Introduce Border struct analogous to Shadow

This commit is contained in:
Héctor Ramón Jiménez 2024-01-20 13:29:25 +01:00
parent 4d502012b3
commit 25f182f933
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GPG key ID: 7CC46565708259A7
44 changed files with 382 additions and 424 deletions

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@ -1,5 +1,5 @@
//! Change the apperance of a button.
use iced_core::{Background, BorderRadius, Color, Vector};
use iced_core::{Background, Border, Color, Vector};
/// The appearance of a button.
#[derive(Debug, Clone, Copy)]
@ -8,12 +8,8 @@ pub struct Appearance {
pub shadow_offset: Vector,
/// The [`Background`] of the button.
pub background: Option<Background>,
/// The border radius of the button.
pub border_radius: BorderRadius,
/// The border width of the button.
pub border_width: f32,
/// The border [`Color`] of the button.
pub border_color: Color,
/// The [`Border`] of the butoon.
pub border: Border,
/// The text [`Color`] of the button.
pub text_color: Color,
}
@ -23,9 +19,7 @@ impl std::default::Default for Appearance {
Self {
shadow_offset: Vector::default(),
background: None,
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
border: Border::default(),
text_color: Color::BLACK,
}
}