Prioritize mouse interaction of deepest Overlay
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f44d429283
commit
1ce047cdb3
1 changed files with 21 additions and 9 deletions
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@ -224,16 +224,28 @@ where
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{
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let layout = layouts.next().unwrap();
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let interaction =
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if let Some(mut overlay) = element.overlay(layout, renderer) {
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recurse(&mut overlay, layouts, cursor, viewport, renderer)
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} else {
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mouse::Interaction::default()
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};
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if let Some(cursor_position) = cursor.position() {
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match element.overlay(layout, renderer) {
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Some(mut overlay)
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if overlay.is_over(
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layout,
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renderer,
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cursor_position,
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) =>
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{
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return recurse(
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&mut overlay,
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layouts,
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cursor,
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viewport,
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renderer,
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);
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}
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_ => {}
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}
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}
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element
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.mouse_interaction(layout, cursor, viewport, renderer)
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.max(interaction)
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element.mouse_interaction(layout, cursor, viewport, renderer)
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}
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self.overlay.with_element_mut(|element| {
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