Add directional border::Radius helpers

This commit is contained in:
Héctor Ramón Jiménez 2024-07-12 19:35:01 +02:00
parent ab392cee94
commit 2513213e89
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GPG key ID: 7CC46565708259A7
2 changed files with 64 additions and 22 deletions

View file

@ -114,6 +114,26 @@ pub fn bottom_left(value: impl Into<Pixels>) -> Radius {
Radius::default().bottom_left(value)
}
/// Creates a new [`Radius`] with the given value as top left and top right.
pub fn top(value: impl Into<Pixels>) -> Radius {
Radius::default().top(value)
}
/// Creates a new [`Radius`] with the given value as bottom left and bottom right.
pub fn bottom(value: impl Into<Pixels>) -> Radius {
Radius::default().bottom(value)
}
/// Creates a new [`Radius`] with the given value as top left and bottom left.
pub fn left(value: impl Into<Pixels>) -> Radius {
Radius::default().left(value)
}
/// Creates a new [`Radius`] with the given value as top right and bottom right.
pub fn right(value: impl Into<Pixels>) -> Radius {
Radius::default().right(value)
}
impl Radius {
/// Creates a new [`Radius`] with the same value for each corner.
pub fn new(value: impl Into<Pixels>) -> Self {
@ -158,6 +178,50 @@ impl Radius {
..self
}
}
/// Sets the top left and top right values of the [`Radius`].
pub fn top(self, value: impl Into<Pixels>) -> Self {
let value = value.into().0;
Self {
top_left: value,
top_right: value,
..self
}
}
/// Sets the bottom left and bottom right values of the [`Radius`].
pub fn bottom(self, value: impl Into<Pixels>) -> Self {
let value = value.into().0;
Self {
bottom_left: value,
bottom_right: value,
..self
}
}
/// Sets the top left and bottom left values of the [`Radius`].
pub fn left(self, value: impl Into<Pixels>) -> Self {
let value = value.into().0;
Self {
top_left: value,
bottom_left: value,
..self
}
}
/// Sets the top right and bottom right values of the [`Radius`].
pub fn right(self, value: impl Into<Pixels>) -> Self {
let value = value.into().0;
Self {
top_right: value,
bottom_right: value,
..self
}
}
}
impl From<f32> for Radius {

View file

@ -1,22 +0,0 @@
/// The border radii for the corners of a graphics primitive in the order:
/// top-left, top-right, bottom-right, bottom-left.
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct BorderRadius([f32; 4]);
impl From<f32> for BorderRadius {
fn from(w: f32) -> Self {
Self([w; 4])
}
}
impl From<[f32; 4]> for BorderRadius {
fn from(radi: [f32; 4]) -> Self {
Self(radi)
}
}
impl From<BorderRadius> for [f32; 4] {
fn from(radi: BorderRadius) -> Self {
radi.0
}
}