Remove Drawable and rename State to Program

This commit is contained in:
Héctor Ramón Jiménez 2020-04-28 06:24:12 +02:00
parent 7f1e7aea07
commit 2539042b71
11 changed files with 202 additions and 304 deletions

View file

@ -18,34 +18,27 @@ use std::marker::PhantomData;
pub mod path;
mod cache;
mod drawable;
mod event;
mod fill;
mod frame;
mod geometry;
mod state;
mod program;
mod stroke;
mod text;
pub use cache::Cache;
pub use drawable::Drawable;
pub use event::Event;
pub use fill::Fill;
pub use frame::Frame;
pub use geometry::Geometry;
pub use path::Path;
pub use state::State;
pub use program::Program;
pub use stroke::{LineCap, LineJoin, Stroke};
pub use text::Text;
/// A widget capable of drawing 2D graphics.
///
/// A [`Canvas`] may contain multiple layers. A [`Layer`] is drawn using the
/// painter's algorithm. In other words, layers will be drawn on top of each
/// other in the same order they are pushed into the [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
/// [`Layer`]: layer/trait.Layer.html
///
/// # Examples
/// The repository has a couple of [examples] showcasing how to use a
@ -66,10 +59,10 @@ pub use text::Text;
/// ```no_run
/// # mod iced {
/// # pub use iced_wgpu::canvas;
/// # pub use iced_native::Color;
/// # pub use iced_native::{Color, Size};
/// # }
/// use iced::canvas::{self, Cache, Canvas, Drawable, Fill, Frame, Path};
/// use iced::Color;
/// use iced::canvas::{self, Cache, Canvas, Fill, Frame, Geometry, Path, Program};
/// use iced::{Color, Size};
///
/// // First, we define the data we need for drawing
/// #[derive(Debug)]
@ -77,42 +70,45 @@ pub use text::Text;
/// radius: f32,
/// }
///
/// // Then, we implement the `Drawable` trait
/// impl Drawable for Circle {
/// fn draw(&self, frame: &mut Frame) {
/// // Then, we implement the `Program` trait
/// impl Program<()> for Circle {
/// fn draw(&self, bounds: Size) -> Vec<Geometry>{
/// // We prepare a new `Frame`
/// let mut frame = Frame::new(bounds);
///
/// // We create a `Path` representing a simple circle
/// let circle = Path::circle(frame.center(), self.radius);
///
/// // And fill it with some color
/// frame.fill(&circle, Fill::Color(Color::BLACK));
///
/// // Finally, we produce the geometry
/// vec![frame.into_geometry()]
/// }
/// }
///
/// // We can use a `Cache` to avoid unnecessary re-tessellation
/// let cache = Cache::new();
///
/// // Finally, we simply use our `Cache` to create the `Canvas`!
/// let canvas: Canvas<_, ()> = Canvas::new(cache.with(Circle { radius: 50.0 }));
/// let canvas = Canvas::new(Circle { radius: 50.0 });
/// ```
#[derive(Debug)]
pub struct Canvas<S: State<Message>, Message> {
pub struct Canvas<Message, P: Program<Message>> {
width: Length,
height: Length,
state: S,
program: P,
phantom: PhantomData<Message>,
}
impl<Message, S: State<Message>> Canvas<S, Message> {
impl<Message, P: Program<Message>> Canvas<Message, P> {
const DEFAULT_SIZE: u16 = 100;
/// Creates a new [`Canvas`] with no layers.
/// Creates a new [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
pub fn new(state: S) -> Self {
pub fn new(program: P) -> Self {
Canvas {
width: Length::Units(Self::DEFAULT_SIZE),
height: Length::Units(Self::DEFAULT_SIZE),
state,
program,
phantom: PhantomData,
}
}
@ -134,8 +130,8 @@ impl<Message, S: State<Message>> Canvas<S, Message> {
}
}
impl<Message, S: State<Message>> Widget<Message, Renderer>
for Canvas<S, Message>
impl<Message, P: Program<Message>> Widget<Message, Renderer>
for Canvas<Message, P>
{
fn width(&self) -> Length {
self.width
@ -184,7 +180,7 @@ impl<Message, S: State<Message>> Widget<Message, Renderer>
if let Some(canvas_event) = canvas_event {
if let Some(message) =
self.state.update(canvas_event, bounds.size())
self.program.update(canvas_event, bounds.size())
{
messages.push(message);
}
@ -207,7 +203,7 @@ impl<Message, S: State<Message>> Widget<Message, Renderer>
translation,
content: Box::new(Primitive::Group {
primitives: self
.state
.program
.draw(size)
.into_iter()
.map(Geometry::into_primitive)
@ -227,12 +223,12 @@ impl<Message, S: State<Message>> Widget<Message, Renderer>
}
}
impl<'a, Message, S: State<Message> + 'a> From<Canvas<S, Message>>
impl<'a, Message, P: Program<Message> + 'a> From<Canvas<Message, P>>
for Element<'a, Message, Renderer>
where
Message: 'static,
{
fn from(canvas: Canvas<S, Message>) -> Element<'a, Message, Renderer> {
fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer> {
Element::new(canvas)
}
}