Update winit to 0.30
This commit is contained in:
parent
db07b9ba9e
commit
2645524f88
12 changed files with 901 additions and 643 deletions
2
.github/workflows/check.yml
vendored
2
.github/workflows/check.yml
vendored
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@ -17,8 +17,6 @@ jobs:
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run: cargo build --package tour --target wasm32-unknown-unknown
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- name: Check compilation of `todos` example
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run: cargo build --package todos --target wasm32-unknown-unknown
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- name: Check compilation of `integration` example
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run: cargo build --package integration --target wasm32-unknown-unknown
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widget:
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runs-on: ubuntu-latest
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@ -172,11 +172,11 @@ unicode-segmentation = "1.0"
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wasm-bindgen-futures = "0.4"
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wasm-timer = "0.2"
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web-sys = "=0.3.67"
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web-time = "0.2"
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web-time = "1.1"
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wgpu = "0.19"
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winapi = "0.3"
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window_clipboard = "0.4.1"
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winit = { git = "https://github.com/iced-rs/winit.git", rev = "592bd152f6d5786fae7d918532d7db752c0d164f" }
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winit = { git = "https://github.com/iced-rs/winit.git", rev = "8affa522bc6dcc497d332a28c03491d22a22f5a7" }
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[workspace.lints.rust]
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rust_2018_idioms = "forbid"
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@ -10,25 +10,8 @@ The __[`main`]__ file contains all the code of the example.
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You can run it with `cargo run`:
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```
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cargo run --package integration_wgpu
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cargo run --package integration
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```
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### How to run this example with WebGL backend
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NOTE: Currently, WebGL backend is still experimental, so expect bugs.
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```sh
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# 0. Install prerequisites
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cargo install wasm-bindgen-cli https
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# 1. cd to the current folder
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# 2. Compile wasm module
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cargo build -p integration_wgpu --target wasm32-unknown-unknown
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# 3. Invoke wasm-bindgen
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wasm-bindgen ../../target/wasm32-unknown-unknown/debug/integration_wgpu.wasm --out-dir . --target web --no-typescript
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# 4. run http server
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http
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# 5. Open 127.0.0.1:8000 in browser
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```
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[`main`]: src/main.rs
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[`wgpu`]: https://github.com/gfx-rs/wgpu
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@ -1,21 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-type" content="text/html; charset=utf-8"/>
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<title>Iced - wgpu + WebGL integration</title>
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</head>
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<body>
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<h1>integration_wgpu</h1>
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<canvas id="iced_canvas"></canvas>
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<script type="module">
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import init from "./integration.js";
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init('./integration_bg.wasm');
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</script>
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<style>
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body {
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width: 100%;
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text-align: center;
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}
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</style>
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</body>
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</html>
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@ -18,305 +18,342 @@ use iced_winit::winit;
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use iced_winit::Clipboard;
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use winit::{
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event::{Event, WindowEvent},
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event::WindowEvent,
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event_loop::{ControlFlow, EventLoop},
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keyboard::ModifiersState,
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};
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use std::sync::Arc;
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#[cfg(target_arch = "wasm32")]
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use wasm_bindgen::JsCast;
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#[cfg(target_arch = "wasm32")]
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use web_sys::HtmlCanvasElement;
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#[cfg(target_arch = "wasm32")]
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use winit::platform::web::WindowBuilderExtWebSys;
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pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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#[cfg(target_arch = "wasm32")]
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let canvas_element = {
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console_log::init().expect("Initialize logger");
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std::panic::set_hook(Box::new(console_error_panic_hook::hook));
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web_sys::window()
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.and_then(|win| win.document())
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.and_then(|doc| doc.get_element_by_id("iced_canvas"))
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.and_then(|element| element.dyn_into::<HtmlCanvasElement>().ok())
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.expect("Get canvas element")
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};
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#[cfg(not(target_arch = "wasm32"))]
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pub fn main() -> Result<(), winit::error::EventLoopError> {
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tracing_subscriber::fmt::init();
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// Initialize winit
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let event_loop = EventLoop::new()?;
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#[cfg(target_arch = "wasm32")]
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let window = winit::window::WindowBuilder::new()
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.with_canvas(Some(canvas_element))
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.build(&event_loop)?;
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#[allow(clippy::large_enum_variant)]
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enum Runner {
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Loading,
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Ready {
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window: Arc<winit::window::Window>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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surface: wgpu::Surface<'static>,
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format: wgpu::TextureFormat,
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engine: Engine,
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renderer: Renderer,
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scene: Scene,
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state: program::State<Controls>,
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cursor_position: Option<winit::dpi::PhysicalPosition<f64>>,
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clipboard: Clipboard,
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viewport: Viewport,
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modifiers: ModifiersState,
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resized: bool,
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debug: Debug,
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},
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}
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#[cfg(not(target_arch = "wasm32"))]
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let window = winit::window::Window::new(&event_loop)?;
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impl winit::application::ApplicationHandler for Runner {
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fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
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if let Self::Loading = self {
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let window = Arc::new(
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event_loop
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.create_window(
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winit::window::WindowAttributes::default(),
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)
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.expect("Create window"),
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);
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let window = Arc::new(window);
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let physical_size = window.inner_size();
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let viewport = Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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window.scale_factor(),
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);
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let clipboard = Clipboard::connect(&window);
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let physical_size = window.inner_size();
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let mut viewport = Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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window.scale_factor(),
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);
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let mut cursor_position = None;
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let mut modifiers = ModifiersState::default();
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let mut clipboard = Clipboard::connect(&window);
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let backend =
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wgpu::util::backend_bits_from_env().unwrap_or_default();
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// Initialize wgpu
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#[cfg(target_arch = "wasm32")]
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let default_backend = wgpu::Backends::GL;
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#[cfg(not(target_arch = "wasm32"))]
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let default_backend = wgpu::Backends::PRIMARY;
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: backend,
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..Default::default()
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});
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let surface = instance
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.create_surface(window.clone())
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.expect("Create window surface");
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let backend =
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wgpu::util::backend_bits_from_env().unwrap_or(default_backend);
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let (format, adapter, device, queue) =
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futures::futures::executor::block_on(async {
