Merge pull request #1912 from tarkah/feat/scrollable-alignment
Add scrollable alignment option
This commit is contained in:
commit
21bd51426d
2 changed files with 165 additions and 67 deletions
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@ -20,6 +20,7 @@ struct ScrollableDemo {
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scrollbar_margin: u16,
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scroller_width: u16,
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current_scroll_offset: scrollable::RelativeOffset,
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alignment: scrollable::Alignment,
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}
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#[derive(Debug, Clone, Eq, PartialEq, Copy)]
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@ -32,6 +33,7 @@ enum Direction {
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#[derive(Debug, Clone)]
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enum Message {
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SwitchDirection(Direction),
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AlignmentChanged(scrollable::Alignment),
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ScrollbarWidthChanged(u16),
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ScrollbarMarginChanged(u16),
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ScrollerWidthChanged(u16),
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@ -54,6 +56,7 @@ impl Application for ScrollableDemo {
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scrollbar_margin: 0,
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scroller_width: 10,
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current_scroll_offset: scrollable::RelativeOffset::START,
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alignment: scrollable::Alignment::Start,
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},
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Command::none(),
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)
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@ -74,6 +77,15 @@ impl Application for ScrollableDemo {
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self.current_scroll_offset,
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)
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}
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Message::AlignmentChanged(alignment) => {
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self.current_scroll_offset = scrollable::RelativeOffset::START;
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self.alignment = alignment;
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scrollable::snap_to(
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SCROLLABLE_ID.clone(),
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self.current_scroll_offset,
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)
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}
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Message::ScrollbarWidthChanged(width) => {
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self.scrollbar_width = width;
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@ -165,10 +177,33 @@ impl Application for ScrollableDemo {
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.spacing(10)
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.width(Length::Fill);
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let scroll_controls =
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row![scroll_slider_controls, scroll_orientation_controls]
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.spacing(20)
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.width(Length::Fill);
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let scroll_alignment_controls = column(vec![
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text("Scrollable alignment:").into(),
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radio(
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"Start",
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scrollable::Alignment::Start,
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Some(self.alignment),
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Message::AlignmentChanged,
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)
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.into(),
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radio(
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"End",
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scrollable::Alignment::End,
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Some(self.alignment),
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Message::AlignmentChanged,
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)
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.into(),
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])
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.spacing(10)
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.width(Length::Fill);
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let scroll_controls = row![
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scroll_slider_controls,
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scroll_orientation_controls,
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scroll_alignment_controls
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]
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.spacing(20)
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.width(Length::Fill);
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let scroll_to_end_button = || {
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button("Scroll to end")
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@ -204,7 +239,8 @@ impl Application for ScrollableDemo {
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Properties::new()
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.width(self.scrollbar_width)
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.margin(self.scrollbar_margin)
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.scroller_width(self.scroller_width),
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.scroller_width(self.scroller_width)
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.alignment(self.alignment),
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))
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.id(SCROLLABLE_ID.clone())
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.on_scroll(Message::Scrolled),
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@ -228,7 +264,8 @@ impl Application for ScrollableDemo {
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Properties::new()
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.width(self.scrollbar_width)
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.margin(self.scrollbar_margin)
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.scroller_width(self.scroller_width),
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.scroller_width(self.scroller_width)
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.alignment(self.alignment),
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))
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.style(theme::Scrollable::custom(ScrollbarCustomStyle))
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.id(SCROLLABLE_ID.clone())
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@ -269,7 +306,8 @@ impl Application for ScrollableDemo {
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let properties = Properties::new()
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.width(self.scrollbar_width)
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.margin(self.scrollbar_margin)
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.scroller_width(self.scroller_width);
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.scroller_width(self.scroller_width)
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.alignment(self.alignment);
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scrollable::Direction::Both {
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horizontal: properties,
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@ -143,6 +143,7 @@ pub struct Properties {
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width: f32,
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margin: f32,
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scroller_width: f32,
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alignment: Alignment,
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}
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impl Default for Properties {
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@ -151,6 +152,7 @@ impl Default for Properties {
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width: 10.0,
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margin: 0.0,
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scroller_width: 10.0,
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alignment: Alignment::Start,
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}
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}
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}
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@ -178,6 +180,22 @@ impl Properties {
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self.scroller_width = scroller_width.into().0.max(0.0);
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self
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}
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/// Sets the alignment of the [`Scrollable`] .
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pub fn alignment(mut self, alignment: Alignment) -> Self {
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self.alignment = alignment;
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self
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}
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}
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/// Alignment of the scrollable's content relative to it's [`Viewport`] in one direction.
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#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
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pub enum Alignment {
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/// Content is aligned to the start of the [`Viewport`].
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#[default]
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Start,
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/// Content is aligned to the end of the [`Viewport`]
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End,
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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@ -268,7 +286,7 @@ where
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cursor,
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clipboard,
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shell,
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&self.direction,
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self.direction,
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&self.on_scroll,
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|event, layout, cursor, clipboard, shell| {
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self.content.as_widget_mut().on_event(
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@ -300,7 +318,7 @@ where
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theme,
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layout,
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cursor,
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&self.direction,
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self.direction,
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&self.style,
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|renderer, layout, cursor, viewport| {
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self.content.as_widget().draw(
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@ -328,7 +346,7 @@ where
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tree.state.downcast_ref::<State>(),
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layout,
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cursor,
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&self.direction,
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self.direction,
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|layout, cursor, viewport| {
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self.content.as_widget().mouse_interaction(
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&tree.children[0],
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@ -358,13 +376,12 @@ where
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let bounds = layout.bounds();
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let content_layout = layout.children().next().unwrap();
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let content_bounds = content_layout.bounds();
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let offset = tree.state.downcast_ref::<State>().offset(
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&self.direction,
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bounds,
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content_bounds,
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);
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let translation = tree
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.state
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.downcast_ref::<State>()
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.translation(self.direction, bounds, content_bounds);
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overlay.translate(Vector::new(-offset.x, -offset.y))
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overlay.translate(Vector::new(-translation.x, -translation.y))
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})
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}
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}
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@ -467,7 +484,7 @@ pub fn update<Message>(
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cursor: mouse::Cursor,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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direction: &Direction,
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direction: Direction,
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on_scroll: &Option<Box<dyn Fn(Viewport) -> Message + '_>>,
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update_content: impl FnOnce(
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Event,
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@ -495,7 +512,7 @@ pub fn update<Message>(
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{
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mouse::Cursor::Available(
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cursor_position
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+ state.offset(direction, bounds, content_bounds),
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+ state.translation(direction, bounds, content_bounds),
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)
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}
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_ => mouse::Cursor::Unavailable,
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@ -535,7 +552,7 @@ pub fn update<Message>(
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mouse::ScrollDelta::Pixels { x, y } => Vector::new(x, y),
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};
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state.scroll(delta, bounds, content_bounds);
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state.scroll(delta, direction, bounds, content_bounds);
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notify_on_scroll(state, on_scroll, bounds, content_bounds, shell);
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@ -566,7 +583,7 @@ pub fn update<Message>(
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cursor_position.y - scroll_box_touched_at.y,
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);
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state.scroll(delta, bounds, content_bounds);
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state.scroll(delta, direction, bounds, content_bounds);
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state.scroll_area_touched_at = Some(cursor_position);
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@ -748,7 +765,7 @@ pub fn mouse_interaction(
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state: &State,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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direction: &Direction,
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direction: Direction,
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content_interaction: impl FnOnce(
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Layout<'_>,
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mouse::Cursor,
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@ -771,13 +788,13 @@ pub fn mouse_interaction(
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{
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mouse::Interaction::Idle
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} else {
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let offset = state.offset(direction, bounds, content_bounds);
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let translation = state.translation(direction, bounds, content_bounds);
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let cursor = match cursor_over_scrollable {
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Some(cursor_position)
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if !(mouse_over_x_scrollbar || mouse_over_y_scrollbar) =>
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{
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mouse::Cursor::Available(cursor_position + offset)
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mouse::Cursor::Available(cursor_position + translation)
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}
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_ => mouse::Cursor::Unavailable,
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};
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@ -786,8 +803,8 @@ pub fn mouse_interaction(
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content_layout,
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cursor,
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&Rectangle {
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y: bounds.y + offset.y,
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x: bounds.x + offset.x,
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y: bounds.y + translation.y,
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x: bounds.x + translation.x,
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..bounds
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},
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)
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@ -801,7 +818,7 @@ pub fn draw<Renderer>(
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theme: &Renderer::Theme,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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direction: &Direction,
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direction: Direction,
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style: &<Renderer::Theme as StyleSheet>::Style,
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draw_content: impl FnOnce(&mut Renderer, Layout<'_>, mouse::Cursor, &Rectangle),
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) where
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@ -818,13 +835,13 @@ pub fn draw<Renderer>(
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let (mouse_over_y_scrollbar, mouse_over_x_scrollbar) =
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scrollbars.is_mouse_over(cursor);
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let offset = state.offset(direction, bounds, content_bounds);
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let translation = state.translation(direction, bounds, content_bounds);
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let cursor = match cursor_over_scrollable {
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Some(cursor_position)
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if !(mouse_over_x_scrollbar || mouse_over_y_scrollbar) =>
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{
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mouse::Cursor::Available(cursor_position + offset)
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mouse::Cursor::Available(cursor_position + translation)
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}
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_ => mouse::Cursor::Unavailable,
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};
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@ -833,15 +850,15 @@ pub fn draw<Renderer>(
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if scrollbars.active() {
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renderer.with_layer(bounds, |renderer| {
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renderer.with_translation(
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Vector::new(-offset.x, -offset.y),
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Vector::new(-translation.x, -translation.y),
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|renderer| {
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draw_content(
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renderer,
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content_layout,
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cursor,
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&Rectangle {
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y: bounds.y + offset.y,
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x: bounds.x + offset.x,
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y: bounds.y + translation.y,
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x: bounds.x + translation.x,
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..bounds
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},
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);
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@ -932,8 +949,8 @@ pub fn draw<Renderer>(
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content_layout,
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cursor,
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&Rectangle {
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x: bounds.x + offset.x,
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y: bounds.y + offset.y,
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x: bounds.x + translation.x,
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y: bounds.y + translation.y,
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..bounds
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},
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);
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@ -1040,6 +1057,20 @@ impl Offset {
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}
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}
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}
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fn translation(
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self,
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viewport: f32,
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content: f32,
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alignment: Alignment,
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) -> f32 {
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let offset = self.absolute(viewport, content);
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match alignment {
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Alignment::Start => offset,
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Alignment::End => ((content - viewport).max(0.0) - offset).max(0.0),
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}
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}
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}
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/// The current [`Viewport`] of the [`Scrollable`].
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@ -1086,9 +1117,30 @@ impl State {
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pub fn scroll(
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&mut self,
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delta: Vector<f32>,
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direction: Direction,
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bounds: Rectangle,
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content_bounds: Rectangle,
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) {
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let horizontal_alignment = direction
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.horizontal()
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.map(|p| p.alignment)
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.unwrap_or_default();
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let vertical_alignment = direction
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.vertical()
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.map(|p| p.alignment)
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.unwrap_or_default();
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let align = |alignment: Alignment, delta: f32| match alignment {
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Alignment::Start => delta,
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Alignment::End => -delta,
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};
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let delta = Vector::new(
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align(horizontal_alignment, delta.x),
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align(vertical_alignment, delta.y),
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);
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if bounds.height < content_bounds.height {
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self.offset_y = Offset::Absolute(
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(self.offset_y.absolute(bounds.height, content_bounds.height)
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@ -1157,22 +1209,30 @@ impl State {
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);
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}
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/// Returns the scrolling offset of the [`State`], given a [`Direction`],
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/// Returns the scrolling translation of the [`State`], given a [`Direction`],
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/// the bounds of the [`Scrollable`] and its contents.
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pub fn offset(
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fn translation(
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&self,
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direction: &Direction,
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direction: Direction,
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bounds: Rectangle,
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content_bounds: Rectangle,
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) -> Vector {
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Vector::new(
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if direction.horizontal().is_some() {
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self.offset_x.absolute(bounds.width, content_bounds.width)
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if let Some(horizontal) = direction.horizontal() {
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self.offset_x.translation(
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bounds.width,
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content_bounds.width,
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horizontal.alignment,
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)
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} else {
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0.0
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},
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if direction.vertical().is_some() {
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self.offset_y.absolute(bounds.height, content_bounds.height)
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if let Some(vertical) = direction.vertical() {
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self.offset_y.translation(
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bounds.height,
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content_bounds.height,
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vertical.alignment,
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)
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} else {
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0.0
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},
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@ -1197,11 +1257,11 @@ impl Scrollbars {
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/// Create y and/or x scrollbar(s) if content is overflowing the [`Scrollable`] bounds.
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fn new(
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state: &State,
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direction: &Direction,
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direction: Direction,
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bounds: Rectangle,
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content_bounds: Rectangle,
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) -> Self {
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let offset = state.offset(direction, bounds, content_bounds);
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let translation = state.translation(direction, bounds, content_bounds);
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let show_scrollbar_x = direction
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.horizontal()
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|
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@ -1216,6 +1276,7 @@ impl Scrollbars {
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width,
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margin,
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scroller_width,
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..
