Reduced memory transfer of OpenGL gradient uniform upload. Rearranged gradient uniforms on OpenGL side to be more performant.
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f7ce7244d0
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7 changed files with 83 additions and 128 deletions
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@ -91,7 +91,7 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
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let gradient = |top_left: Point, bottom_right: Point| -> Gradient {
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let mut builder = Gradient::linear(top_left, bottom_right);
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let stops = thread_rng().gen_range(1..10u32);
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let stops = thread_rng().gen_range(1..15u32);
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let mut i = 0;
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while i <= stops {
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@ -70,11 +70,10 @@ impl Pipeline {
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unsafe {
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gl.use_program(Some(program));
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let matrix: [f32; 16] = Transformation::identity().into();
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gl.uniform_matrix_4_f32_slice(
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Some(&transform_location),
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false,
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&matrix,
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Transformation::identity().as_ref(),
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);
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gl.uniform_1_f32(Some(&scale_location), 1.0);
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@ -139,11 +138,10 @@ impl Pipeline {
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if transformation != self.current_transform {
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unsafe {
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let matrix: [f32; 16] = transformation.into();
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gl.uniform_matrix_4_f32_slice(
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Some(&self.transform_location),
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false,
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&matrix,
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transformation.as_ref(),
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);
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self.current_transform = transformation;
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@ -65,11 +65,10 @@ impl Pipeline {
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unsafe {
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gl.use_program(Some(program));
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let matrix: [f32; 16] = Transformation::identity().into();
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gl.uniform_matrix_4_f32_slice(
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Some(&transform_location),
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false,
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&matrix,
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Transformation::identity().as_ref(),
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);
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gl.uniform_1_f32(Some(&scale_location), 1.0);
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@ -119,11 +118,10 @@ impl Pipeline {
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if transformation != self.current_transform {
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unsafe {
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let matrix: [f32; 16] = transformation.into();
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gl.uniform_matrix_4_f32_slice(
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Some(&self.transform_location),
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false,
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&matrix,
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transformation.as_ref(),
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);
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self.current_transform = transformation;
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@ -1,6 +1,3 @@
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// GLSL does not support dynamically sized arrays without SSBOs
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#define MAX_STOPS 64
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#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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@ -16,34 +13,38 @@ layout (location = 0) out vec4 fragColor;
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in vec2 raw_position;
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uniform vec2 gradient_start;
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uniform vec2 gradient_end;
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uniform vec4 gradient_direction;
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uniform uint color_stops_size;
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uniform float color_stop_offsets[MAX_STOPS];
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uniform vec4 color_stop_colors[MAX_STOPS];
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// GLSL does not support dynamically sized arrays without SSBOs so this is capped to 16 stops
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//stored as color(vec4) -> offset(vec4) sequentially;
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uniform vec4 color_stops[32];
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//TODO: rewrite without branching to make ALUs happy
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void main() {
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vec2 gradient_vec = vec2(gradient_end - gradient_start);
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vec2 current_vec = vec2(raw_position.xy - gradient_start);
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vec2 start = gradient_direction.xy;
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vec2 end = gradient_direction.zw;
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vec2 gradient_vec = vec2(end - start);
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vec2 current_vec = vec2(raw_position.xy - start);
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vec2 unit = normalize(gradient_vec);
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float coord_offset = dot(unit, current_vec) / length(gradient_vec);
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for (uint i = 0; i < color_stops_size - 1; i++) {
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float stop_offset = color_stop_offsets[i];
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float next_stop_offset = color_stop_offsets[i + 1];
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for (uint i = 0; i < color_stops_size - 2; i += 2) {
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vec4 color = color_stops[i];
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float offset = color_stops[i+1].x;
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if (stop_offset <= coord_offset && coord_offset <= next_stop_offset) {
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fragColor = mix(color_stop_colors[i], color_stop_colors[i+1], smoothstep(
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stop_offset,
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next_stop_offset,
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vec4 next_color = color_stops[i+2];
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float next_offset = color_stops[i+3].x;
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if (offset <= coord_offset && coord_offset <= next_offset) {
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fragColor = mix(color, next_color, smoothstep(
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offset,
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next_offset,
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coord_offset
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));
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} else if (coord_offset < color_stop_offsets[0]) {
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fragColor = color_stop_colors[0];
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} else if (coord_offset > color_stop_offsets[color_stops_size - 1]) {
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fragColor = color_stop_colors[color_stops_size - 1];
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} else if (coord_offset < color_stops[1].x) {
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fragColor = color_stops[0];
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} else if (coord_offset > color_stops[color_stops_size - 1].x) {