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let adapter =
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wgpu::util::initialize_adapter_from_env_or_default(
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&instance,
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Some(&surface),
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)
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.await
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.expect("Create adapter");
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: backend,
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..Default::default()
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});
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let surface = instance.create_surface(window.clone())?;
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let adapter_features = adapter.features();
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let (format, adapter, device, queue) =
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futures::futures::executor::block_on(async {
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let adapter = wgpu::util::initialize_adapter_from_env_or_default(
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&instance,
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Some(&surface),
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)
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.await
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.expect("Create adapter");
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let capabilities = surface.get_capabilities(&adapter);
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let adapter_features = adapter.features();
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: adapter_features
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& wgpu::Features::default(),
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required_limits: wgpu::Limits::default(),
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},
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None,
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)
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.await
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.expect("Request device");
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#[cfg(target_arch = "wasm32")]
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let needed_limits = wgpu::Limits::downlevel_webgl2_defaults()
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.using_resolution(adapter.limits());
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(
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capabilities
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.formats
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.iter()
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.copied()
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.find(wgpu::TextureFormat::is_srgb)
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.or_else(|| {
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capabilities.formats.first().copied()
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})
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.expect("Get preferred format"),
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adapter,
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device,
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queue,
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)
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});
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#[cfg(not(target_arch = "wasm32"))]
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let needed_limits = wgpu::Limits::default();
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let capabilities = surface.get_capabilities(&adapter);
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: adapter_features
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& wgpu::Features::default(),
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required_limits: needed_limits,
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surface.configure(
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&device,
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&wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format,
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width: physical_size.width,
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height: physical_size.height,
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present_mode: wgpu::PresentMode::AutoVsync,
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alpha_mode: wgpu::CompositeAlphaMode::Auto,
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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},
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None,
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)
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.await
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.expect("Request device");
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);
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(
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capabilities
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.formats
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.iter()
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.copied()
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.find(wgpu::TextureFormat::is_srgb)
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.or_else(|| capabilities.formats.first().copied())
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.expect("Get preferred format"),
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adapter,
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// Initialize scene and GUI controls
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let scene = Scene::new(&device, format);
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let controls = Controls::new();
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// Initialize iced
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let mut debug = Debug::new();
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let engine =
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Engine::new(&adapter, &device, &queue, format, None);
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let mut renderer = Renderer::new(
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&device,
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&engine,
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Font::default(),
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Pixels::from(16),
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);
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let state = program::State::new(
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controls,
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viewport.logical_size(),
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&mut renderer,
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&mut debug,
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);
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// You should change this if you want to render continuously
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event_loop.set_control_flow(ControlFlow::Wait);
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*self = Self::Ready {
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window,
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device,
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queue,
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surface,
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format,
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engine,
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renderer,
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scene,
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state,
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cursor_position: None,
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modifiers: ModifiersState::default(),
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clipboard,
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viewport,
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resized: false,
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debug,
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};
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}
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}
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fn window_event(
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&mut self,
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event_loop: &winit::event_loop::ActiveEventLoop,
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_window_id: winit::window::WindowId,
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event: WindowEvent,
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) {
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let Self::Ready {
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window,
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device,
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queue,
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)
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});
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surface,
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format,
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engine,
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renderer,
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scene,
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state,
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viewport,
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cursor_position,
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modifiers,
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clipboard,
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resized,
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debug,
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} = self
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else {
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return;
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};
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surface.configure(
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&device,
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&wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format,
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width: physical_size.width,
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height: physical_size.height,
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present_mode: wgpu::PresentMode::AutoVsync,
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alpha_mode: wgpu::CompositeAlphaMode::Auto,
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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},
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);
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match event {
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WindowEvent::RedrawRequested => {
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if *resized {
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let size = window.inner_size();
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let mut resized = false;
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// Initialize scene and GUI controls
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let scene = Scene::new(&device, format);
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let controls = Controls::new();
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// Initialize iced
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let mut debug = Debug::new();
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let mut engine = Engine::new(&adapter, &device, &queue, format, None);
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let mut renderer =
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Renderer::new(&device, &engine, Font::default(), Pixels::from(16));
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let mut state = program::State::new(
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controls,
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viewport.logical_size(),
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&mut renderer,
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&mut debug,
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);
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// Run event loop
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event_loop.run(move |event, window_target| {
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// You should change this if you want to render continuously
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window_target.set_control_flow(ControlFlow::Wait);
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match event {
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Event::WindowEvent {
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event: WindowEvent::RedrawRequested,
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..
