Introduce feature flags to enable iced_glow

Also keep `iced_wgpu` as the default renderer for the time being.
This commit is contained in:
Héctor Ramón Jiménez 2020-05-27 05:05:13 +02:00
parent d6bf8955db
commit 22ced3485e
8 changed files with 72 additions and 35 deletions

View file

@ -18,25 +18,28 @@
//! [`text_input::State`]: text_input/struct.State.html
#[cfg(not(target_arch = "wasm32"))]
mod platform {
pub use iced_glow::widget::{
pub use crate::renderer::widget::{
button, checkbox, container, pane_grid, progress_bar, radio,
scrollable, slider, text_input, Column, Row, Space, Text,
};
#[cfg(feature = "canvas")]
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
pub use iced_glow::widget::canvas;
#[cfg(any(feature = "canvas", feature = "glow_canvas"))]
#[cfg_attr(
docsrs,
doc(cfg(any(feature = "canvas", feature = "glow_canvas")))
)]
pub use crate::renderer::widget::canvas;
#[cfg_attr(docsrs, doc(cfg(feature = "image")))]
pub mod image {
//! Display images in your user interface.
pub use iced_glutin::image::{Handle, Image};
pub use crate::runtime::image::{Handle, Image};
}
#[cfg_attr(docsrs, doc(cfg(feature = "svg")))]
pub mod svg {
//! Display vector graphics in your user interface.
pub use iced_glutin::svg::{Handle, Svg};
pub use crate::runtime::svg::{Handle, Svg};
}
#[doc(no_inline)]