Introduce Border struct analogous to Shadow

This commit is contained in:
Héctor Ramón Jiménez 2024-01-20 13:29:25 +01:00
parent 4d502012b3
commit 25f182f933
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GPG key ID: 7CC46565708259A7
44 changed files with 382 additions and 424 deletions

54
core/src/border.rs Normal file
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@ -0,0 +1,54 @@
//! Draw lines around containers.
use crate::Color;
/// A border.
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Border {
/// The color of the border.
pub color: Color,
/// The width of the border.
pub width: f32,
/// The radius of the border.
pub radius: Radius,
}
impl Border {
/// Creates a new default [`Border`] with the given [`Radius`].
pub fn with_radius(radius: impl Into<Radius>) -> Self {
Self {
radius: radius.into(),
..Self::default()
}
}
}
/// The border radii for the corners of a graphics primitive in the order:
/// top-left, top-right, bottom-right, bottom-left.
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Radius([f32; 4]);
impl From<f32> for Radius {
fn from(w: f32) -> Self {
Self([w; 4])
}
}
impl From<u8> for Radius {
fn from(w: u8) -> Self {
Self([f32::from(w); 4])
}
}
impl From<[f32; 4]> for Radius {
fn from(radi: [f32; 4]) -> Self {
Self(radi)
}
}
impl From<Radius> for [f32; 4] {
fn from(radi: Radius) -> Self {
radi.0
}
}

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@ -6,7 +6,8 @@ use crate::renderer;
use crate::widget;
use crate::widget::tree::{self, Tree};
use crate::{
Clipboard, Color, Layout, Length, Rectangle, Shell, Size, Vector, Widget,
Border, Clipboard, Color, Layout, Length, Rectangle, Shell, Size, Vector,
Widget,
};
use std::any::Any;
@ -537,8 +538,11 @@ where
renderer.fill_quad(
renderer::Quad {
bounds: layout.bounds(),
border_color: color,
border_width: 1.0,
border: Border {
color,
width: 1.0,
..Border::default()
},
..renderer::Quad::default()
},
Color::TRANSPARENT,

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@ -17,6 +17,7 @@
rustdoc::broken_intra_doc_links
)]
pub mod alignment;
pub mod border;
pub mod clipboard;
pub mod event;
pub mod font;
@ -27,7 +28,6 @@ pub mod layout;
pub mod mouse;
pub mod overlay;
pub mod renderer;
pub mod shadow;
pub mod svg;
pub mod text;
pub mod time;
@ -37,7 +37,6 @@ pub mod window;
mod angle;
mod background;
mod border_radius;
mod color;
mod content_fit;
mod element;
@ -47,6 +46,7 @@ mod padding;
mod pixels;
mod point;
mod rectangle;
mod shadow;
mod shell;
mod size;
mod vector;
@ -54,7 +54,7 @@ mod vector;
pub use alignment::Alignment;
pub use angle::{Degrees, Radians};
pub use background::Background;
pub use border_radius::BorderRadius;
pub use border::Border;
pub use clipboard::Clipboard;
pub use color::Color;
pub use content_fit::ContentFit;

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@ -5,7 +5,7 @@ mod null;
#[cfg(debug_assertions)]
pub use null::Null;
use crate::{Background, BorderRadius, Color, Rectangle, Shadow, Size, Vector};
use crate::{Background, Border, Color, Rectangle, Shadow, Size, Vector};
/// A component that can be used by widgets to draw themselves on a screen.
pub trait Renderer: Sized {
@ -37,27 +37,19 @@ pub struct Quad {
/// The bounds of the [`Quad`].
pub bounds: Rectangle,
/// The border radius of the [`Quad`].
pub border_radius: BorderRadius,
/// The [`Border`] of the [`Quad`].
pub border: Border,
/// The border width of the [`Quad`].
pub border_width: f32,
/// The border color of the [`Quad`].
pub border_color: Color,
/// The shadow of the [`Quad`].
pub shadow: Option<Shadow>,
/// The [`Shadow`] of the [`Quad`].
pub shadow: Shadow,
}
impl Default for Quad {
fn default() -> Self {
Self {
bounds: Rectangle::with_size(Size::ZERO),
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: None,
border: Border::default(),
shadow: Shadow::default(),
}
}
}

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@ -1,15 +1,14 @@
//! Shadow
use crate::{Color, Vector};
/// A shadow
#[derive(Debug, Clone, Copy, PartialEq)]
/// A shadow.
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Shadow {
/// The color of the shadow
/// The color of the shadow.
pub color: Color,
/// The offset of the shadow
/// The offset of the shadow.
pub offset: Vector,
/// The blur radius of the shadow
/// The blur radius of the shadow.
pub blur_radius: f32,
}