Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
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c15f1b5f65
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16 changed files with 893 additions and 24 deletions
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@ -1,5 +1,5 @@
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//! Connect a window with a renderer.
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use crate::core::Color;
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use crate::core::{Color, Size};
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use crate::graphics;
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use crate::graphics::color;
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use crate::graphics::compositor;
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@ -283,4 +283,145 @@ impl<Theme> graphics::Compositor for Compositor<Theme> {
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)
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})
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}
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fn screenshot<T: AsRef<str>>(
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&mut self,
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renderer: &mut Self::Renderer,
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_surface: &mut Self::Surface,
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Vec<u8> {
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renderer.with_primitives(|backend, primitives| {
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screenshot(
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self,
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backend,
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primitives,
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viewport,
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background_color,
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overlay,
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)
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})
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}
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}
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/// Renders the current surface to an offscreen buffer.
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///
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/// Returns RGBA bytes of the texture data.
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pub fn screenshot<Theme, T: AsRef<str>>(
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compositor: &Compositor<Theme>,
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backend: &mut Backend,
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primitives: &[Primitive],
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Vec<u8> {
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let mut encoder = compositor.device.create_command_encoder(
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&wgpu::CommandEncoderDescriptor {
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label: Some("iced_wgpu.offscreen.encoder"),
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},
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);
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let dimensions = BufferDimensions::new(viewport.physical_size());
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let texture_extent = wgpu::Extent3d {
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width: dimensions.width,
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height: dimensions.height,
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depth_or_array_layers: 1,
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};
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let texture = compositor.device.create_texture(&wgpu::TextureDescriptor {
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label: Some("iced_wgpu.offscreen.source_texture"),
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size: texture_extent,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: compositor.format,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT
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| wgpu::TextureUsages::COPY_SRC
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| wgpu::TextureUsages::TEXTURE_BINDING,
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view_formats: &[],
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});
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let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
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let rgba_texture = backend.offscreen(
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&compositor.device,
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&compositor.queue,
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&mut encoder,
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Some(background_color),
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&view,
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compositor.format,
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primitives,
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viewport,
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overlay,
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texture_extent,
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);
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let output_buffer =
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compositor.device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("iced_wgpu.offscreen.output_texture_buffer"),
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size: (dimensions.padded_bytes_per_row * dimensions.height as usize)
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as u64,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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encoder.copy_texture_to_buffer(
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rgba_texture.unwrap_or(texture).as_image_copy(),
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wgpu::ImageCopyBuffer {
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buffer: &output_buffer,
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layout: wgpu::ImageDataLayout {
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offset: 0,
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bytes_per_row: Some(dimensions.padded_bytes_per_row as u32),
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rows_per_image: None,
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},
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},
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texture_extent,
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);
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let index = compositor.queue.submit(Some(encoder.finish()));
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let slice = output_buffer.slice(..);
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slice.map_async(wgpu::MapMode::Read, |_| {});
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let _ = compositor
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.device
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.poll(wgpu::Maintain::WaitForSubmissionIndex(index));
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let mapped_buffer = slice.get_mapped_range();
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mapped_buffer.chunks(dimensions.padded_bytes_per_row).fold(
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vec![],
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|mut acc, row| {
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acc.extend(&row[..dimensions.unpadded_bytes_per_row]);
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acc
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},
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)
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}
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#[derive(Clone, Copy, Debug)]
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struct BufferDimensions {
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width: u32,
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height: u32,
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unpadded_bytes_per_row: usize,
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padded_bytes_per_row: usize,
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}
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impl BufferDimensions {
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fn new(size: Size<u32>) -> Self {
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let unpadded_bytes_per_row = size.width as usize * 4; //slice of buffer per row; always RGBA
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let alignment = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; //256
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let padded_bytes_per_row_padding =
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(alignment - unpadded_bytes_per_row % alignment) % alignment;
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let padded_bytes_per_row =
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unpadded_bytes_per_row + padded_bytes_per_row_padding;
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Self {
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width: size.width,
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height: size.height,
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unpadded_bytes_per_row,
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padded_bytes_per_row,
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}
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}
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}
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