fix arc_to
Fixed `path::Builder::arc_to` to behave the same as [HTML5's `arcTo`] ( https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-arcto ).
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9051dd6977
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20b58e0214
1 changed files with 41 additions and 7 deletions
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@ -42,23 +42,57 @@ impl Builder {
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/// Adds a circular arc to the [`Path`] with the given control points and
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/// radius.
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///
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/// The arc is connected to the previous point by a straight line, if
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/// necessary.
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/// This essentially draws two straight line segments, from the current
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/// position to `a`, and from `a` to `b`, but smooths out the corner by
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/// fitting a circular arc of `radius` tangent to both segments.
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pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
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use lyon::{math, path};
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let a = math::Point::new(a.x, a.y);
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let start = self.raw.current_position();
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let mid = math::Point::new(a.x, a.y);
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let end = math::Point::new(b.x, b.y);
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if self.raw.current_position() != a {
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let _ = self.raw.line_to(a);
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if start == mid || mid == end || radius == 0.0 {
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let _ = self.raw.line_to(end);
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return;
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}
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let double_area = start.x * (mid.y - end.y)
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+ mid.x * (end.y - start.y)
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+ end.x * (start.y - mid.y);
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if double_area == 0.0 {
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let _ = self.raw.line_to(end);
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return;
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}
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let to_start = (start - mid).normalize();
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let to_end = (end - mid).normalize();
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let inner_angle = to_start.dot(to_end).acos();
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let origin_angle = inner_angle / 2.0;
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let origin_adjacent = radius / origin_angle.tan();
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let arc_start = mid + to_start * origin_adjacent;
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let arc_end = mid + to_end * origin_adjacent;
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let sweep = to_start.cross(to_end) < 0.0;
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let _ = self.raw.line_to(arc_start);
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self.raw.arc_to(
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math::Vector::new(radius, radius),
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math::Angle::radians(0.0),
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path::ArcFlags::default(),
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math::Point::new(b.x, b.y),
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path::ArcFlags {
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large_arc: false,
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sweep,
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},
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arc_end,
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);
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let _ = self.raw.line_to(end);
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}
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/// Adds an ellipse to the [`Path`] using a clockwise direction.
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