Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
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c15f1b5f65
commit
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16 changed files with 893 additions and 24 deletions
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@ -1,4 +1,3 @@
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use crate::core;
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use crate::core::{Color, Font, Point, Size};
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use crate::graphics::backend;
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use crate::graphics::color;
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@ -6,6 +5,7 @@ use crate::graphics::{Primitive, Transformation, Viewport};
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use crate::quad;
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use crate::text;
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use crate::triangle;
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use crate::{core, offscreen};
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use crate::{Layer, Settings};
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#[cfg(feature = "tracing")]
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@ -123,6 +123,65 @@ impl Backend {
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self.image_pipeline.end_frame();
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}
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/// Performs an offscreen render pass. If the `format` selected by WGPU is not
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/// `wgpu::TextureFormat::Rgba8UnormSrgb`, a conversion compute pipeline will run.
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///
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/// Returns `None` if the `frame` is `Rgba8UnormSrgb`, else returns the newly
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/// converted texture view in `Rgba8UnormSrgb`.
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pub fn offscreen<T: AsRef<str>>(
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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encoder: &mut wgpu::CommandEncoder,
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clear_color: Option<Color>,
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frame: &wgpu::TextureView,
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format: wgpu::TextureFormat,
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primitives: &[Primitive],
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viewport: &Viewport,
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overlay_text: &[T],
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texture_extent: wgpu::Extent3d,
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) -> Option<wgpu::Texture> {
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#[cfg(feature = "tracing")]
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let _ = info_span!("iced_wgpu::offscreen", "DRAW").entered();
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self.present(
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device,
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queue,
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encoder,
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clear_color,
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frame,
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primitives,
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viewport,
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overlay_text,
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);
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if format != wgpu::TextureFormat::Rgba8UnormSrgb {
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log::info!("Texture format is {format:?}; performing conversion to rgba8..");
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let pipeline = offscreen::Pipeline::new(device);
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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label: Some("iced_wgpu.offscreen.conversion.source_texture"),
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size: texture_extent,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba8Unorm,
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usage: wgpu::TextureUsages::STORAGE_BINDING
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| wgpu::TextureUsages::COPY_SRC,
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view_formats: &[],
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});
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let view =
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texture.create_view(&wgpu::TextureViewDescriptor::default());
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pipeline.convert(device, texture_extent, frame, &view, encoder);
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return Some(texture);
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}
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None
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}
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fn prepare_text(
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&mut self,
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device: &wgpu::Device,
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@ -46,6 +46,7 @@ pub mod geometry;
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mod backend;
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mod buffer;
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mod offscreen;
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mod quad;
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mod text;
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mod triangle;
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102
wgpu/src/offscreen.rs
Normal file
102
wgpu/src/offscreen.rs
Normal file
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@ -0,0 +1,102 @@
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use std::borrow::Cow;
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/// A simple compute pipeline to convert any texture to Rgba8UnormSrgb.
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#[derive(Debug)]
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pub struct Pipeline {
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pipeline: wgpu::ComputePipeline,
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layout: wgpu::BindGroupLayout,
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}
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impl Pipeline {
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pub fn new(device: &wgpu::Device) -> Self {
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let shader =
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device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("iced_wgpu.offscreen.blit.shader"),
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source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
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"shader/offscreen_blit.wgsl"
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))),
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});
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let bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("iced_wgpu.offscreen.blit.bind_group_layout"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float {
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filterable: false,
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},
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::StorageTexture {
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access: wgpu::StorageTextureAccess::WriteOnly,
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format: wgpu::TextureFormat::Rgba8Unorm,
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view_dimension: wgpu::TextureViewDimension::D2,
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},
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count: None,
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},
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],
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});
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let pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("iced_wgpu.offscreen.blit.pipeline_layout"),
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bind_group_layouts: &[&bind_group_layout],
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push_constant_ranges: &[],
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});
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let pipeline =
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device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
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label: Some("iced_wgpu.offscreen.blit.pipeline"),
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layout: Some(&pipeline_layout),
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module: &shader,
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entry_point: "main",
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});
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Self {
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pipeline,
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layout: bind_group_layout,
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}
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}
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pub fn convert(
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&self,
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device: &wgpu::Device,
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extent: wgpu::Extent3d,
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frame: &wgpu::TextureView,
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view: &wgpu::TextureView,
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encoder: &mut wgpu::CommandEncoder,
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) {
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let bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("iced_wgpu.offscreen.blit.bind_group"),
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layout: &self.layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(frame),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::TextureView(view),
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},
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],
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});
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let mut compute_pass =
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encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
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label: Some("iced_wgpu.offscreen.blit.compute_pass"),
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});
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compute_pass.set_pipeline(&self.pipeline);
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compute_pass.set_bind_group(0, &bind, &[]);
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compute_pass.dispatch_workgroups(extent.width, extent.height, 1);
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}
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}
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22
wgpu/src/shader/offscreen_blit.wgsl
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22
wgpu/src/shader/offscreen_blit.wgsl
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@ -0,0 +1,22 @@
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@group(0) @binding(0) var u_texture: texture_2d<f32>;
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@group(0) @binding(1) var out_texture: texture_storage_2d<rgba8unorm, write>;
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fn srgb(color: f32) -> f32 {
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if (color <= 0.0031308) {
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return 12.92 * color;
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} else {
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return (1.055 * (pow(color, (1.0/2.4)))) - 0.055;
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}
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}
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@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) id: vec3<u32>) {
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// texture coord must be i32 due to a naga bug:
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// https://github.com/gfx-rs/naga/issues/1997
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let coords = vec2(i32(id.x), i32(id.y));
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let src: vec4<f32> = textureLoad(u_texture, coords, 0);
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let srgb_color: vec4<f32> = vec4(srgb(src.x), srgb(src.y), srgb(src.z), src.w);
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textureStore(out_texture, coords, srgb_color);
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}
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@ -16,15 +16,8 @@ impl Blit {
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format: wgpu::TextureFormat,
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antialiasing: graphics::Antialiasing,
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) -> Blit {
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Nearest,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Nearest,
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..Default::default()
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});
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let sampler =
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device.create_sampler(&wgpu::SamplerDescriptor::default());
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let constant_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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@ -1,5 +1,5 @@
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//! Connect a window with a renderer.