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} => {
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if resized {
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let size = window.inner_size();
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viewport = Viewport::with_physical_size(
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Size::new(size.width, size.height),
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window.scale_factor(),
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);
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surface.configure(
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&device,
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&wgpu::SurfaceConfiguration {
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format,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::AutoVsync,
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alpha_mode: wgpu::CompositeAlphaMode::Auto,
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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},
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);
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resized = false;
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}
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match surface.get_current_texture() {
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Ok(frame) => {
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let mut encoder = device.create_command_encoder(
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&wgpu::CommandEncoderDescriptor { label: None },
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*viewport = Viewport::with_physical_size(
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Size::new(size.width, size.height),
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window.scale_factor(),
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);
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let program = state.program();
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|
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let view = frame.texture.create_view(
|
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&wgpu::TextureViewDescriptor::default(),
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surface.configure(
|
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device,
|
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&wgpu::SurfaceConfiguration {
|
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format: *format,
|
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
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width: size.width,
|
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height: size.height,
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present_mode: wgpu::PresentMode::AutoVsync,
|
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alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
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view_formats: vec![],
|
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desired_maximum_frame_latency: 2,
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},
|
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);
|
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|
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{
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// We clear the frame
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let mut render_pass = Scene::clear(
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&view,
|
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&mut encoder,
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program.background_color(),
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*resized = false;
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}
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|
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match surface.get_current_texture() {
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Ok(frame) => {
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let mut encoder = device.create_command_encoder(
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&wgpu::CommandEncoderDescriptor { label: None },
|
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);
|
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|
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// Draw the scene
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scene.draw(&mut render_pass);
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let program = state.program();
|
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|
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let view = frame.texture.create_view(
|
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&wgpu::TextureViewDescriptor::default(),
|
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);
|
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|
||||
{
|
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// We clear the frame
|
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let mut render_pass = Scene::clear(
|
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&view,
|
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&mut encoder,
|
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program.background_color(),
|
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);
|
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|
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// Draw the scene
|
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scene.draw(&mut render_pass);
|
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}
|
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|
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// And then iced on top
|
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renderer.present(
|
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engine,
|
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device,
|
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queue,
|
||||
&mut encoder,
|
||||
None,
|
||||
frame.texture.format(),
|
||||
&view,
|
||||
viewport,
|
||||
&debug.overlay(),
|
||||
);
|
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|
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// Then we submit the work
|
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engine.submit(queue, encoder);
|
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frame.present();
|
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|
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// Update the mouse cursor
|
||||
window.set_cursor(
|
||||
iced_winit::conversion::mouse_interaction(
|
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state.mouse_interaction(),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
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// And then iced on top
|
||||
renderer.present(
|
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&mut engine,
|
||||
&device,
|
||||
&queue,
|
||||
&mut encoder,
|
||||
None,
|
||||
frame.texture.format(),
|
||||
&view,
|
||||
&viewport,
|
||||
&debug.overlay(),
|
||||
);
|
||||
|
||||
// Then we submit the work
|
||||
queue.submit(Some(encoder.finish()));
|
||||
frame.present();
|
||||
|
||||
// Update the mouse cursor
|
||||
window.set_cursor_icon(
|
||||
iced_winit::conversion::mouse_interaction(
|
||||
state.mouse_interaction(),
|
||||
),
|
||||
);
|
||||
}
|
||||
Err(error) => match error {
|
||||
wgpu::SurfaceError::OutOfMemory => {
|
||||
panic!(
|
||||
"Swapchain error: {error}. \
|
||||
Err(error) => match error {
|
||||
wgpu::SurfaceError::OutOfMemory => {
|
||||
panic!(
|
||||
"Swapchain error: {error}. \
|
||||
Rendering cannot continue."
|
||||
)
|
||||
}
|
||||
_ => {
|
||||
// Try rendering again next frame.
|
||||
window.request_redraw();
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
WindowEvent::CursorMoved { position, .. } => {
|
||||
*cursor_position = Some(position);
|
||||
}
|
||||
WindowEvent::ModifiersChanged(new_modifiers) => {
|
||||
*modifiers = new_modifiers.state();
|
||||
}
|
||||
WindowEvent::Resized(_) => {
|
||||
*resized = true;
|
||||
}
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
// Map window event to iced event
|
||||
if let Some(event) = iced_winit::conversion::window_event(
|
||||
window::Id::MAIN,
|
||||
event,
|
||||
window.scale_factor(),
|
||||
*modifiers,
|
||||
) {
|
||||
state.queue_event(event);
|
||||
}
|
||||
|
||||
// If there are events pending
|
||||
if !state.is_queue_empty() {
|
||||
// We update iced
|
||||
let _ = state.update(
|
||||
viewport.logical_size(),
|
||||
cursor_position
|
||||
.map(|p| {
|
||||
conversion::cursor_position(
|
||||
p,
|
||||
viewport.scale_factor(),
|
||||
)
|
||||
}
|
||||
_ => {
|
||||
// Try rendering again next frame.
|
||||
window.request_redraw();
|
||||
}
|
||||
})
|
||||
.map(mouse::Cursor::Available)
|
||||
.unwrap_or(mouse::Cursor::Unavailable),
|
||||
renderer,
|
||||
&Theme::Dark,
|
||||
&renderer::Style {
|
||||
text_color: Color::WHITE,
|
||||
},
|
||||
}
|
||||
clipboard,
|
||||
debug,
|
||||
);
|
||||
|
||||
// and request a redraw
|
||||
window.request_redraw();
|
||||
}
|
||||
Event::WindowEvent { event, .. } => {
|
||||
match event {
|
||||
WindowEvent::CursorMoved { position, .. } => {
|
||||
cursor_position = Some(position);
|
||||
}
|
||||
WindowEvent::ModifiersChanged(new_modifiers) => {
|
||||
modifiers = new_modifiers.state();
|
||||
}
|
||||
WindowEvent::Resized(_) => {
|
||||
resized = true;
|
||||
}
|
||||
WindowEvent::CloseRequested => {
|
||||
window_target.exit();
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
// Map window event to iced event
|
||||
if let Some(event) = iced_winit::conversion::window_event(
|
||||
window::Id::MAIN,
|
||||
event,
|
||||
window.scale_factor(),
|
||||
modifiers,
|
||||
) {
|
||||
state.queue_event(event);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
// If there are events pending
|
||||
if !state.is_queue_empty() {
|
||||
// We update iced
|
||||
let _ = state.update(
|
||||
viewport.logical_size(),
|
||||
cursor_position
|
||||
.map(|p| {
|
||||
conversion::cursor_position(p, viewport.scale_factor())
|
||||
})
|
||||
.map(mouse::Cursor::Available)
|
||||
.unwrap_or(mouse::Cursor::Unavailable),
|
||||
&mut renderer,
|
||||
&Theme::Dark,
|
||||
&renderer::Style {
|
||||
text_color: Color::WHITE,
|
||||
},
|
||||
&mut clipboard,
|
||||
&mut debug,
|
||||
);
|
||||
|
||||
// and request a redraw
|
||||
window.request_redraw();
|
||||
}
|
||||
})?;
|
||||
|
||||
Ok(())
|
||||
let mut runner = Runner::Loading;
|
||||
event_loop.run_app(&mut runner)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -212,26 +212,11 @@ where
|
|||
..crate::graphics::Settings::default()
|
||||
};
|
||||
|
||||
let run = crate::shell::application::run::<
|
||||
Ok(crate::shell::application::run::<
|
||||
Instance<Self>,
|
||||
Self::Executor,
|
||||
<Self::Renderer as compositor::Default>::Compositor,
|
||||
>(settings.into(), renderer_settings);
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
use crate::futures::FutureExt;
|
||||
use iced_futures::backend::wasm::wasm_bindgen::Executor;
|
||||
|
||||
Executor::new()
|
||||
.expect("Create Wasm executor")
|
||||
.spawn(run.map(|_| ()));
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
Ok(crate::futures::executor::block_on(run)?)
