Write documentation for the new overlay API

This commit is contained in:
Héctor Ramón Jiménez 2020-07-10 02:39:12 +02:00
parent dc0e423142
commit 2118a726f8
16 changed files with 205 additions and 27 deletions

View file

@ -1,9 +1,12 @@
//! Build and show dropdown menus.
use crate::{
container, layout, mouse, overlay, scrollable, text, Clipboard, Container,
Element, Event, Hasher, Layout, Length, Point, Rectangle, Scrollable, Size,
Vector, Widget,
};
/// A list of selectable options.
#[allow(missing_debug_implementations)]
pub struct Menu<'a, T, Message, Renderer: self::Renderer> {
state: &'a mut State,
options: &'a [T],
@ -21,6 +24,11 @@ where
Message: 'a,
Renderer: self::Renderer + 'a,
{
/// Creates a new [`Menu`] with the given [`State`], a list of options, and
/// the message to produced when an option is selected.
///
/// [`Menu`]: struct.Menu.html
/// [`State`]: struct.State.html
pub fn new(
state: &'a mut State,
options: &'a [T],
@ -38,26 +46,41 @@ where
}
}
/// Sets the width of the [`Menu`].
///
/// [`Menu`]: struct.Menu.html
pub fn width(mut self, width: u16) -> Self {
self.width = width;
self
}
/// Sets the padding of the [`Menu`].
///
/// [`Menu`]: struct.Menu.html
pub fn padding(mut self, padding: u16) -> Self {
self.padding = padding;
self
}
/// Sets the text size of the [`Menu`].
///
/// [`Menu`]: struct.Menu.html
pub fn text_size(mut self, text_size: u16) -> Self {
self.text_size = Some(text_size);
self
}
/// Sets the font of the [`Menu`].
///
/// [`Menu`]: struct.Menu.html
pub fn font(mut self, font: Renderer::Font) -> Self {
self.font = font;
self
}
/// Sets the style of the [`Menu`].
///
/// [`Menu`]: struct.Menu.html
pub fn style(
mut self,
style: impl Into<<Renderer as self::Renderer>::Style>,
@ -66,6 +89,14 @@ where
self
}
/// Turns the [`Menu`] into an overlay [`Element`] at the given target
/// position.
///
/// The `target_height` will be used to display the menu either on top
/// of the target or under it, depending on the screen position and the
/// dimensions of the [`Menu`].
///
/// [`Menu`]: struct.Menu.html
pub fn overlay(
self,
position: Point,
@ -78,7 +109,10 @@ where
}
}
#[derive(Default)]
/// The local state of a [`Menu`].
///
/// [`Menu`]: struct.Menu.html
#[derive(Debug, Clone, Default)]
pub struct State {
scrollable: scrollable::State,
hovered_option: Option<usize>,
@ -86,10 +120,16 @@ pub struct State {
}
impl State {
/// Returns whether the [`Menu`] is currently open or not.
///
/// [`Menu`]: struct.Menu.html
pub fn is_open(&self) -> bool {
self.is_open
}
/// Opens the [`Menu`] with the given option hovered by default.
///
/// [`Menu`]: struct.Menu.html
pub fn open(&mut self, hovered_option: Option<usize>) {
self.is_open = true;
self.hovered_option = hovered_option;
@ -367,11 +407,26 @@ where
}
}
/// The renderer of a [`Menu`].
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`Menu`] in your user interface.
///
/// [`Menu`]: struct.Menu.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer:
scrollable::Renderer + container::Renderer + text::Renderer
{
/// The [`Menu`] style supported by this renderer.
///
/// [`Menu`]: struct.Menu.html
type Style: Default + Clone;
/// Decorates a the list of options of a [`Menu`].
///
/// This method can be used to draw a background for the [`Menu`].
///
/// [`Menu`]: struct.Menu.html
fn decorate(
&mut self,
bounds: Rectangle,
@ -380,6 +435,9 @@ pub trait Renderer:
primitive: Self::Output,
) -> Self::Output;
/// Draws the list of options of a [`Menu`].
///
/// [`Menu`]: struct.Menu.html
fn draw<T: ToString>(
&mut self,
bounds: Rectangle,