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use crate::core::Color;
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use crate::core::{Color, Size};
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use crate::graphics;
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use crate::graphics::color;
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use crate::graphics::compositor;
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@ -283,4 +283,145 @@ impl<Theme> graphics::Compositor for Compositor<Theme> {
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)
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})
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}
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fn screenshot<T: AsRef<str>>(
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&mut self,
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renderer: &mut Self::Renderer,
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_surface: &mut Self::Surface,
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Vec<u8> {
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renderer.with_primitives(|backend, primitives| {
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screenshot(
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self,
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backend,
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primitives,
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viewport,
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background_color,
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overlay,
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)
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})
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}
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}
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/// Renders the current surface to an offscreen buffer.
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///
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/// Returns RGBA bytes of the texture data.
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pub fn screenshot<Theme, T: AsRef<str>>(
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compositor: &Compositor<Theme>,
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backend: &mut Backend,
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primitives: &[Primitive],
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Vec<u8> {
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let mut encoder = compositor.device.create_command_encoder(
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&wgpu::CommandEncoderDescriptor {
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label: Some("iced_wgpu.offscreen.encoder"),
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},
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);
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let dimensions = BufferDimensions::new(viewport.physical_size());
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let texture_extent = wgpu::Extent3d {
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width: dimensions.width,
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height: dimensions.height,
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depth_or_array_layers: 1,
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};
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let texture = compositor.device.create_texture(&wgpu::TextureDescriptor {
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label: Some("iced_wgpu.offscreen.source_texture"),
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size: texture_extent,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: compositor.format,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT
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| wgpu::TextureUsages::COPY_SRC
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| wgpu::TextureUsages::TEXTURE_BINDING,
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view_formats: &[],
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});
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let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
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let rgba_texture = backend.offscreen(
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&compositor.device,
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&compositor.queue,
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&mut encoder,
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Some(background_color),
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&view,
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compositor.format,
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primitives,
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viewport,
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overlay,
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texture_extent,
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);
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let output_buffer =
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compositor.device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("iced_wgpu.offscreen.output_texture_buffer"),
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size: (dimensions.padded_bytes_per_row * dimensions.height as usize)
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as u64,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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encoder.copy_texture_to_buffer(
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rgba_texture.unwrap_or(texture).as_image_copy(),
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wgpu::ImageCopyBuffer {
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buffer: &output_buffer,
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layout: wgpu::ImageDataLayout {
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offset: 0,
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bytes_per_row: Some(dimensions.padded_bytes_per_row as u32),
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rows_per_image: None,
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},
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},
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texture_extent,
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);
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let index = compositor.queue.submit(Some(encoder.finish()));
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let slice = output_buffer.slice(..);
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slice.map_async(wgpu::MapMode::Read, |_| {});
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let _ = compositor
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.device
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.poll(wgpu::Maintain::WaitForSubmissionIndex(index));
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let mapped_buffer = slice.get_mapped_range();
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mapped_buffer.chunks(dimensions.padded_bytes_per_row).fold(
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vec![],
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|mut acc, row| {
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acc.extend(&row[..dimensions.unpadded_bytes_per_row]);
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acc
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},
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)
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}
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#[derive(Clone, Copy, Debug)]
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struct BufferDimensions {
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width: u32,
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height: u32,
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unpadded_bytes_per_row: usize,
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padded_bytes_per_row: usize,
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}
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impl BufferDimensions {
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fn new(size: Size<u32>) -> Self {
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let unpadded_bytes_per_row = size.width as usize * 4; //slice of buffer per row; always RGBA
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let alignment = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; //256
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let padded_bytes_per_row_padding =
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(alignment - unpadded_bytes_per_row % alignment) % alignment;
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let padded_bytes_per_row =
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unpadded_bytes_per_row + padded_bytes_per_row_padding;
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Self {
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width: size.width,
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height: size.height,
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unpadded_bytes_per_row,
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padded_bytes_per_row,
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}
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}
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}
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