|
||||
>(settings.into(), renderer_settings)?)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -67,8 +67,6 @@ use crate::core::{
|
|||
use crate::graphics::text::{Editor, Paragraph};
|
||||
use crate::graphics::Viewport;
|
||||
|
||||
use std::cell::RefCell;
|
||||
|
||||
/// A [`wgpu`] graphics renderer for [`iced`].
|
||||
///
|
||||
/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
|
||||
|
|
@ -84,7 +82,7 @@ pub struct Renderer {
|
|||
|
||||
// TODO: Centralize all the image feature handling
|
||||
#[cfg(any(feature = "svg", feature = "image"))]
|
||||
image_cache: RefCell<image::Cache>,
|
||||
image_cache: std::cell::RefCell<image::Cache>,
|
||||
}
|
||||
|
||||
impl Renderer {
|
||||
|
|
@ -103,7 +101,9 @@ impl Renderer {
|
|||
text_storage: text::Storage::new(),
|
||||
|
||||
#[cfg(any(feature = "svg", feature = "image"))]
|
||||
image_cache: RefCell::new(_engine.create_image_cache(_device)),
|
||||
image_cache: std::cell::RefCell::new(
|
||||
_engine.create_image_cache(_device),
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -25,6 +25,7 @@ wayland-csd-adwaita = ["winit/wayland-csd-adwaita"]
|
|||
multi-window = ["iced_runtime/multi-window"]
|
||||
|
||||
[dependencies]
|
||||
iced_futures.workspace = true
|
||||
iced_graphics.workspace = true
|
||||
iced_runtime.workspace = true
|
||||
|
||||
|
|
@ -32,6 +33,7 @@ log.workspace = true
|
|||
rustc-hash.workspace = true
|
||||
thiserror.workspace = true
|
||||
tracing.workspace = true
|
||||
wasm-bindgen-futures.workspace = true
|
||||
window_clipboard.workspace = true
|
||||
winit.workspace = true
|
||||
|
||||
|
|
|
|||
|
|
@ -22,7 +22,9 @@ use crate::runtime::{Command, Debug};
|
|||
use crate::{Clipboard, Error, Proxy, Settings};
|
||||
|
||||
use futures::channel::mpsc;
|
||||
use futures::channel::oneshot;
|
||||
|
||||
use std::borrow::Cow;
|
||||
use std::mem::ManuallyDrop;
|
||||
use std::sync::Arc;
|
||||
|
||||
|
|
@ -129,7 +131,7 @@ pub fn default(theme: &Theme) -> Appearance {
|
|||
|
||||
/// Runs an [`Application`] with an executor, compositor, and the provided
|
||||
/// settings.
|
||||
pub async fn run<A, E, C>(
|
||||
pub fn run<A, E, C>(
|
||||
settings: Settings<A::Flags>,
|
||||
graphics_settings: graphics::Settings,
|
||||
) -> Result<(), Error>
|
||||
|
|
@ -141,12 +143,12 @@ where
|
|||
{
|
||||
use futures::task;
|
||||
use futures::Future;
|
||||
use winit::event_loop::EventLoopBuilder;
|
||||
use winit::event_loop::EventLoop;
|
||||
|
||||
let mut debug = Debug::new();
|
||||
debug.startup_started();
|
||||
|
||||
let event_loop = EventLoopBuilder::with_user_event()
|
||||
let event_loop = EventLoop::with_user_event()
|
||||
.build()
|
||||
.expect("Create event loop");
|
||||
|
||||
|
|
@ -165,102 +167,267 @@ where
|
|||
runtime.enter(|| A::new(flags))
|
||||
};
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
let target = settings.window.platform_specific.target.clone();
|
||||
let id = settings.id;
|
||||
let title = application.title();
|
||||
|
||||
let should_be_visible = settings.window.visible;
|
||||
let exit_on_close_request = settings.window.exit_on_close_request;
|
||||
let (boot_sender, boot_receiver) = oneshot::channel();
|
||||
let (event_sender, event_receiver) = mpsc::unbounded();
|
||||
let (control_sender, control_receiver) = mpsc::unbounded();
|
||||
|
||||
let builder = conversion::window_settings(
|
||||
settings.window,
|
||||
&application.title(),
|
||||
event_loop.primary_monitor(),
|
||||
settings.id,
|
||||
)
|
||||
.with_visible(false);
|
||||
|
||||
log::debug!("Window builder: {builder:#?}");
|
||||
|
||||
let window = Arc::new(
|
||||
builder
|
||||
.build(&event_loop)
|
||||
.map_err(Error::WindowCreationFailed)?,
|
||||
);
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
use winit::platform::web::WindowExtWebSys;
|
||||
|
||||
let canvas = window.canvas().expect("Get window canvas");
|
||||
let _ = canvas.set_attribute(
|
||||
"style",
|
||||
"display: block; width: 100%; height: 100%",
|
||||
);
|
||||
|
||||
let window = web_sys::window().unwrap();
|
||||
let document = window.document().unwrap();
|
||||
let body = document.body().unwrap();
|
||||
|
||||
let target = target.and_then(|target| {
|
||||
body.query_selector(&format!("#{target}"))
|
||||
.ok()
|
||||
.unwrap_or(None)
|
||||
});
|
||||
|
||||
match target {
|
||||
Some(node) => {
|
||||
let _ = node
|
||||
.replace_with_with_node_1(&canvas)
|
||||
.expect(&format!("Could not replace #{}", node.id()));
|
||||
}
|
||||
None => {
|
||||
let _ = body
|
||||
.append_child(&canvas)
|
||||
.expect("Append canvas to HTML body");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
let mut compositor = C::new(graphics_settings, window.clone()).await?;
|
||||
let renderer = compositor.create_renderer();
|
||||
|
||||
for font in settings.fonts {
|
||||
compositor.load_font(font);
|
||||
}
|
||||
|
||||
let (mut event_sender, event_receiver) = mpsc::unbounded();
|
||||
let (control_sender, mut control_receiver) = mpsc::unbounded();
|
||||
|
||||
let mut instance = Box::pin(run_instance::<A, E, C>(
|
||||
let instance = Box::pin(run_instance::<A, E, C>(
|
||||
application,
|
||||
compositor,
|
||||
renderer,
|
||||
runtime,
|
||||
proxy,
|
||||
debug,
|
||||
boot_receiver,
|
||||
event_receiver,
|