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fragColor = color_stops[color_stops_size - 2];
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}
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}
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}
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@ -1,8 +1,8 @@
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use crate::program::Version;
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use crate::triangle::{simple_triangle_program, set_transform};
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use crate::triangle::{set_transform, simple_triangle_program};
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use glow::{Context, HasContext, NativeProgram};
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use iced_graphics::gradient::Linear;
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use iced_graphics::gradient::Gradient;
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use iced_graphics::gradient::Linear;
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use iced_graphics::Transformation;
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#[derive(Debug)]
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@ -20,21 +20,14 @@ pub struct GradientUniformData {
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#[derive(Debug)]
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struct GradientUniformLocations {
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gradient_start_location: <Context as HasContext>::UniformLocation,
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gradient_end_location: <Context as HasContext>::UniformLocation,
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gradient_direction_location: <Context as HasContext>::UniformLocation,
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color_stops_size_location: <Context as HasContext>::UniformLocation,
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//currently the maximum number of stops is 64 due to needing to allocate the
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//memory for the array of stops with a const value in GLSL
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color_stops_locations: [ColorStopLocation; 64],
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color_stops_location: <Context as HasContext>::UniformLocation,
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transform_location: <Context as HasContext>::UniformLocation,
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}
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#[derive(Copy, Debug, Clone)]
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struct ColorStopLocation {
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color: <Context as HasContext>::UniformLocation,
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offset: <Context as HasContext>::UniformLocation,
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}
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impl GradientProgram {
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pub fn new(gl: &Context, shader_version: &Version) -> Self {
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let program = simple_triangle_program(
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@ -56,36 +49,25 @@ impl GradientProgram {
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transform: &Transformation,
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) {
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if transform != &self.uniform_data.transform {
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set_transform(gl, self.uniform_data.uniform_locations.transform_location, *transform);
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set_transform(
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gl,
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self.uniform_data.uniform_locations.transform_location,
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*transform,
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);
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}
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if &self.uniform_data.gradient != gradient {
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match gradient {
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Gradient::Linear(linear) => {
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let gradient_start: [f32; 2] = (linear.start).into();
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let gradient_end: [f32; 2] = (linear.end).into();
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unsafe {
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gl.uniform_2_f32(
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gl.uniform_4_f32(
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Some(
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&self
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.uniform_data
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.uniform_locations
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.gradient_start_location,
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&self.uniform_data.uniform_locations.gradient_direction_location
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),
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gradient_start[0],
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gradient_start[1],
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);
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gl.uniform_2_f32(
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Some(
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&self
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.uniform_data
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.uniform_locations
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.gradient_end_location,
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),
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gradient_end[0],
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gradient_end[1],
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linear.start.x,
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linear.start.y,
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linear.end.x,
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linear.end.y
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);
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gl.uniform_1_u32(
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@ -95,37 +77,32 @@ impl GradientProgram {
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.uniform_locations
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.color_stops_size_location,
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),
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linear.color_stops.len() as u32,
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(linear.color_stops.len() * 2) as u32,
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);
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for (index, stop) in
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linear.color_stops.iter().enumerate()
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{
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gl.uniform_1_f32(
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Some(
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&self
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.uniform_data
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.uniform_locations
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.color_stops_locations[index]
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.offset,
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),
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stop.offset,
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);
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let mut stops = [0.0; 128];
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gl.uniform_4_f32(
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Some(
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&self
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.uniform_data
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.uniform_locations
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.color_stops_locations[index]
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.color,
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),
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stop.color.r,
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stop.color.g,
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stop.color.b,
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stop.color.a,
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);
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for (index, stop) in linear.color_stops.iter().enumerate() {
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if index == 16 { break; }
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stops[index*8] = stop.color.r;
