Use built-in OpenGL multisampling in iced_glow

This commit is contained in:
Héctor Ramón Jiménez 2020-05-22 19:15:39 +02:00
parent 6f71a8e3d5
commit 1dd79c4697
6 changed files with 61 additions and 210 deletions

View file

@ -51,6 +51,7 @@ pub fn run<A, E, C>(
let context = ContextBuilder::new()
.with_vsync(true)
.with_multisampling(C::sample_count(&compositor_settings) as u16)
.build_windowed(builder, &event_loop)
.expect("Open window");