Merge pull request #1084 from oknozor/master

Fix blit shader constants visibility
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Héctor Ramón 2021-10-16 15:24:56 +07:00 committed by GitHub
commit 20177e423c
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@ -1,4 +1,4 @@
var positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
var<private> positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
vec2<f32>(-1.0, 1.0),
vec2<f32>(-1.0, -1.0),
vec2<f32>(1.0, -1.0),
@ -7,7 +7,7 @@ var positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
vec2<f32>(1.0, -1.0)
);
var uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
vec2<f32>(0.0, 0.0),
vec2<f32>(0.0, 1.0),
vec2<f32>(1.0, 1.0),