Introduce Border struct analogous to Shadow
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44 changed files with 382 additions and 424 deletions
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@ -78,11 +78,7 @@ impl<T: Damage> Damage for Primitive<T> {
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// damage bounds (?)
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raw.clip_bounds.expand(1.5)
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}
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Self::Quad {
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bounds,
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shadow: Some(shadow),
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..
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} => {
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Self::Quad { bounds, shadow, .. } if shadow.color.a > 0.0 => {
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let bounds_with_shadow = Rectangle {
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x: bounds.x + shadow.offset.x.min(0.0) - shadow.blur_radius,
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y: bounds.y + shadow.offset.y.min(0.0) - shadow.blur_radius,
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