Introduce Border struct analogous to Shadow
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4d502012b3
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44 changed files with 382 additions and 424 deletions
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@ -1,5 +1,5 @@
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//! Change the apperance of a button.
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use iced_core::{Background, BorderRadius, Color, Vector};
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use iced_core::{Background, Border, Color, Vector};
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/// The appearance of a button.
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#[derive(Debug, Clone, Copy)]
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@ -8,12 +8,8 @@ pub struct Appearance {
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pub shadow_offset: Vector,
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/// The [`Background`] of the button.
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pub background: Option<Background>,
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/// The border radius of the button.
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pub border_radius: BorderRadius,
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/// The border width of the button.
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pub border_width: f32,
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/// The border [`Color`] of the button.
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pub border_color: Color,
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/// The [`Border`] of the butoon.
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pub border: Border,
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/// The text [`Color`] of the button.
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pub text_color: Color,
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}
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@ -23,9 +19,7 @@ impl std::default::Default for Appearance {
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Self {
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shadow_offset: Vector::default(),
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background: None,
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border_radius: 0.0.into(),
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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border: Border::default(),
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text_color: Color::BLACK,
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}
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}
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