Reuse last buffer in Frame if mesh_style matches

This commit is contained in:
Héctor Ramón Jiménez 2022-11-03 04:33:54 +01:00
parent d53e262425
commit 20a0577034
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
4 changed files with 53 additions and 42 deletions

View file

@ -1,7 +1,7 @@
//! A collection of triangle primitives.
use crate::{Color, Point, Rectangle, triangle};
use crate::gradient::Gradient;
use crate::{triangle, Color, Point, Rectangle};
/// A mesh of triangles.
#[derive(Debug, Clone, Copy)]
@ -19,16 +19,16 @@ pub struct Mesh<'a> {
pub style: &'a Style,
}
#[derive(Debug, Clone)]
#[derive(Debug, Clone, PartialEq)]
/// Supported shaders for primitives.
pub enum Style {
/// Fill a primitive with a solid color.
Solid(Color),
/// Fill a primitive with an interpolated color.
Gradient(Gradient)
Gradient(Gradient),
}
impl <'a> Into<Style> for Gradient {
impl<'a> Into<Style> for Gradient {
fn into(self) -> Style {
match self {
Gradient::Linear(linear) => {

View file

@ -2,8 +2,8 @@
use crate::gradient::Gradient;
use crate::layer::mesh;
use iced_native::Color;
use crate::widget::canvas::frame::Transform;
use iced_native::Color;
/// The style used to fill geometry.
#[derive(Debug, Clone)]
@ -64,9 +64,7 @@ impl<'a> Style<'a> {
/// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
match self {
Style::Solid(color) => {
mesh::Style::Solid(*color)
},
Style::Solid(color) => mesh::Style::Solid(*color),
Style::Gradient(gradient) => mesh::Style::Gradient(
transform.transform_gradient((*gradient).clone()),
),

View file

@ -18,13 +18,41 @@ use lyon::tessellation;
#[allow(missing_debug_implementations)]
pub struct Frame {
size: Size,
buffers: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, mesh::Style)>,
buffers: BufferStack,
primitives: Vec<Primitive>,
transforms: Transforms,
fill_tessellator: tessellation::FillTessellator,
stroke_tessellator: tessellation::StrokeTessellator,
}
struct BufferStack {
stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, mesh::Style)>,
}
impl BufferStack {
fn new() -> Self {
Self { stack: Vec::new() }
}
fn get(
&mut self,
mesh_style: mesh::Style,
) -> tessellation::BuffersBuilder<'_, Vertex2D, u32, Vertex2DBuilder> {
match self.stack.last_mut() {
Some((_, current_style)) if current_style == &mesh_style => {}
_ => {
self.stack
.push((tessellation::VertexBuffers::new(), mesh_style));
}
};
tessellation::BuffersBuilder::new(
&mut self.stack.last_mut().unwrap().0,
Vertex2DBuilder,
)
}
}
#[derive(Debug)]
struct Transforms {
previous: Vec<Transform>,
@ -67,7 +95,7 @@ impl Frame {
pub fn new(size: Size) -> Frame {
Frame {
size,
buffers: Vec::new(),
buffers: BufferStack::new(),
primitives: Vec::new(),
transforms: Transforms {
previous: Vec::new(),
@ -110,10 +138,9 @@ impl Frame {
pub fn fill<'a>(&mut self, path: &Path, fill: impl Into<Fill<'a>>) {
let Fill { style, rule } = fill.into();
let mut buf = tessellation::VertexBuffers::new();
let mut buffers =
tessellation::BuffersBuilder::new(&mut buf, Vertex2DBuilder);
let mut buffer = self
.buffers
.get(style.as_mesh_style(&self.transforms.current));
let options =
tessellation::FillOptions::default().with_fill_rule(rule.into());
@ -122,7 +149,7 @@ impl Frame {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffers,
&mut buffer,
)
} else {
let path = path.transformed(&self.transforms.current.raw);
@ -130,13 +157,10 @@ impl Frame {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffers,
&mut buffer,
)
}
.expect("Tessellate path.");
self.buffers
.push((buf, style.as_mesh_style(&self.transforms.current)));
}
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
@ -149,10 +173,9 @@ impl Frame {
) {
let Fill { style, rule } = fill.into();
let mut buf = tessellation::VertexBuffers::new();
let mut buffers =
tessellation::BuffersBuilder::new(&mut buf, Vertex2DBuilder);
let mut buffer = self
.buffers
.get(style.as_mesh_style(&self.transforms.current));
let top_left =
self.transforms.current.raw.transform_point(
@ -171,12 +194,9 @@ impl Frame {
.tessellate_rectangle(
&lyon::math::Box2D::new(top_left, top_left + size),
&options,
&mut buffers,
&mut buffer,
)
.expect("Fill rectangle");
self.buffers
.push((buf, style.as_mesh_style(&self.transforms.current)));
}
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
@ -184,10 +204,9 @@ impl Frame {
pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
let stroke = stroke.into();
let mut buf = tessellation::VertexBuffers::new();
let mut buffers =
tessellation::BuffersBuilder::new(&mut buf, Vertex2DBuilder);
let mut buffer = self
.buffers
.get(stroke.style.as_mesh_style(&self.transforms.current));
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
@ -205,7 +224,7 @@ impl Frame {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffers,
&mut buffer,
)
} else {
let path = path.transformed(&self.transforms.current.raw);
@ -213,13 +232,10 @@ impl Frame {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
&mut buffers,
&mut buffer,
)
}
.expect("Stroke path");
self.buffers
.push((buf, stroke.style.as_mesh_style(&self.transforms.current)))
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
@ -361,7 +377,7 @@ impl Frame {
}
fn into_primitives(mut self) -> Vec<Primitive> {
for (buffer, style) in self.buffers {
for (buffer, style) in self.buffers.stack {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::Mesh2D {
buffers: triangle::Mesh2D {

View file

@ -54,11 +54,8 @@ impl Pipeline {
}],
});
let bind_group = Pipeline::bind_group(
device,
&buffer.raw(),
&bind_group_layout,
);
let bind_group =
Pipeline::bind_group(device, &buffer.raw(), &bind_group_layout);
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {