Introduce Border struct analogous to Shadow

This commit is contained in:
Héctor Ramón Jiménez 2024-01-20 13:29:25 +01:00
parent 4d502012b3
commit 25f182f933
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GPG key ID: 7CC46565708259A7
44 changed files with 382 additions and 424 deletions

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@ -78,11 +78,7 @@ impl<T: Damage> Damage for Primitive<T> {
// damage bounds (?)
raw.clip_bounds.expand(1.5)
}
Self::Quad {
bounds,
shadow: Some(shadow),
..
} => {
Self::Quad { bounds, shadow, .. } if shadow.color.a > 0.0 => {
let bounds_with_shadow = Rectangle {
x: bounds.x + shadow.offset.x.min(0.0) - shadow.blur_radius,
y: bounds.y + shadow.offset.y.min(0.0) - shadow.blur_radius,