Write documentation for the new overlay API

This commit is contained in:
Héctor Ramón Jiménez 2020-07-10 02:39:12 +02:00
parent dc0e423142
commit 2118a726f8
16 changed files with 205 additions and 27 deletions

View file

@ -3,6 +3,9 @@ pub use crate::Overlay;
use crate::{layout, Clipboard, Event, Hasher, Layout, Point, Size, Vector};
use std::rc::Rc;
/// A generic [`Overlay`].
///
/// [`Overlay`]: trait.Overlay.html
#[allow(missing_debug_implementations)]
pub struct Element<'a, Message, Renderer> {
position: Point,
@ -13,6 +16,10 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
/// Creates a new [`Element`] containing the given [`Overlay`].
///
/// [`Element`]: struct.Element.html
/// [`Overlay`]: trait.Overlay.html
pub fn new(
position: Point,
overlay: Box<dyn Overlay<Message, Renderer> + 'a>,
@ -20,11 +27,17 @@ where
Self { position, overlay }
}
/// Translates the [`Element`].
///
/// [`Element`]: struct.Element.html
pub fn translate(mut self, translation: Vector) -> Self {
self.position = self.position + translation;
self
}
/// Applies a transformation to the produced message of the [`Element`].
///
/// [`Element`]: struct.Element.html
pub fn map<B>(self, f: Rc<dyn Fn(Message) -> B>) -> Element<'a, B, Renderer>
where
Message: 'a,
@ -37,25 +50,16 @@ where
}
}
/// Computes the layout of the [`Element`] in the given bounds.
///
/// [`Element`]: struct.Element.html
pub fn layout(&self, renderer: &Renderer, bounds: Size) -> layout::Node {
self.overlay.layout(renderer, bounds, self.position)
}
pub fn draw(
&self,
renderer: &mut Renderer,
defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output {
self.overlay
.draw(renderer, defaults, layout, cursor_position)
}
pub fn hash_layout(&self, state: &mut Hasher) {
self.overlay.hash_layout(state, self.position);
}
/// Processes a runtime [`Event`].
///
/// [`Event`]: enum.Event.html
pub fn on_event(
&mut self,
event: Event,
@ -74,6 +78,28 @@ where
clipboard,
)
}
/// Draws the [`Element`] and its children using the given [`Layout`].
///
/// [`Element`]: struct.Element.html
/// [`Layout`]: layout/struct.Layout.html
pub fn draw(
&self,
renderer: &mut Renderer,
defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output {
self.overlay
.draw(renderer, defaults, layout, cursor_position)
}
/// Computes the _layout_ hash of the [`Element`].
///
/// [`Element`]: struct.Element.html
pub fn hash_layout(&self, state: &mut Hasher) {
self.overlay.hash_layout(state, self.position);
}
}
struct Map<'a, A, B, Renderer> {