||||
control_sender,
|
||||
init_command,
|
||||
window,
|
||||
should_be_visible,
|
||||
exit_on_close_request,
|
||||
settings.fonts,
|
||||
));
|
||||
|
||||
let mut context = task::Context::from_waker(task::noop_waker_ref());
|
||||
let context = task::Context::from_waker(task::noop_waker_ref());
|
||||
|
||||
struct Runner<Message: 'static, F, C> {
|
||||
instance: std::pin::Pin<Box<F>>,
|
||||
context: task::Context<'static>,
|
||||
boot: Option<BootConfig<C>>,
|
||||
sender: mpsc::UnboundedSender<winit::event::Event<Message>>,
|
||||
receiver: mpsc::UnboundedReceiver<winit::event_loop::ControlFlow>,
|
||||
error: Option<Error>,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
is_booted: std::rc::Rc<std::cell::RefCell<bool>>,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
queued_events: Vec<winit::event::Event<Message>>,
|
||||
}
|
||||
|
||||
struct BootConfig<C> {
|
||||
sender: oneshot::Sender<Boot<C>>,
|
||||
id: Option<String>,
|
||||
title: String,
|
||||
window_settings: window::Settings,
|
||||
graphics_settings: graphics::Settings,
|
||||
}
|
||||
|
||||
let runner = Runner {
|
||||
instance,
|
||||
context,
|
||||
boot: Some(BootConfig {
|
||||
sender: boot_sender,
|
||||
id,
|
||||
title,
|
||||
window_settings: settings.window,
|
||||
graphics_settings,
|
||||
}),
|
||||
sender: event_sender,
|
||||
receiver: control_receiver,
|
||||
error: None,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
is_booted: std::rc::Rc::new(std::cell::RefCell::new(false)),
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
queued_events: Vec::new(),
|
||||
};
|
||||
|
||||
impl<Message, F, C> winit::application::ApplicationHandler<Message>
|
||||
for Runner<Message, F, C>
|
||||
where
|
||||
F: Future<Output = ()>,
|
||||
C: Compositor + 'static,
|
||||
{
|
||||
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
|
||||
let Some(BootConfig {
|
||||
sender,
|
||||
id,
|
||||
title,
|
||||
window_settings,
|
||||
graphics_settings,
|
||||
}) = self.boot.take()
|
||||
else {
|
||||
return;
|
||||
};
|
||||
|
||||
let should_be_visible = window_settings.visible;
|
||||
let exit_on_close_request = window_settings.exit_on_close_request;
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
let target = window_settings.platform_specific.target.clone();
|
||||
|
||||
let window_attributes = conversion::window_attributes(
|
||||
window_settings,
|
||||
&title,
|
||||
event_loop.primary_monitor(),
|
||||
id,
|
||||
)
|
||||
.with_visible(false);
|
||||
|
||||
log::debug!("Window attributes: {window_attributes:#?}");
|
||||
|
||||
let window = match event_loop.create_window(window_attributes) {
|
||||
Ok(window) => Arc::new(window),
|
||||
Err(error) => {
|
||||
self.error = Some(Error::WindowCreationFailed(error));
|
||||
event_loop.exit();
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
let finish_boot = {
|
||||
let window = window.clone();
|
||||
|
||||
async move {
|
||||
let compositor =
|
||||
C::new(graphics_settings, window.clone()).await?;
|
||||
|
||||
sender
|
||||
.send(Boot {
|
||||
window,
|
||||
compositor,
|
||||
should_be_visible,
|
||||
exit_on_close_request,
|
||||
})
|
||||
.ok()
|
||||
.expect("Send boot event");
|
||||
|
||||
Ok::<_, graphics::Error>(())
|
||||
}
|
||||
};
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
if let Err(error) = futures::executor::block_on(finish_boot) {
|
||||
self.error = Some(Error::GraphicsCreationFailed(error));
|
||||
event_loop.exit();
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
use winit::platform::web::WindowExtWebSys;
|
||||
|
||||
let canvas = window.canvas().expect("Get window canvas");
|
||||
let _ = canvas.set_attribute(
|
||||
"style",
|
||||
"display: block; width: 100%; height: 100%",
|
||||
);
|
||||
|
||||
let window = web_sys::window().unwrap();
|
||||
let document = window.document().unwrap();
|
||||
let body = document.body().unwrap();
|
||||
|
||||
let target = target.and_then(|target| {
|
||||
body.query_selector(&format!("#{target}"))
|
||||
.ok()
|
||||
.unwrap_or(None)
|
||||
});
|
||||
|
||||
match target {
|
||||
Some(node) => {
|
||||
let _ = node.replace_with_with_node_1(&canvas).expect(
|
||||
&format!("Could not replace #{}", node.id()),
|
||||
);
|
||||
}
|
||||
None => {
|
||||
let _ = body
|
||||
.append_child(&canvas)
|
||||
.expect("Append canvas to HTML body");
|
||||
}
|
||||
};
|
||||
|
||||
let is_booted = self.is_booted.clone();
|
||||
|
||||
wasm_bindgen_futures::spawn_local(async move {
|
||||
finish_boot.await.expect("Finish boot!");
|
||||
|
||||
*is_booted.borrow_mut() = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &winit::event_loop::ActiveEventLoop,
|
||||
window_id: winit::window::WindowId,
|
||||
event: winit::event::WindowEvent,
|
||||
) {
|
||||
#[cfg(target_os = "windows")]
|
||||
let is_move_or_resize = matches!(
|
||||
event,
|
||||
winit::event::WindowEvent::Resized(_)
|
||||
| winit::event::WindowEvent::Moved(_)
|
||||
);
|
||||
|
||||
self.process_event(
|
||||
event_loop,
|
||||
winit::event::Event::WindowEvent { window_id, event },
|
||||
);
|
||||
|
||||
// TODO: Remove when unnecessary
|
||||
// On Windows, we emulate an `AboutToWait` event after every `Resized` event
|
||||
// since the event loop does not resume during resize interaction.
