Introduce Border struct analogous to Shadow
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4d502012b3
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44 changed files with 382 additions and 424 deletions
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@ -12,9 +12,7 @@ pub use text::Text;
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use crate::core;
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use crate::core::alignment;
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use crate::core::{
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Color, Font, Pixels, Point, Rectangle, Shadow, Size, Vector,
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};
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use crate::core::{Color, Font, Pixels, Point, Rectangle, Size, Vector};
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use crate::graphics;
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use crate::graphics::color;
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use crate::graphics::Viewport;
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@ -197,28 +195,20 @@ impl<'a> Layer<'a> {
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Primitive::Quad {
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bounds,
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background,
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border_radius,
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border_width,
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border_color,
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border,
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shadow,
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} => {
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let layer = &mut layers[current_layer];
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let shadow = shadow.unwrap_or_else(|| Shadow {
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color: Color::TRANSPARENT,
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offset: Vector::ZERO,
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blur_radius: 0.0,
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});
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let quad = Quad {
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position: [
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bounds.x + translation.x,
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bounds.y + translation.y,
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],
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size: [bounds.width, bounds.height],
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border_color: color::pack(*border_color),
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border_radius: *border_radius,
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border_width: *border_width,
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border_color: color::pack(border.color),
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border_radius: border.radius.into(),
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border_width: border.width,
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shadow_color: shadow.color.into_linear(),
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shadow_offset: shadow.offset.into(),
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shadow_blur_radius: shadow.blur_radius,
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