Draft new layout API
This commit is contained in:
parent
839e039dbf
commit
2303111e09
30 changed files with 247 additions and 596 deletions
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@ -7,7 +7,7 @@
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//! [`Class`]: enum.Class.html
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use crate::input::{mouse, ButtonState};
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use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
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use crate::{layout, Element, Event, Hasher, Layout, Point, Widget};
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use std::hash::Hash;
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pub use iced_core::button::State;
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@ -21,14 +21,14 @@ where
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Renderer: self::Renderer,
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Message: Clone + std::fmt::Debug,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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renderer.node(&self)
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fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> Layout {
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renderer.layout(&self, limits)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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_renderer: &Renderer,
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@ -66,7 +66,7 @@ where
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw(&self, layout, cursor_position)
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@ -91,7 +91,11 @@ pub trait Renderer: crate::Renderer + Sized {
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///
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/// [`Node`]: ../../struct.Node.html
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/// [`Button`]: struct.Button.html
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fn node<Message>(&self, button: &Button<'_, Message, Self>) -> Node;
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fn layout<Message>(
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&self,
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button: &Button<'_, Message, Self>,
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limits: &layout::Limits,
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) -> Layout;
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/// Draws a [`Button`].
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///
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@ -99,7 +103,7 @@ pub trait Renderer: crate::Renderer + Sized {
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fn draw<Message>(
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&mut self,
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button: &Button<'_, Message, Self>,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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) -> Self::Output;
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}
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@ -2,7 +2,7 @@
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use std::hash::Hash;
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use crate::input::{mouse, ButtonState};
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use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
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use crate::{layout, Element, Event, Hasher, Layout, Point, Widget};
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pub use iced_core::Checkbox;
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@ -10,14 +10,14 @@ impl<Message, Renderer> Widget<Message, Renderer> for Checkbox<Message>
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where
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Renderer: self::Renderer,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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renderer.node(&self)
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fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> Layout {
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renderer.layout(&self, limits)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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_renderer: &Renderer,
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@ -40,7 +40,7 @@ where
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw(&self, layout, cursor_position)
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@ -63,7 +63,11 @@ pub trait Renderer: crate::Renderer {
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///
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/// [`Node`]: ../../struct.Node.html
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/// [`Checkbox`]: struct.Checkbox.html
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fn node<Message>(&self, checkbox: &Checkbox<Message>) -> Node;
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fn layout<Message>(
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&self,
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checkbox: &Checkbox<Message>,
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limits: &layout::Limits,
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) -> Layout;
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/// Draws a [`Checkbox`].
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///
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@ -77,7 +81,7 @@ pub trait Renderer: crate::Renderer {
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fn draw<Message>(
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&mut self,
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checkbox: &Checkbox<Message>,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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) -> Self::Output;
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}
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@ -1,6 +1,6 @@
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use std::hash::Hash;
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use crate::{Element, Event, Hasher, Layout, Node, Point, Style, Widget};
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use crate::{layout, Element, Event, Hasher, Layout, Point, Rectangle, Widget};
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/// A container that distributes its contents vertically.
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pub type Column<'a, Message, Renderer> =
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@ -11,48 +11,20 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
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where
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Renderer: self::Renderer,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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let mut children: Vec<Node> = self
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.children
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.iter()
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.map(|child| {
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let mut node = child.widget.node(renderer);
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let mut style = node.0.style();
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style.margin.bottom =
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stretch::style::Dimension::Points(f32::from(self.spacing));
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node.0.set_style(style);
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node
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})
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.collect();
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if let Some(node) = children.last_mut() {
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let mut style = node.0.style();
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style.margin.bottom = stretch::style::Dimension::Undefined;
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node.0.set_style(style);
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}
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let mut style = Style::default()
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.width(self.width)
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.height(self.height)
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.max_width(self.max_width)
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.max_height(self.max_height)
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.padding(self.padding)
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.align_self(self.align_self)
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.align_items(self.align_items)
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.justify_content(self.justify_content);
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style.0.flex_direction = stretch::style::FlexDirection::Column;
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Node::with_children(style, children)
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fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> Layout {
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// TODO
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Layout::new(Rectangle {
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x: 0.0,
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y: 0.0,
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width: 0.0,
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height: 0.0,
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})
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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renderer: &Renderer,
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@ -73,7 +45,7 @@ where
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw(&self, layout, cursor_position)
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@ -100,7 +72,7 @@ pub trait Renderer: crate::Renderer + Sized {
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fn draw<Message>(
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&mut self,
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row: &Column<'_, Message, Self>,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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) -> Self::Output;
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}
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@ -1,6 +1,6 @@
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//! Display images in your user interface.