|
||||
// More details: https://github.com/rust-windowing/winit/issues/3272
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
if is_move_or_resize {
|
||||
self.process_event(
|
||||
event_loop,
|
||||
winit::event::Event::AboutToWait,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn user_event(
|
||||
&mut self,
|
||||
event_loop: &winit::event_loop::ActiveEventLoop,
|
||||
message: Message,
|
||||
) {
|
||||
self.process_event(
|
||||
event_loop,
|
||||
winit::event::Event::UserEvent(message),
|
||||
);
|
||||
}
|
||||
|
||||
fn about_to_wait(
|
||||
&mut self,
|
||||
event_loop: &winit::event_loop::ActiveEventLoop,
|
||||
) {
|
||||
self.process_event(event_loop, winit::event::Event::AboutToWait);
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, F, C> Runner<Message, F, C>
|
||||
where
|
||||
F: Future<Output = ()>,
|
||||
{
|
||||
fn process_event(
|
||||
&mut self,
|
||||
event_loop: &winit::event_loop::ActiveEventLoop,
|
||||
event: winit::event::Event<Message>,
|
||||
) {
|
||||
// On Wasm, events may start being processed before the compositor
|
||||
// boots up. We simply queue them and process them once ready.
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
if !*self.is_booted.borrow() {
|
||||
self.queued_events.push(event);
|
||||
return;
|
||||
} else if !self.queued_events.is_empty() {
|
||||
let queued_events = std::mem::take(&mut self.queued_events);
|
||||
|
||||
// This won't infinitely recurse, since we `mem::take`
|
||||
for event in queued_events {
|
||||
self.process_event(event_loop, event);
|
||||
}
|
||||
}
|
||||
|
||||
let process_event =
|
||||
move |event, event_loop: &winit::event_loop::EventLoopWindowTarget<_>| {
|
||||
if event_loop.exiting() {
|
||||
return;
|
||||
}
|
||||
|
||||
event_sender.start_send(event).expect("Send event");
|
||||
self.sender.start_send(event).expect("Send event");
|
||||
|
||||
let poll = instance.as_mut().poll(&mut context);
|
||||
let poll = self.instance.as_mut().poll(&mut self.context);
|
||||
|
||||
match poll {
|
||||
task::Poll::Pending => {
|
||||
if let Ok(Some(flow)) = control_receiver.try_next() {
|
||||
if let Ok(Some(flow)) = self.receiver.try_next() {
|
||||
event_loop.set_control_flow(flow);
|
||||
}
|
||||
}
|
||||
|
|
@ -268,54 +435,45 @@ where
|
|||
event_loop.exit();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
let _ = event_loop.run(process_event);
|
||||
|
||||
// TODO: Remove when unnecessary
|
||||
// On Windows, we emulate an `AboutToWait` event after every `Resized` event
|
||||
// since the event loop does not resume during resize interaction.
|
||||
// More details: https://github.com/rust-windowing/winit/issues/3272
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
let mut process_event = process_event;
|
||||
|
||||
let _ = event_loop.run(move |event, event_loop| {
|
||||
if matches!(
|
||||
event,
|
||||
winit::event::Event::WindowEvent {
|
||||
event: winit::event::WindowEvent::Resized(_)
|
||||
| winit::event::WindowEvent::Moved(_),
|
||||
..
|
||||
}
|
||||
) {
|
||||
process_event(event, event_loop);
|
||||
process_event(winit::event::Event::AboutToWait, event_loop);
|
||||
} else {
|
||||
process_event(event, event_loop);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
let mut runner = runner;
|
||||
let _ = event_loop.run_app(&mut runner);
|
||||
|
||||
runner.error.map(Err).unwrap_or(Ok(()))
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
use winit::platform::web::EventLoopExtWebSys;
|
||||
let _ = event_loop.spawn_app(runner);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
struct Boot<C> {
|
||||
window: Arc<winit::window::Window>,
|
||||
compositor: C,
|
||||
should_be_visible: bool,
|
||||
exit_on_close_request: bool,
|
||||
}
|
||||
|
||||
async fn run_instance<A, E, C>(
|
||||
mut application: A,
|
||||
mut compositor: C,
|
||||
mut renderer: A::Renderer,
|
||||
mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
|
||||
mut proxy: Proxy<A::Message>,
|
||||
mut debug: Debug,
|
||||
mut boot: oneshot::Receiver<Boot<C>>,
|
||||
mut event_receiver: mpsc::UnboundedReceiver<
|
||||
winit::event::Event<A::Message>,
|
||||
>,
|
||||
mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>,
|
||||
init_command: Command<A::Message>,
|
||||
window: Arc<winit::window::Window>,
|
||||
should_be_visible: bool,
|
||||
exit_on_close_request: bool,
|
||||
fonts: Vec<Cow<'static, [u8]>>,
|
||||
) where
|
||||
A: Application + 'static,
|
||||
E: Executor + 'static,
|
||||
|
|
@ -326,6 +484,19 @@ async fn run_instance<A, E, C>(
|
|||
use winit::event;
|
||||
use winit::event_loop::ControlFlow;
|
||||
|
||||
let Boot {
|
||||
window,
|
||||
mut compositor,
|
||||
should_be_visible,
|
||||
exit_on_close_request,
|
||||
} = boot.try_recv().ok().flatten().expect("Receive boot");
|
||||
|
||||
let mut renderer = compositor.create_renderer();
|
||||
|
||||
for font in fonts {
|
||||
compositor.load_font(font);
|
||||
}
|
||||
|
||||
let mut state = State::new(&application, &window);
|
||||
let mut viewport_version = state.viewport_version();
|
||||
let physical_size = state.physical_size();
|
||||
|
|
@ -480,7 +651,7 @@ async fn run_instance<A, E, C>(
|
|||
debug.draw_finished();
|
||||
|
||||
if new_mouse_interaction != mouse_interaction {
|
||||
window.set_cursor_icon(conversion::mouse_interaction(
|
||||
window.set_cursor(conversion::mouse_interaction(
|
||||
new_mouse_interaction,
|
||||
));
|
||||
|
||||
|
|
|
|||
|
|
@ -8,16 +8,16 @@ use crate::core::touch;
|
|||
use crate::core::window;
|
||||
use crate::core::{Event, Point, Size};
|
||||
|
||||
/// Converts some [`window::Settings`] into a `WindowBuilder` from `winit`.
