Use built-in OpenGL multisampling in iced_glow
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6 changed files with 61 additions and 210 deletions
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@ -12,6 +12,8 @@ pub trait GLCompositor: Sized {
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loader_function: impl FnMut(&str) -> *const c_void,
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) -> (Self, Self::Renderer);
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fn sample_count(settings: &Self::Settings) -> u32;
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fn resize_viewport(&mut self, physical_size: Size<u32>);
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fn draw<T: AsRef<str>>(
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