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use crate::{Element, Hasher, Layout, Node, Point, Widget};
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use crate::{layout, Element, Hasher, Layout, Point, Widget};
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use std::hash::Hash;
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@ -10,14 +10,14 @@ impl<Message, Renderer> Widget<Message, Renderer> for Image
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where
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Renderer: self::Renderer,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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renderer.node(&self)
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fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> Layout {
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renderer.layout(&self, limits)
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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layout: &Layout,
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_cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw(&self, layout)
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@ -44,12 +44,12 @@ pub trait Renderer: crate::Renderer {
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///
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/// [`Node`]: ../../struct.Node.html
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/// [`Image`]: struct.Image.html
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fn node(&self, image: &Image) -> Node;
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fn layout(&self, image: &Image, limits: &layout::Limits) -> Layout;
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/// Draws an [`Image`].
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///
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/// [`Image`]: struct.Image.html
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fn draw(&mut self, image: &Image, layout: Layout<'_>) -> Self::Output;
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fn draw(&mut self, image: &Image, layout: &Layout) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<Image> for Element<'a, Message, Renderer>
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@ -1,6 +1,6 @@
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//! Create choices using radio buttons.
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use crate::input::{mouse, ButtonState};
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use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
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use crate::{layout, Element, Event, Hasher, Layout, Point, Widget};
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use std::hash::Hash;
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@ -11,14 +11,14 @@ where
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Renderer: self::Renderer,
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Message: Clone + std::fmt::Debug,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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renderer.node(&self)
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fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> Layout {
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renderer.layout(&self, limits)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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_renderer: &Renderer,
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@ -39,7 +39,7 @@ where
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw(&self, layout, cursor_position)
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@ -62,7 +62,11 @@ pub trait Renderer: crate::Renderer {
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///
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/// [`Node`]: ../../struct.Node.html
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/// [`Radio`]: struct.Radio.html
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fn node<Message>(&self, radio: &Radio<Message>) -> Node;
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fn layout<Message>(
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&self,
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radio: &Radio<Message>,
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limits: &layout::Limits,
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) -> Layout;
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/// Draws a [`Radio`] button.
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///
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@ -76,7 +80,7 @@ pub trait Renderer: crate::Renderer {
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fn draw<Message>(
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&mut self,
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radio: &Radio<Message>,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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) -> Self::Output;
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}
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@ -1,6 +1,6 @@
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use std::hash::Hash;
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use crate::{Element, Event, Hasher, Layout, Node, Point, Style, Widget};
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use crate::{layout, Element, Event, Hasher, Layout, Point, Rectangle, Widget};
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/// A container that distributes its contents horizontally.
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pub type Row<'a, Message, Renderer> =
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@ -11,48 +11,20 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
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where
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Renderer: self::Renderer,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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let mut children: Vec<Node> = self
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.children
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.iter()
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.map(|child| {
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let mut node = child.widget.node(renderer);
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let mut style = node.0.style();
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style.margin.end =
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stretch::style::Dimension::Points(f32::from(self.spacing));
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node.0.set_style(style);
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node
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})
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.collect();
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if let Some(node) = children.last_mut() {
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let mut style = node.0.style();
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style.margin.end = stretch::style::Dimension::Undefined;
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node.0.set_style(style);
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}
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let mut style = Style::default()
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.width(self.width)
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.height(self.height)
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.max_width(self.max_width)
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.max_height(self.max_height)
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.padding(self.padding)
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.align_self(self.align_self)
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.align_items(self.align_items)
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.justify_content(self.justify_content);
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style.0.flex_direction = stretch::style::FlexDirection::Row;
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Node::with_children(style, children)
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fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> Layout {
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// TODO
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Layout::new(Rectangle {
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x: 0.0,
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y: 0.0,
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width: 0.0,
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height: 0.0,
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})
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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renderer: &Renderer,
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@ -73,7 +45,7 @@ where
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw(&self, layout, cursor_position)
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@ -101,7 +73,7 @@ pub trait Renderer: crate::Renderer + Sized {
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fn draw<Message>(
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&mut self,
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row: &Row<'_, Message, Self>,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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) -> Self::Output;
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}
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@ -1,7 +1,7 @@
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use crate::{
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column,
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input::{mouse, ButtonState},
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Element, Event, Hasher, Layout, Node, Point, Rectangle, Style, Widget,
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layout, Element, Event, Hasher, Layout, Point, Rectangle, Widget,
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};
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pub use iced_core::scrollable::State;
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@ -19,32 +19,15 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
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where
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Renderer: self::Renderer + column::Renderer,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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let mut content = self.content.node(renderer);
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{
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let mut style = content.0.style();
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style.flex_shrink = 0.0;
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content.0.set_style(style);
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}
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let mut style = Style::default()
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.width(self.content.width)
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.max_width(self.content.max_width)
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.height(self.height)
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.max_height(self.max_height)
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.align_self(self.align_self);
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style.0.flex_direction = stretch::style::FlexDirection::Column;
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Node::with_children(style, vec![content])
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fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> Layout {
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// TODO
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self.content.layout(renderer, limits)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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renderer: &Renderer,
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|
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@ -147,7 +130,7 @@ where
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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layout: &Layout,
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cursor_position: Point,
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) -> Renderer::Output {
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let bounds = layout.bounds();
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@ -185,7 +168,7 @@ pub trait Renderer: crate::Renderer + Sized {
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&mut self,
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scrollable: &Scrollable<'_, Message, Self>,
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bounds: Rectangle,
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content_layout: Layout<'_>,
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content_layout: &Layout,
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cursor_position: Point,
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) -> Self::Output;
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}
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|
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|
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@ -7,7 +7,7 @@
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use std::hash::Hash;
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use crate::input::{mouse, ButtonState};
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use crate::{Element, Event, Hasher, Layout, Node, Point, Widget};
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use crate::{layout, Element, Event, Hasher, Layout, Point, Widget};
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pub use iced_core::slider::*;
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|
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@ -15,14 +15,14 @@ impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
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where
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Renderer: self::Renderer,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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renderer.node(&self)
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fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> Layout {
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renderer.layout(&self, limits)
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}
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fn on_event(
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&mut self,
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event: Event,
|
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layout: Layout<'_>,
|
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layout: &Layout,
|
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cursor_position: Point,
|
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messages: &mut Vec<Message>,
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_renderer: &Renderer,
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|
|
@ -70,7 +70,7 @@ where
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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layout: &Layout,
|
||||
cursor_position: Point,
|
||||
) -> Renderer::Output {
|
||||
renderer.draw(&self, layout, cursor_position)
|
||||
|
|
@ -93,7 +93,11 @@ pub trait Renderer: crate::Renderer {
|
|||
///
|
||||
/// [`Node`]: ../../struct.Node.html
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node;
|
||||
fn layout<Message>(
|
||||
&self,
|
||||
slider: &Slider<'_, Message>,
|
||||
limits: &layout::Limits,
|
||||
) -> Layout;
|
||||
|
||||
/// Draws a [`Slider`].
|
||||
///
|
||||
|
|
@ -110,7 +114,7 @@ pub trait Renderer: crate::Renderer {
|
|||
fn draw<Message>(
|
||||
&mut self,
|
||||
slider: &Slider<'_, Message>,
|
||||
layout: Layout<'_>,
|
||||
layout: &Layout,
|
||||
cursor_position: Point,
|
||||
) -> Self::Output;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
//! Write some text for your users to read.
|
||||
use crate::{Element, Hasher, Layout, Node, Point, Widget};
|
||||
use crate::{layout, Element, Hasher, Layout, Point, Widget};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
|
|
@ -9,14 +9,14 @@ impl<Message, Renderer> Widget<Message, Renderer> for Text
|
|||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
renderer.node(&self)
|
||||
fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> Layout {
|
||||
renderer.layout(&self, limits)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
layout: &Layout,
|
||||
_cursor_position: Point,
|
||||
) -> Renderer::Output {
|
||||
renderer.draw(&self, layout)
|
||||
|
|
@ -49,7 +49,7 @@ pub trait Renderer: crate::Renderer {
|
|||
/// [`Style`]: ../../struct.Style.html
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
|
||||
fn node(&self, text: &Text) -> Node;
|
||||
fn layout(&self, text: &Text, limits: &layout::Limits) -> Layout;
|
||||
|
||||
/// Draws a [`Text`] fragment.
|
||||
///
|
||||
|
|
@ -64,7 +64,7 @@ pub trait Renderer: crate::Renderer {
|
|||
/// [`Text`]: struct.Text.html
|
||||
/// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
|
||||
/// [`VerticalAlignment`]: enum.VerticalAlignment.html
|
||||
fn draw(&mut self, text: &Text, layout: Layout<'_>) -> Self::Output;
|
||||
fn draw(&mut self, text: &Text, layout: &Layout) -> Self::Output;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer>
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
use crate::{
|
||||
input::{keyboard, mouse, ButtonState},
|
||||
Element, Event, Hasher, Layout, Length, Node, Point, Rectangle, Style,
|
||||
Widget,
|
||||
layout, Element, Event, Hasher, Layout, Point, Rectangle, Widget,
|
||||
};
|
||||
|
||||
pub use iced_core::{text_input::State, TextInput};
|
||||
|
|
@ -11,25 +10,20 @@ where
|
|||
Renderer: self::Renderer,
|
||||
Message: Clone + std::fmt::Debug,
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
let text_bounds =
|
||||
Node::new(Style::default().width(Length::Fill).height(
|
||||
Length::Units(self.size.unwrap_or(renderer.default_size())),
|
||||
));
|
||||
|
||||
Node::with_children(
|
||||
Style::default()
|
||||
.width(self.width)
|
||||
.max_width(self.width)
|
||||
.padding(self.padding),
|
||||
vec![text_bounds],
|
||||
)
|
||||
fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> Layout {
|
||||
// TODO
|
||||
Layout::new(Rectangle {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
width: 0.0,
|
||||
height: 0.0,
|
||||
})
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
layout: &Layout,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
_renderer: &Renderer,
|
||||
|
|
@ -101,7 +95,7 @@ where
|
|||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
layout: &Layout,
|
||||
cursor_position: Point,
|
||||
) -> Renderer::Output {
|
||||
let bounds = layout.bounds();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue