Merge pull request #1912 from tarkah/feat/scrollable-alignment

Add scrollable alignment option
This commit is contained in:
Héctor Ramón 2023-07-12 10:24:04 +02:00 committed by GitHub
commit 21bd51426d
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2 changed files with 165 additions and 67 deletions

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@ -143,6 +143,7 @@ pub struct Properties {
width: f32,
margin: f32,
scroller_width: f32,
alignment: Alignment,
}
impl Default for Properties {
@ -151,6 +152,7 @@ impl Default for Properties {
width: 10.0,
margin: 0.0,
scroller_width: 10.0,
alignment: Alignment::Start,
}
}
}
@ -178,6 +180,22 @@ impl Properties {
self.scroller_width = scroller_width.into().0.max(0.0);
self
}
/// Sets the alignment of the [`Scrollable`] .
pub fn alignment(mut self, alignment: Alignment) -> Self {
self.alignment = alignment;
self
}
}
/// Alignment of the scrollable's content relative to it's [`Viewport`] in one direction.
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
pub enum Alignment {
/// Content is aligned to the start of the [`Viewport`].
#[default]
Start,
/// Content is aligned to the end of the [`Viewport`]
End,
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
@ -268,7 +286,7 @@ where
cursor,
clipboard,
shell,
&self.direction,
self.direction,
&self.on_scroll,
|event, layout, cursor, clipboard, shell| {
self.content.as_widget_mut().on_event(
@ -300,7 +318,7 @@ where
theme,
layout,
cursor,
&self.direction,
self.direction,
&self.style,
|renderer, layout, cursor, viewport| {
self.content.as_widget().draw(
@ -328,7 +346,7 @@ where
tree.state.downcast_ref::<State>(),
layout,
cursor,
&self.direction,
self.direction,
|layout, cursor, viewport| {
self.content.as_widget().mouse_interaction(
&tree.children[0],
@ -358,13 +376,12 @@ where
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let offset = tree.state.downcast_ref::<State>().offset(
&self.direction,
bounds,
content_bounds,
);
let translation = tree
.state
.downcast_ref::<State>()
.translation(self.direction, bounds, content_bounds);
overlay.translate(Vector::new(-offset.x, -offset.y))
overlay.translate(Vector::new(-translation.x, -translation.y))
})
}
}
@ -467,7 +484,7 @@ pub fn update<Message>(
cursor: mouse::Cursor,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
direction: &Direction,
direction: Direction,
on_scroll: &Option<Box<dyn Fn(Viewport) -> Message + '_>>,
update_content: impl FnOnce(
Event,
@ -495,7 +512,7 @@ pub fn update<Message>(
{
mouse::Cursor::Available(
cursor_position
+ state.offset(direction, bounds, content_bounds),
+ state.translation(direction, bounds, content_bounds),
)
}
_ => mouse::Cursor::Unavailable,
@ -535,7 +552,7 @@ pub fn update<Message>(
mouse::ScrollDelta::Pixels { x, y } => Vector::new(x, y),
};
state.scroll(delta, bounds, content_bounds);
state.scroll(delta, direction, bounds, content_bounds);
notify_on_scroll(state, on_scroll, bounds, content_bounds, shell);
@ -566,7 +583,7 @@ pub fn update<Message>(
cursor_position.y - scroll_box_touched_at.y,
);
state.scroll(delta, bounds, content_bounds);
state.scroll(delta, direction, bounds, content_bounds);
state.scroll_area_touched_at = Some(cursor_position);
@ -748,7 +765,7 @@ pub fn mouse_interaction(
state: &State,
layout: Layout<'_>,
cursor: mouse::Cursor,
direction: &Direction,
direction: Direction,
content_interaction: impl FnOnce(
Layout<'_>,
mouse::Cursor,
@ -771,13 +788,13 @@ pub fn mouse_interaction(
{
mouse::Interaction::Idle
} else {
let offset = state.offset(direction, bounds, content_bounds);
let translation = state.translation(direction, bounds, content_bounds);
let cursor = match cursor_over_scrollable {
Some(cursor_position)
if !(mouse_over_x_scrollbar || mouse_over_y_scrollbar) =>
{
mouse::Cursor::Available(cursor_position + offset)
mouse::Cursor::Available(cursor_position + translation)
}
_ => mouse::Cursor::Unavailable,
};
@ -786,8 +803,8 @@ pub fn mouse_interaction(
content_layout,
cursor,
&Rectangle {
y: bounds.y + offset.y,
