Introduce Border struct analogous to Shadow
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44 changed files with 382 additions and 424 deletions
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@ -124,9 +124,7 @@ impl<B: Backend, T> iced_core::Renderer for Renderer<B, T> {
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self.primitives.push(Primitive::Quad {
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bounds: quad.bounds,
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background: background.into(),
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border_radius: quad.border_radius.into(),
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border_width: quad.border_width,
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border_color: quad.border_color,
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border: quad.border,
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shadow: quad.shadow,
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});
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}
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