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stops[(index*8)+1] = stop.color.g;
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stops[(index*8)+2] = stop.color.b;
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stops[(index*8)+3] = stop.color.a;
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stops[(index*8)+4] = stop.offset;
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stops[(index*8)+5] = 0.;
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stops[(index*8)+6] = 0.;
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stops[(index*8)+7] = 0.;
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}
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gl.uniform_4_f32_slice(
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Some(
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&self
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.uniform_data
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.uniform_locations
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.color_stops_location,
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),
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&stops,
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);
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}
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}
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}
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@ -134,10 +111,13 @@ impl GradientProgram {
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}
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}
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pub fn use_program(&mut self, gl: &glow::Context, gradient: &Gradient, transform: &Transformation) {
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unsafe {
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gl.use_program(Some(self.program))
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}
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pub fn use_program(
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&mut self,
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gl: &Context,
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gradient: &Gradient,
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transform: &Transformation,
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) {
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unsafe { gl.use_program(Some(self.program)) }
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self.write_uniforms(gl, gradient, transform);
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}
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@ -145,38 +125,18 @@ impl GradientProgram {
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impl GradientUniformData {
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fn new(gl: &Context, program: NativeProgram) -> Self {
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let gradient_start_location =
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unsafe { gl.get_uniform_location(program, "gradient_start") }
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.expect("Gradient - Get gradient_start.");
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let gradient_end_location =
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unsafe { gl.get_uniform_location(program, "gradient_end") }
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.expect("Gradient - Get gradient_end.");
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let gradient_direction_location =
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unsafe { gl.get_uniform_location(program, "gradient_direction") }
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.expect("Gradient - Get gradient_direction.");
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let color_stops_size_location =
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unsafe { gl.get_uniform_location(program, "color_stops_size") }
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.expect("Gradient - Get color_stops_size.");
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let color_stops_locations: [ColorStopLocation; 64] =
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core::array::from_fn(|index| {
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let offset = unsafe {
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gl.get_uniform_location(
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program,
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&format!("color_stop_offsets[{}]", index),
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)
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}
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.expect("Gradient - Color stop offset location.");
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let color = unsafe {
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gl.get_uniform_location(
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program,
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&format!("color_stop_colors[{}]", index),
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)
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}
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.expect("Gradient - Color stop color location.");
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ColorStopLocation { color, offset }
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});
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let color_stops_location = unsafe {
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gl.get_uniform_location(program, "color_stops")
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.expect("Gradient - Get color_stops.")
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};
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let transform_location =
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unsafe { gl.get_uniform_location(program, "u_Transform") }
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@ -190,10 +150,9 @@ impl GradientUniformData {
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}),
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transform: Transformation::identity(),
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uniform_locations: GradientUniformLocations {
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gradient_start_location,
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gradient_end_location,
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gradient_direction_location,
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color_stops_size_location,
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color_stops_locations,
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color_stops_location,
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transform_location,
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},
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}
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@ -28,6 +28,7 @@ pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
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pub use text::Text;
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use crate::{Backend, Primitive, Renderer};
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pub use crate::gradient::Gradient;
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use iced_native::layout::{self, Layout};
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use iced_native::mouse;
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@ -37,8 +38,6 @@ use iced_native::{
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Clipboard, Element, Length, Point, Rectangle, Shell, Size, Vector, Widget,
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};
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pub use crate::gradient::Gradient;
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use std::marker::PhantomData;
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/// A widget capable of drawing 2D graphics.
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@ -54,8 +54,8 @@ impl GradientPipeline {
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"iced_wgpu::triangle [GRADIENT] uniforms",
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);
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//TODO: With a WASM target storage buffers are not supported. Will need to use UBOs & static
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// sized array (64 on OpenGL side right now) to make gradients work
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//Note: with a WASM target storage buffers are not supported. Will need to use UBOs & static
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// sized array (eg like the 64-sized array on OpenGL side right now) to make gradients work
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let storage_buffer = DynamicBuffer::storage(
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device,
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"iced_wgpu::triangle [GRADIENT] storage",
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