Add directional border::Radius helpers
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2 changed files with 64 additions and 22 deletions
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@ -114,6 +114,26 @@ pub fn bottom_left(value: impl Into<Pixels>) -> Radius {
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Radius::default().bottom_left(value)
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}
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/// Creates a new [`Radius`] with the given value as top left and top right.
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pub fn top(value: impl Into<Pixels>) -> Radius {
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Radius::default().top(value)
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}
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/// Creates a new [`Radius`] with the given value as bottom left and bottom right.
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pub fn bottom(value: impl Into<Pixels>) -> Radius {
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Radius::default().bottom(value)
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}
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/// Creates a new [`Radius`] with the given value as top left and bottom left.
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pub fn left(value: impl Into<Pixels>) -> Radius {
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Radius::default().left(value)
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}
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/// Creates a new [`Radius`] with the given value as top right and bottom right.
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pub fn right(value: impl Into<Pixels>) -> Radius {
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Radius::default().right(value)
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}
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impl Radius {
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/// Creates a new [`Radius`] with the same value for each corner.
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pub fn new(value: impl Into<Pixels>) -> Self {
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@ -158,6 +178,50 @@ impl Radius {
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..self
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}
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}
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/// Sets the top left and top right values of the [`Radius`].
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pub fn top(self, value: impl Into<Pixels>) -> Self {
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let value = value.into().0;
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Self {
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top_left: value,
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top_right: value,
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..self
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}
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}
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/// Sets the bottom left and bottom right values of the [`Radius`].
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pub fn bottom(self, value: impl Into<Pixels>) -> Self {
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let value = value.into().0;
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Self {
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bottom_left: value,
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bottom_right: value,
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..self
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}
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}
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/// Sets the top left and bottom left values of the [`Radius`].
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pub fn left(self, value: impl Into<Pixels>) -> Self {
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let value = value.into().0;
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Self {
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top_left: value,
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bottom_left: value,
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..self
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}
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}
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/// Sets the top right and bottom right values of the [`Radius`].
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pub fn right(self, value: impl Into<Pixels>) -> Self {
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let value = value.into().0;
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Self {
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top_right: value,
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bottom_right: value,
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..self
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}
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}
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}
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impl From<f32> for Radius {
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@ -1,22 +0,0 @@
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/// The border radii for the corners of a graphics primitive in the order:
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/// top-left, top-right, bottom-right, bottom-left.
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#[derive(Debug, Clone, Copy, PartialEq, Default)]
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pub struct BorderRadius([f32; 4]);
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impl From<f32> for BorderRadius {
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fn from(w: f32) -> Self {
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Self([w; 4])
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}
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}
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impl From<[f32; 4]> for BorderRadius {
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fn from(radi: [f32; 4]) -> Self {
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Self(radi)
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}
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}
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impl From<BorderRadius> for [f32; 4] {
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fn from(radi: BorderRadius) -> Self {
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radi.0
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}
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}
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