Remove Drawable and rename State to Program

This commit is contained in:
Héctor Ramón Jiménez 2020-04-28 06:24:12 +02:00
parent 7f1e7aea07
commit 2539042b71
11 changed files with 202 additions and 304 deletions

View file

@ -81,6 +81,12 @@ struct State {
}
impl State {
const SUN_RADIUS: f32 = 70.0;
const ORBIT_RADIUS: f32 = 150.0;
const EARTH_RADIUS: f32 = 12.0;
const MOON_RADIUS: f32 = 4.0;
const MOON_DISTANCE: f32 = 28.0;
pub fn new() -> State {
let now = Instant::now();
let (width, height) = window::Settings::default().size;
@ -95,17 +101,6 @@ impl State {
}
}
pub fn space(&self) -> Space<'_> {
Space { stars: &self.stars }
}
pub fn system(&self) -> System {
System {
start: self.start,
now: self.now,
}
}
pub fn update(&mut self, now: Instant) {
self.now = now;
self.system_cache.clear();
@ -136,106 +131,81 @@ impl State {
}
}
impl<Message> canvas::State<Message> for State {
impl<Message> canvas::Program<Message> for State {
fn draw(&self, bounds: Size) -> Vec<canvas::Geometry> {
vec![
self.space_cache.draw(bounds, self.space()),
self.system_cache.draw(bounds, self.system()),
]
}
}
#[derive(Debug)]
struct Space<'a> {
stars: &'a [(Point, f32)],
}
impl canvas::Drawable for Space<'_> {
fn draw(&self, frame: &mut canvas::Frame) {
use canvas::Path;
let space = Path::rectangle(Point::new(0.0, 0.0), frame.size());
let stars = Path::new(|path| {
for (p, size) in self.stars {
path.rectangle(*p, Size::new(*size, *size));
}
});
frame.fill(&space, Color::BLACK);
frame.translate(frame.center() - Point::ORIGIN);
frame.fill(&stars, Color::WHITE);
}
}
#[derive(Debug)]
struct System {
start: Instant,
now: Instant,
}
impl System {
const SUN_RADIUS: f32 = 70.0;
const ORBIT_RADIUS: f32 = 150.0;
const EARTH_RADIUS: f32 = 12.0;
const MOON_RADIUS: f32 = 4.0;
const MOON_DISTANCE: f32 = 28.0;
}
impl canvas::Drawable for System {
fn draw(&self, frame: &mut canvas::Frame) {
use canvas::{Path, Stroke};
use std::f32::consts::PI;
let center = frame.center();
let background = self.space_cache.draw(bounds, |frame| {
let space = Path::rectangle(Point::new(0.0, 0.0), frame.size());
let sun = Path::circle(center, Self::SUN_RADIUS);
let orbit = Path::circle(center, Self::ORBIT_RADIUS);
frame.fill(&sun, Color::from_rgb8(0xF9, 0xD7, 0x1C));
frame.stroke(
&orbit,
Stroke {
width: 1.0,
color: Color::from_rgba8(0, 153, 255, 0.1),
..Stroke::default()
},
);
let elapsed = self.now - self.start;
let rotation = (2.0 * PI / 60.0) * elapsed.as_secs() as f32
+ (2.0 * PI / 60_000.0) * elapsed.subsec_millis() as f32;
frame.with_save(|frame| {
frame.translate(Vector::new(center.x, center.y));
frame.rotate(rotation);
frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
let shadow = Path::rectangle(
Point::new(0.0, -Self::EARTH_RADIUS),
Size::new(Self::EARTH_RADIUS * 4.0, Self::EARTH_RADIUS * 2.0),
);
frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6));
frame.with_save(|frame| {
frame.rotate(rotation * 10.0);
frame.translate(Vector::new(0.0, Self::MOON_DISTANCE));
let moon = Path::circle(Point::ORIGIN, Self::MOON_RADIUS);
frame.fill(&moon, Color::WHITE);
let stars = Path::new(|path| {
for (p, size) in &self.stars {
path.rectangle(*p, Size::new(*size, *size));
}
});
frame.fill(
&shadow,
Color {
a: 0.7,
..Color::BLACK
frame.fill(&space, Color::BLACK);
frame.translate(frame.center() - Point::ORIGIN);
frame.fill(&stars, Color::WHITE);
});
let system = self.system_cache.draw(bounds, |frame| {
let center = frame.center();
let sun = Path::circle(center, Self::SUN_RADIUS);
let orbit = Path::circle(center, Self::ORBIT_RADIUS);
frame.fill(&sun, Color::from_rgb8(0xF9, 0xD7, 0x1C));
frame.stroke(
&orbit,
Stroke {
width: 1.0,
color: Color::from_rgba8(0, 153, 255, 0.1),
..Stroke::default()
},
);
let elapsed = self.now - self.start;
let rotation = (2.0 * PI / 60.0) * elapsed.as_secs() as f32
+ (2.0 * PI / 60_000.0) * elapsed.subsec_millis() as f32;
frame.with_save(|frame| {
frame.translate(Vector::new(center.x, center.y));
frame.rotate(rotation);
frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
let shadow = Path::rectangle(
Point::new(0.0, -Self::EARTH_RADIUS),
Size::new(
Self::EARTH_RADIUS * 4.0,
Self::EARTH_RADIUS * 2.0,
),
);
frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6));
frame.with_save(|frame| {
frame.rotate(rotation * 10.0);
frame.translate(Vector::new(0.0, Self::MOON_DISTANCE));
let moon = Path::circle(Point::ORIGIN, Self::MOON_RADIUS);
frame.fill(&moon, Color::WHITE);
});
frame.fill(
&shadow,
Color {
a: 0.7,
..Color::BLACK
},
);
});
});
vec![background, system]
}
}