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} = *vertical;
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// Adjust the height of the vertical scrollbar if the horizontal scrollbar
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@ -1247,7 +1308,7 @@ impl Scrollbars {
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let ratio = bounds.height / content_bounds.height;
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// min height for easier grabbing with super tall content
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let scroller_height = (bounds.height * ratio).max(2.0);
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let scroller_offset = offset.y * ratio;
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let scroller_offset = translation.y * ratio;
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let scroller_bounds = Rectangle {
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x: bounds.x + bounds.width
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@ -1265,6 +1326,7 @@ impl Scrollbars {
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scroller: internals::Scroller {
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bounds: scroller_bounds,
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},
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alignment: vertical.alignment,
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})
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} else {
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None
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|
|
@ -1275,6 +1337,7 @@ impl Scrollbars {
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width,
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margin,
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scroller_width,
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..
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} = *horizontal;
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// Need to adjust the width of the horizontal scrollbar if the vertical scrollbar
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|
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@ -1306,7 +1369,7 @@ impl Scrollbars {
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let ratio = bounds.width / content_bounds.width;
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// min width for easier grabbing with extra wide content
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let scroller_length = (bounds.width * ratio).max(2.0);
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let scroller_offset = offset.x * ratio;
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let scroller_offset = translation.x * ratio;
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let scroller_bounds = Rectangle {
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x: (scrollbar_bounds.x + scroller_offset - scrollbar_y_width)
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|
|
@ -1324,6 +1387,7 @@ impl Scrollbars {
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scroller: internals::Scroller {
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bounds: scroller_bounds,
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},
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alignment: horizontal.alignment,
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})
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} else {
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None
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|
|
@ -1390,18 +1454,14 @@ impl Scrollbars {
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pub(super) mod internals {
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use crate::core::{Point, Rectangle};
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|
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/// The scrollbar of a [`Scrollable`].
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use super::Alignment;
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|
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#[derive(Debug, Copy, Clone)]
|
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pub struct Scrollbar {
|
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/// The total bounds of the [`Scrollbar`], including the scrollbar, the scroller,
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/// and the scrollbar margin.
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pub total_bounds: Rectangle,
|
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/// The bounds of just the [`Scrollbar`].
|
||||
pub bounds: Rectangle,
|
||||
|
||||
/// The state of this scrollbar's [`Scroller`].
|
||||
pub scroller: Scroller,
|
||||
pub alignment: Alignment,
|
||||
}
|
||||
|
||||
impl Scrollbar {
|
||||
|
|
@ -1416,15 +1476,14 @@ pub(super) mod internals {
|
|||
grabbed_at: f32,
|
||||
cursor_position: Point,
|
||||
) -> f32 {
|
||||
if cursor_position.x < 0.0 && cursor_position.y < 0.0 {
|
||||
// cursor position is unavailable! Set to either end or beginning of scrollbar depending
|
||||
// on where the thumb currently is in the track
|
||||
(self.scroller.bounds.y / self.total_bounds.height).round()
|
||||
} else {
|
||||
(cursor_position.y
|
||||
- self.bounds.y
|
||||
- self.scroller.bounds.height * grabbed_at)
|
||||
/ (self.bounds.height - self.scroller.bounds.height)
|
||||
let percentage = (cursor_position.y
|
||||
- self.bounds.y
|
||||
- self.scroller.bounds.height * grabbed_at)
|
||||
/ (self.bounds.height - self.scroller.bounds.height);
|
||||
|
||||
match self.alignment {
|
||||
Alignment::Start => percentage,
|
||||
Alignment::End => 1.0 - percentage,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1434,13 +1493,14 @@ pub(super) mod internals {
|
|||
grabbed_at: f32,
|
||||
cursor_position: Point,
|
||||
) -> f32 {
|
||||
if cursor_position.x < 0.0 && cursor_position.y < 0.0 {
|
||||
(self.scroller.bounds.x / self.total_bounds.width).round()
|
||||
} else {
|
||||
(cursor_position.x
|
||||
- self.bounds.x
|
||||
- self.scroller.bounds.width * grabbed_at)
|
||||
/ (self.bounds.width - self.scroller.bounds.width)
|
||||
let percentage = (cursor_position.x
|
||||
- self.bounds.x
|
||||
- self.scroller.bounds.width * grabbed_at)
|
||||
/ (self.bounds.width - self.scroller.bounds.width);
|
||||
|
||||
match self.alignment {
|
||||
Alignment::Start => percentage,
|
||||
Alignment::End => 1.0 - percentage,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue