Introduce Border struct analogous to Shadow
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44 changed files with 382 additions and 424 deletions
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@ -5,7 +5,7 @@ mod null;
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#[cfg(debug_assertions)]
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pub use null::Null;
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use crate::{Background, BorderRadius, Color, Rectangle, Shadow, Size, Vector};
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use crate::{Background, Border, Color, Rectangle, Shadow, Size, Vector};
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/// A component that can be used by widgets to draw themselves on a screen.
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pub trait Renderer: Sized {
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@ -37,27 +37,19 @@ pub struct Quad {
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/// The bounds of the [`Quad`].
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pub bounds: Rectangle,
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/// The border radius of the [`Quad`].
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pub border_radius: BorderRadius,
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/// The [`Border`] of the [`Quad`].
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pub border: Border,
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/// The border width of the [`Quad`].
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pub border_width: f32,
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/// The border color of the [`Quad`].
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pub border_color: Color,
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/// The shadow of the [`Quad`].
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pub shadow: Option<Shadow>,
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/// The [`Shadow`] of the [`Quad`].
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pub shadow: Shadow,
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}
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impl Default for Quad {
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fn default() -> Self {
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Self {
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bounds: Rectangle::with_size(Size::ZERO),
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border_radius: 0.0.into(),
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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shadow: None,
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border: Border::default(),
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shadow: Shadow::default(),
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}
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}
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}
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