|
||||
pub fn window_settings(
|
||||
/// Converts some [`window::Settings`] into some `WindowAttributes` from `winit`.
|
||||
pub fn window_attributes(
|
||||
settings: window::Settings,
|
||||
title: &str,
|
||||
primary_monitor: Option<winit::monitor::MonitorHandle>,
|
||||
_id: Option<String>,
|
||||
) -> winit::window::WindowBuilder {
|
||||
let mut window_builder = winit::window::WindowBuilder::new();
|
||||
) -> winit::window::WindowAttributes {
|
||||
let mut attributes = winit::window::WindowAttributes::default();
|
||||
|
||||
window_builder = window_builder
|
||||
attributes = attributes
|
||||
.with_title(title)
|
||||
.with_inner_size(winit::dpi::LogicalSize {
|
||||
width: settings.size.width,
|
||||
|
|
@ -39,23 +39,21 @@ pub fn window_settings(
|
|||
if let Some(position) =
|
||||
position(primary_monitor.as_ref(), settings.size, settings.position)
|
||||
{
|
||||
window_builder = window_builder.with_position(position);
|
||||
attributes = attributes.with_position(position);
|
||||
}
|
||||
|
||||
if let Some(min_size) = settings.min_size {
|
||||
window_builder =
|
||||
window_builder.with_min_inner_size(winit::dpi::LogicalSize {
|
||||
width: min_size.width,
|
||||
height: min_size.height,
|
||||
});
|
||||
attributes = attributes.with_min_inner_size(winit::dpi::LogicalSize {
|
||||
width: min_size.width,
|
||||
height: min_size.height,
|
||||
});
|
||||
}
|
||||
|
||||
if let Some(max_size) = settings.max_size {
|
||||
window_builder =
|
||||
window_builder.with_max_inner_size(winit::dpi::LogicalSize {
|
||||
width: max_size.width,
|
||||
height: max_size.height,
|
||||
});
|
||||
attributes = attributes.with_max_inner_size(winit::dpi::LogicalSize {
|
||||
width: max_size.width,
|
||||
height: max_size.height,
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(any(
|
||||
|
|
@ -65,35 +63,33 @@ pub fn window_settings(
|
|||
target_os = "openbsd"
|
||||
))]
|
||||
{
|
||||
// `with_name` is available on both `WindowBuilderExtWayland` and `WindowBuilderExtX11` and they do
|
||||
// exactly the same thing. We arbitrarily choose `WindowBuilderExtWayland` here.
|
||||
use ::winit::platform::wayland::WindowBuilderExtWayland;
|
||||
use ::winit::platform::wayland::WindowAttributesExtWayland;
|
||||
|
||||
if let Some(id) = _id {
|
||||
window_builder = window_builder.with_name(id.clone(), id);
|
||||
attributes = attributes.with_name(id.clone(), id);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
use winit::platform::windows::WindowBuilderExtWindows;
|
||||
use winit::platform::windows::WindowAttributesExtWindows;
|
||||
#[allow(unsafe_code)]
|
||||
unsafe {
|
||||
window_builder = window_builder
|
||||
attributes = attributes
|
||||
.with_parent_window(settings.platform_specific.parent);
|
||||
}
|
||||
window_builder = window_builder
|
||||
attributes = attributes
|
||||
.with_drag_and_drop(settings.platform_specific.drag_and_drop);
|
||||
|
||||
window_builder = window_builder
|
||||
attributes = attributes
|
||||
.with_skip_taskbar(settings.platform_specific.skip_taskbar);
|
||||
}
|
||||
|
||||
#[cfg(target_os = "macos")]
|
||||
{
|
||||
use winit::platform::macos::WindowBuilderExtMacOS;
|
||||
use winit::platform::macos::WindowAttributesExtMacOS;
|
||||
|
||||
window_builder = window_builder
|
||||
attributes = attributes
|
||||
.with_title_hidden(settings.platform_specific.title_hidden)
|
||||
.with_titlebar_transparent(
|
||||
settings.platform_specific.titlebar_transparent,
|
||||
|
|
@ -107,25 +103,25 @@ pub fn window_settings(
|
|||
{
|
||||
#[cfg(feature = "x11")]
|
||||
{
|
||||
use winit::platform::x11::WindowBuilderExtX11;
|
||||
use winit::platform::x11::WindowAttributesExtX11;
|
||||
|
||||
window_builder = window_builder.with_name(
|
||||
attributes = attributes.with_name(
|
||||
&settings.platform_specific.application_id,
|
||||
&settings.platform_specific.application_id,
|
||||
);
|
||||
}
|
||||
#[cfg(feature = "wayland")]
|
||||
{
|
||||
use winit::platform::wayland::WindowBuilderExtWayland;
|
||||
use winit::platform::wayland::WindowAttributesExtWayland;
|
||||
|
||||
window_builder = window_builder.with_name(
|
||||
attributes = attributes.with_name(
|
||||
&settings.platform_specific.application_id,
|
||||
&settings.platform_specific.application_id,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
window_builder
|
||||
attributes
|
||||
}
|
||||
|
||||
/// Converts a winit window event into an iced event.
