Write documentation for the new overlay API
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16 changed files with 205 additions and 27 deletions
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@ -1,9 +1,12 @@
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//! Build and show dropdown menus.
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use crate::{
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container, layout, mouse, overlay, scrollable, text, Clipboard, Container,
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Element, Event, Hasher, Layout, Length, Point, Rectangle, Scrollable, Size,
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Vector, Widget,
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};
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/// A list of selectable options.
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#[allow(missing_debug_implementations)]
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pub struct Menu<'a, T, Message, Renderer: self::Renderer> {
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state: &'a mut State,
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options: &'a [T],
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@ -21,6 +24,11 @@ where
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Message: 'a,
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Renderer: self::Renderer + 'a,
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{
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/// Creates a new [`Menu`] with the given [`State`], a list of options, and
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/// the message to produced when an option is selected.
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///
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/// [`Menu`]: struct.Menu.html
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/// [`State`]: struct.State.html
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pub fn new(
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state: &'a mut State,
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options: &'a [T],
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@ -38,26 +46,41 @@ where
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}
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}
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/// Sets the width of the [`Menu`].
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///
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/// [`Menu`]: struct.Menu.html
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pub fn width(mut self, width: u16) -> Self {
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self.width = width;
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self
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}
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/// Sets the padding of the [`Menu`].
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///
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/// [`Menu`]: struct.Menu.html
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pub fn padding(mut self, padding: u16) -> Self {
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self.padding = padding;
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self
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}
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/// Sets the text size of the [`Menu`].
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///
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/// [`Menu`]: struct.Menu.html
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pub fn text_size(mut self, text_size: u16) -> Self {
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self.text_size = Some(text_size);
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self
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}
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/// Sets the font of the [`Menu`].
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///
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/// [`Menu`]: struct.Menu.html
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pub fn font(mut self, font: Renderer::Font) -> Self {
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self.font = font;
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self
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}
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/// Sets the style of the [`Menu`].
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///
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/// [`Menu`]: struct.Menu.html
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pub fn style(
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mut self,
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style: impl Into<<Renderer as self::Renderer>::Style>,
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@ -66,6 +89,14 @@ where
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self
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}
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/// Turns the [`Menu`] into an overlay [`Element`] at the given target
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/// position.
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///
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/// The `target_height` will be used to display the menu either on top
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/// of the target or under it, depending on the screen position and the
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/// dimensions of the [`Menu`].
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///
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/// [`Menu`]: struct.Menu.html
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pub fn overlay(
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self,
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position: Point,
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@ -78,7 +109,10 @@ where
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}
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}
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#[derive(Default)]
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/// The local state of a [`Menu`].
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///
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/// [`Menu`]: struct.Menu.html
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#[derive(Debug, Clone, Default)]
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pub struct State {
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scrollable: scrollable::State,
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hovered_option: Option<usize>,
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@ -86,10 +120,16 @@ pub struct State {
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}
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impl State {
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/// Returns whether the [`Menu`] is currently open or not.
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///
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/// [`Menu`]: struct.Menu.html
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pub fn is_open(&self) -> bool {
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self.is_open
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}
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/// Opens the [`Menu`] with the given option hovered by default.
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///
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/// [`Menu`]: struct.Menu.html
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pub fn open(&mut self, hovered_option: Option<usize>) {
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self.is_open = true;
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self.hovered_option = hovered_option;
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@ -367,11 +407,26 @@ where
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}
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}
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/// The renderer of a [`Menu`].
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///
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/// Your [renderer] will need to implement this trait before being
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/// able to use a [`Menu`] in your user interface.
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///
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/// [`Menu`]: struct.Menu.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer:
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scrollable::Renderer + container::Renderer + text::Renderer
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{
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/// The [`Menu`] style supported by this renderer.
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///
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/// [`Menu`]: struct.Menu.html
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type Style: Default + Clone;
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/// Decorates a the list of options of a [`Menu`].
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///
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/// This method can be used to draw a background for the [`Menu`].
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///
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/// [`Menu`]: struct.Menu.html
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fn decorate(
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&mut self,
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bounds: Rectangle,
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@ -380,6 +435,9 @@ pub trait Renderer:
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primitive: Self::Output,
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) -> Self::Output;
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/// Draws the list of options of a [`Menu`].
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///
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/// [`Menu`]: struct.Menu.html
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fn draw<T: ToString>(
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&mut self,
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bounds: Rectangle,
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