Remove Drawable and rename State to Program
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7f1e7aea07
commit
2539042b71
11 changed files with 202 additions and 304 deletions
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@ -81,6 +81,12 @@ struct State {
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}
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impl State {
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const SUN_RADIUS: f32 = 70.0;
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const ORBIT_RADIUS: f32 = 150.0;
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const EARTH_RADIUS: f32 = 12.0;
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const MOON_RADIUS: f32 = 4.0;
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const MOON_DISTANCE: f32 = 28.0;
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pub fn new() -> State {
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let now = Instant::now();
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let (width, height) = window::Settings::default().size;
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@ -95,17 +101,6 @@ impl State {
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}
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}
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pub fn space(&self) -> Space<'_> {
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Space { stars: &self.stars }
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}
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pub fn system(&self) -> System {
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System {
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start: self.start,
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now: self.now,
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}
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}
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pub fn update(&mut self, now: Instant) {
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self.now = now;
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self.system_cache.clear();
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@ -136,106 +131,81 @@ impl State {
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}
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}
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impl<Message> canvas::State<Message> for State {
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impl<Message> canvas::Program<Message> for State {
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fn draw(&self, bounds: Size) -> Vec<canvas::Geometry> {
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vec![
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self.space_cache.draw(bounds, self.space()),
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self.system_cache.draw(bounds, self.system()),
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]
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}
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}
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#[derive(Debug)]
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struct Space<'a> {
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stars: &'a [(Point, f32)],
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}
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impl canvas::Drawable for Space<'_> {
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fn draw(&self, frame: &mut canvas::Frame) {
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use canvas::Path;
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let space = Path::rectangle(Point::new(0.0, 0.0), frame.size());
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let stars = Path::new(|path| {
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for (p, size) in self.stars {
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path.rectangle(*p, Size::new(*size, *size));
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}
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});
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frame.fill(&space, Color::BLACK);
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frame.translate(frame.center() - Point::ORIGIN);
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frame.fill(&stars, Color::WHITE);
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}
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}
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#[derive(Debug)]
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struct System {
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start: Instant,
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now: Instant,
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}
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impl System {
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const SUN_RADIUS: f32 = 70.0;
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const ORBIT_RADIUS: f32 = 150.0;
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const EARTH_RADIUS: f32 = 12.0;
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const MOON_RADIUS: f32 = 4.0;
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const MOON_DISTANCE: f32 = 28.0;
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}
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impl canvas::Drawable for System {
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fn draw(&self, frame: &mut canvas::Frame) {
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use canvas::{Path, Stroke};
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use std::f32::consts::PI;
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let center = frame.center();
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let background = self.space_cache.draw(bounds, |frame| {
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let space = Path::rectangle(Point::new(0.0, 0.0), frame.size());
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let sun = Path::circle(center, Self::SUN_RADIUS);
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let orbit = Path::circle(center, Self::ORBIT_RADIUS);
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frame.fill(&sun, Color::from_rgb8(0xF9, 0xD7, 0x1C));
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frame.stroke(
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&orbit,
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Stroke {
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width: 1.0,
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color: Color::from_rgba8(0, 153, 255, 0.1),
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..Stroke::default()
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},
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);
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let elapsed = self.now - self.start;
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let rotation = (2.0 * PI / 60.0) * elapsed.as_secs() as f32
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+ (2.0 * PI / 60_000.0) * elapsed.subsec_millis() as f32;
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frame.with_save(|frame| {
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frame.translate(Vector::new(center.x, center.y));
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frame.rotate(rotation);
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frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
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let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
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let shadow = Path::rectangle(
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Point::new(0.0, -Self::EARTH_RADIUS),
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Size::new(Self::EARTH_RADIUS * 4.0, Self::EARTH_RADIUS * 2.0),
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);
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frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6));
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frame.with_save(|frame| {
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frame.rotate(rotation * 10.0);
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frame.translate(Vector::new(0.0, Self::MOON_DISTANCE));
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let moon = Path::circle(Point::ORIGIN, Self::MOON_RADIUS);
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frame.fill(&moon, Color::WHITE);
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let stars = Path::new(|path| {
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for (p, size) in &self.stars {
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path.rectangle(*p, Size::new(*size, *size));
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}
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});
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frame.fill(
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&shadow,
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Color {
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a: 0.7,
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..Color::BLACK
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frame.fill(&space, Color::BLACK);
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frame.translate(frame.center() - Point::ORIGIN);
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frame.fill(&stars, Color::WHITE);
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});
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let system = self.system_cache.draw(bounds, |frame| {
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let center = frame.center();
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let sun = Path::circle(center, Self::SUN_RADIUS);
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let orbit = Path::circle(center, Self::ORBIT_RADIUS);
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frame.fill(&sun, Color::from_rgb8(0xF9, 0xD7, 0x1C));
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frame.stroke(
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&orbit,
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Stroke {
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width: 1.0,
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color: Color::from_rgba8(0, 153, 255, 0.1),
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..Stroke::default()
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},
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);
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let elapsed = self.now - self.start;
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let rotation = (2.0 * PI / 60.0) * elapsed.as_secs() as f32
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+ (2.0 * PI / 60_000.0) * elapsed.subsec_millis() as f32;
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frame.with_save(|frame| {
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frame.translate(Vector::new(center.x, center.y));
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frame.rotate(rotation);
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frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
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let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
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let shadow = Path::rectangle(
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Point::new(0.0, -Self::EARTH_RADIUS),
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Size::new(
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Self::EARTH_RADIUS * 4.0,
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Self::EARTH_RADIUS * 2.0,
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),
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);
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frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6));
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frame.with_save(|frame| {
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frame.rotate(rotation * 10.0);
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frame.translate(Vector::new(0.0, Self::MOON_DISTANCE));
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let moon = Path::circle(Point::ORIGIN, Self::MOON_RADIUS);
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frame.fill(&moon, Color::WHITE);
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});
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frame.fill(
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&shadow,
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Color {
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a: 0.7,
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..Color::BLACK
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},
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);
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});
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});
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vec![background, system]
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}
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}
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