x: bounds.x + offset.x,
y: bounds.y + translation.y,
x: bounds.x + translation.x,
..bounds
},
)
@ -801,7 +818,7 @@ pub fn draw<Renderer>(
theme: &Renderer::Theme,
layout: Layout<'_>,
cursor: mouse::Cursor,
direction: &Direction,
direction: Direction,
style: &<Renderer::Theme as StyleSheet>::Style,
draw_content: impl FnOnce(&mut Renderer, Layout<'_>, mouse::Cursor, &Rectangle),
) where
@ -818,13 +835,13 @@ pub fn draw<Renderer>(
let (mouse_over_y_scrollbar, mouse_over_x_scrollbar) =
scrollbars.is_mouse_over(cursor);
let offset = state.offset(direction, bounds, content_bounds);
let translation = state.translation(direction, bounds, content_bounds);
let cursor = match cursor_over_scrollable {
Some(cursor_position)
if !(mouse_over_x_scrollbar || mouse_over_y_scrollbar) =>
{
mouse::Cursor::Available(cursor_position + offset)
mouse::Cursor::Available(cursor_position + translation)
}
_ => mouse::Cursor::Unavailable,
};
@ -833,15 +850,15 @@ pub fn draw<Renderer>(
if scrollbars.active() {
renderer.with_layer(bounds, |renderer| {
renderer.with_translation(
Vector::new(-offset.x, -offset.y),
Vector::new(-translation.x, -translation.y),
|renderer| {
draw_content(
renderer,
content_layout,
cursor,
&Rectangle {
y: bounds.y + offset.y,
x: bounds.x + offset.x,
y: bounds.y + translation.y,
x: bounds.x + translation.x,
..bounds
},
);
@ -932,8 +949,8 @@ pub fn draw<Renderer>(
content_layout,
cursor,
&Rectangle {
x: bounds.x + offset.x,
y: bounds.y + offset.y,
x: bounds.x + translation.x,
y: bounds.y + translation.y,
..bounds
},
);
@ -1040,6 +1057,20 @@ impl Offset {
}
}
}
fn translation(
self,
viewport: f32,
content: f32,
alignment: Alignment,
) -> f32 {
let offset = self.absolute(viewport, content);
match alignment {
Alignment::Start => offset,
Alignment::End => ((content - viewport).max(0.0) - offset).max(0.0),
}
}
}
/// The current [`Viewport`] of the [`Scrollable`].
@ -1086,9 +1117,30 @@ impl State {
pub fn scroll(
&mut self,
delta: Vector<f32>,
direction: Direction,
bounds: Rectangle,
content_bounds: Rectangle,
) {
let horizontal_alignment = direction
.horizontal()
.map(|p| p.alignment)
.unwrap_or_default();
let vertical_alignment = direction
.vertical()
.map(|p| p.alignment)
.unwrap_or_default();
let align = |alignment: Alignment, delta: f32| match alignment {
Alignment::Start => delta,
Alignment::End => -delta,
};
let delta = Vector::new(
align(horizontal_alignment, delta.x),
align(vertical_alignment, delta.y),
);
if bounds.height < content_bounds.height {
self.offset_y = Offset::Absolute(
(self.offset_y.absolute(bounds.height, content_bounds.height)
@ -1157,22 +1209,30 @@ impl State {
);
}
/// Returns the scrolling offset of the [`State`], given a [`Direction`],
/// Returns the scrolling translation of the [`State`], given a [`Direction`],
/// the bounds of the [`Scrollable`] and its contents.
pub fn offset(
fn translation(
&self,
direction: &Direction,
direction: Direction,
bounds: Rectangle,
content_bounds: Rectangle,
) -> Vector {
Vector::new(
if direction.horizontal().is_some() {
self.offset_x.absolute(bounds.width, content_bounds.width)
if let Some(horizontal) = direction.horizontal() {
self.offset_x.translation(
bounds.width,
content_bounds.width,
horizontal.alignment,
)
} else {
0.0
},
if direction.vertical().is_some() {
self.offset_y.absolute(bounds.height, content_bounds.height)
if let Some(vertical) = direction.vertical() {
self.offset_y.translation(
bounds.height,
content_bounds.height,
vertical.alignment,
)
} else {
0.0
},
@ -1197,11 +1257,11 @@ impl Scrollbars {
/// Create y and/or x scrollbar(s) if content is overflowing the [`Scrollable`] bounds.
fn new(
state: &State,
direction: &Direction,
direction: Direction,
bounds: Rectangle,
content_bounds: Rectangle,
) -> Self {
let offset = state.offset(direction, bounds, content_bounds);
let translation = state.translation(direction, bounds, content_bounds);
let show_scrollbar_x = direction
.horizontal()
@ -1216,6 +1276,7 @@ impl Scrollbars {
width,
margin,
scroller_width,
..
