Fix examples using Mesh2D

This commit is contained in:
Héctor Ramón Jiménez 2020-02-12 09:12:15 +01:00
parent 96b36d0f9e
commit 1beeaf9db5
2 changed files with 84 additions and 91 deletions

View file

@ -102,7 +102,7 @@ mod bezier {
// Draw rectangle border with lyon.
basic_shapes::stroke_rectangle(
&lyon::math::Rect::new(
lyon::math::Point::new(bounds.x + 0.5, bounds.y + 0.5),
lyon::math::Point::new(0.5, 0.5),
lyon::math::Size::new(
bounds.width - 1.0,
bounds.height - 1.0,
@ -121,48 +121,35 @@ mod bezier {
for curve in self.curves {
path_builder.move_to(lyon::math::Point::new(
curve.from.x + bounds.x,
curve.from.y + bounds.y,
curve.from.x,
curve.from.y,
));
path_builder.quadratic_bezier_to(
lyon::math::Point::new(
curve.control.x + bounds.x,
curve.control.y + bounds.y,
),
lyon::math::Point::new(
curve.to.x + bounds.x,
curve.to.y + bounds.y,
),
lyon::math::Point::new(curve.control.x, curve.control.y),
lyon::math::Point::new(curve.to.x, curve.to.y),
);
}
match self.state.pending {
None => {}
Some(Pending::One { from }) => {
path_builder.move_to(lyon::math::Point::new(
from.x + bounds.x,
from.y + bounds.y,
));
path_builder
.move_to(lyon::math::Point::new(from.x, from.y));
path_builder.line_to(lyon::math::Point::new(
cursor_position.x,
cursor_position.y,
cursor_position.x - bounds.x,
cursor_position.y - bounds.y,
));
}
Some(Pending::Two { from, to }) => {
path_builder.move_to(lyon::math::Point::new(
from.x + bounds.x,
from.y + bounds.y,
));
path_builder
.move_to(lyon::math::Point::new(from.x, from.y));
path_builder.quadratic_bezier_to(
lyon::math::Point::new(
cursor_position.x,
cursor_position.y,
),
lyon::math::Point::new(
to.x + bounds.x,
to.y + bounds.y,
cursor_position.x - bounds.x,
cursor_position.y - bounds.y,
),
lyon::math::Point::new(to.x, to.y),
);
}
}
@ -186,10 +173,13 @@ mod bezier {
)
.unwrap();
let mesh = Primitive::Mesh2D(Arc::new(Mesh2D {
vertices: buffer.vertices,
indices: buffer.indices,
}));
let mesh = Primitive::Mesh2D {
origin: Point::new(bounds.x, bounds.y),
buffers: Arc::new(Mesh2D {
vertices: buffer.vertices,
indices: buffer.indices,
}),
};
(
Primitive::Clip {