() as u32,
0,
0..1 as u32,
);
}
}
}
@ -399,6 +444,8 @@ const QUAD_VERTS: [Vertex; 4] = [
struct Instance {
_position: [f32; 2],
_scale: [f32; 2],
_position_in_atlas: [f32; 2],
_scale_in_atlas: [f32; 2],
}
#[repr(C)]