} = *vertical;
// Adjust the height of the vertical scrollbar if the horizontal scrollbar
@ -1247,7 +1308,7 @@ impl Scrollbars {
let ratio = bounds.height / content_bounds.height;
// min height for easier grabbing with super tall content
let scroller_height = (bounds.height * ratio).max(2.0);
let scroller_offset = offset.y * ratio;
let scroller_offset = translation.y * ratio;
let scroller_bounds = Rectangle {
x: bounds.x + bounds.width
@ -1265,6 +1326,7 @@ impl Scrollbars {
scroller: internals::Scroller {
bounds: scroller_bounds,
},
alignment: vertical.alignment,
})
} else {
None
@ -1275,6 +1337,7 @@ impl Scrollbars {
width,
margin,
scroller_width,
..
} = *horizontal;
// Need to adjust the width of the horizontal scrollbar if the vertical scrollbar
@ -1306,7 +1369,7 @@ impl Scrollbars {
let ratio = bounds.width / content_bounds.width;
// min width for easier grabbing with extra wide content
let scroller_length = (bounds.width * ratio).max(2.0);
let scroller_offset = offset.x * ratio;
let scroller_offset = translation.x * ratio;
let scroller_bounds = Rectangle {
x: (scrollbar_bounds.x + scroller_offset - scrollbar_y_width)
@ -1324,6 +1387,7 @@ impl Scrollbars {
scroller: internals::Scroller {
bounds: scroller_bounds,
},
alignment: horizontal.alignment,
})
} else {
None
@ -1390,18 +1454,14 @@ impl Scrollbars {
pub(super) mod internals {
use crate::core::{Point, Rectangle};
/// The scrollbar of a [`Scrollable`].
use super::Alignment;
#[derive(Debug, Copy, Clone)]
pub struct Scrollbar {
/// The total bounds of the [`Scrollbar`], including the scrollbar, the scroller,
/// and the scrollbar margin.
pub total_bounds: Rectangle,
/// The bounds of just the [`Scrollbar`].
pub bounds: Rectangle,
/// The state of this scrollbar's [`Scroller`].
pub scroller: Scroller,
pub alignment: Alignment,
}
impl Scrollbar {
@ -1416,15 +1476,14 @@ pub(super) mod internals {
grabbed_at: f32,
cursor_position: Point,
) -> f32 {
if cursor_position.x < 0.0 && cursor_position.y < 0.0 {
// cursor position is unavailable! Set to either end or beginning of scrollbar depending
// on where the thumb currently is in the track
(self.scroller.bounds.y / self.total_bounds.height).round()
} else {
(cursor_position.y
- self.bounds.y
- self.scroller.bounds.height * grabbed_at)
/ (self.bounds.height - self.scroller.bounds.height)
let percentage = (cursor_position.y
- self.bounds.y
- self.scroller.bounds.height * grabbed_at)
/ (self.bounds.height - self.scroller.bounds.height);
match self.alignment {
Alignment::Start => percentage,
Alignment::End => 1.0 - percentage,
}
}
@ -1434,13 +1493,14 @@ pub(super) mod internals {
grabbed_at: f32,
cursor_position: Point,
) -> f32 {
if cursor_position.x < 0.0 && cursor_position.y < 0.0 {
(self.scroller.bounds.x / self.total_bounds.width).round()
} else {
(cursor_position.x
- self.bounds.x
- self.scroller.bounds.width * grabbed_at)
/ (self.bounds.width - self.scroller.bounds.width)
let percentage = (cursor_position.x
- self.bounds.x
- self.scroller.bounds.width * grabbed_at)
/ (self.bounds.width - self.scroller.bounds.width);
match self.alignment {
Alignment::Start => percentage,
Alignment::End => 1.0 - percentage,
}
}
}