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@ use crate::core::widget::operation;
|
|||
use crate::core::window;
|
||||
use crate::core::{Point, Size};
|
||||
use crate::futures::futures::channel::mpsc;
|
||||
use crate::futures::futures::channel::oneshot;
|
||||
use crate::futures::futures::executor;
|
||||
use crate::futures::futures::task;
|
||||
use crate::futures::futures::{Future, StreamExt};
|
||||
|
|
@ -114,12 +115,12 @@ where
|
|||
C: Compositor<Renderer = A::Renderer> + 'static,
|
||||
A::Theme: DefaultStyle,
|
||||
{
|
||||
use winit::event_loop::EventLoopBuilder;
|
||||
use winit::event_loop::EventLoop;
|
||||
|
||||
let mut debug = Debug::new();
|
||||
debug.startup_started();
|
||||
|
||||
let event_loop = EventLoopBuilder::with_user_event()
|
||||
let event_loop = EventLoop::with_user_event()
|
||||
.build()
|
||||
.expect("Create event loop");
|
||||
|
||||
|
|
@ -138,187 +139,277 @@ where
|
|||
runtime.enter(|| A::new(flags))
|
||||
};
|
||||
|
||||
let should_main_be_visible = settings.window.visible;
|
||||
let exit_on_close_request = settings.window.exit_on_close_request;
|
||||
let id = settings.id;
|
||||
let title = application.title(window::Id::MAIN);
|
||||
|
||||
let builder = conversion::window_settings(
|
||||
settings.window,
|
||||
&application.title(window::Id::MAIN),
|
||||
event_loop.primary_monitor(),
|
||||
settings.id,
|
||||
)
|
||||
.with_visible(false);
|
||||
let (boot_sender, boot_receiver) = oneshot::channel();
|
||||
let (event_sender, event_receiver) = mpsc::unbounded();
|
||||
let (control_sender, control_receiver) = mpsc::unbounded();
|
||||
|
||||
log::info!("Window builder: {:#?}", builder);
|
||||
|
||||
let main_window = Arc::new(
|
||||
builder
|
||||
.build(&event_loop)
|
||||
.map_err(Error::WindowCreationFailed)?,
|
||||
);
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
use winit::platform::web::WindowExtWebSys;
|
||||
|
||||
let canvas = main_window.canvas();
|
||||
|
||||
let window = web_sys::window().unwrap();
|
||||
let document = window.document().unwrap();
|
||||
let body = document.body().unwrap();
|
||||
|
||||
let target = target.and_then(|target| {
|
||||
body.query_selector(&format!("#{}", target))
|
||||
.ok()
|
||||
.unwrap_or(None)
|
||||
});
|
||||
|
||||
match target {
|
||||
Some(node) => {
|
||||
let _ = node
|
||||
.replace_with_with_node_1(&canvas)
|
||||
.expect(&format!("Could not replace #{}", node.id()));
|
||||
}
|
||||
None => {
|
||||
let _ = body
|
||||
.append_child(&canvas)
|
||||
.expect("Append canvas to HTML body");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
let mut compositor =
|
||||
executor::block_on(C::new(graphics_settings, main_window.clone()))?;
|
||||
|
||||
let mut window_manager = WindowManager::new();
|
||||
let _ = window_manager.insert(
|
||||
window::Id::MAIN,
|
||||
main_window,
|
||||
&application,
|
||||
&mut compositor,
|
||||
exit_on_close_request,
|
||||
);
|
||||
|
||||
let (mut event_sender, event_receiver) = mpsc::unbounded();
|
||||
let (control_sender, mut control_receiver) = mpsc::unbounded();
|
||||
|
||||
let mut instance = Box::pin(run_instance::<A, E, C>(
|
||||
let instance = Box::pin(run_instance::<A, E, C>(
|
||||
application,
|
||||
compositor,
|
||||
runtime,
|
||||
proxy,
|
||||
debug,
|
||||
boot_receiver,
|
||||
event_receiver,
|
||||
control_sender,
|
||||
init_command,
|
||||
window_manager,
|
||||
should_main_be_visible,
|
||||
));
|
||||
|
||||
let mut context = task::Context::from_waker(task::noop_waker_ref());
|
||||
let context = task::Context::from_waker(task::noop_waker_ref());
|
||||
|
||||
let process_event = move |event, event_loop: &winit::event_loop::EventLoopWindowTarget<_>| {
|
||||
if event_loop.exiting() {
|
||||
return;
|
||||
}
|
||||
|
||||
event_sender
|
||||
.start_send(Event::EventLoopAwakened(event))
|
||||
.expect("Send event");
|
||||
|
||||
loop {
|
||||
let poll = instance.as_mut().poll(&mut context);
|
||||
|
||||
match poll {
|
||||
task::Poll::Pending => match control_receiver.try_next() {
|
||||
Ok(Some(control)) => match control {
|
||||
Control::ChangeFlow(flow) => {
|
||||
use winit::event_loop::ControlFlow;
|
||||
|
||||
match (event_loop.control_flow(), flow) {
|
||||
(
|
||||
ControlFlow::WaitUntil(current),
|
||||
ControlFlow::WaitUntil(new),
|
||||
) if new < current => {}
|
||||
(
|
||||
ControlFlow::WaitUntil(target),
|
||||
ControlFlow::Wait,
|
||||
) if target > Instant::now() => {}
|
||||
_ => {
|
||||
event_loop.set_control_flow(flow);
|
||||
}
|
||||
}
|
||||
}
|
||||
Control::CreateWindow {
|
||||
id,
|
||||
settings,
|
||||
title,
|
||||
monitor,
|
||||
} => {
|
||||
let exit_on_close_request =
|
||||
settings.exit_on_close_request;
|
||||
|
||||
let window = conversion::window_settings(
|
||||
settings, &title, monitor, None,
|
||||
)
|
||||
.build(event_loop)
|
||||
.expect("Failed to build window");
|
||||
|
||||
event_sender
|
||||
.start_send(Event::WindowCreated {
|
||||
id,
|
||||
window,
|
||||
exit_on_close_request,
|
||||
})
|
||||
.expect("Send event");
|
||||
}
|
||||
Control::Exit => {
|
||||
event_loop.exit();
|
||||
}
|
||||
},
|
||||
_ => {
|
||||
break;
|
||||
}
|
||||
},
|
||||
task::Poll::Ready(_) => {
|
||||
event_loop.exit();
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
let _ = event_loop.run(process_event);
|
||||
|
||||
// TODO: Remove when unnecessary
|
||||
// On Windows, we emulate an `AboutToWait` event after every `Resized` event
|
||||
// since the event loop does not resume during resize interaction.
|
||||
// More details: https://github.com/rust-windowing/winit/issues/3272
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
let mut process_event = process_event;
|
||||
|
||||
let _ = event_loop.run(move |event, event_loop| {
|
||||
if matches!(
|
||||
event,
|
||||
winit::event::Event::WindowEvent {
|
||||
event: winit::event::WindowEvent::Resized(_)
|
||||
| winit::event::WindowEvent::Moved(_),
|
||||
..
|
||||
}
|
||||
) {
|
||||
process_event(event, event_loop);
|
||||
process_event(winit::event::Event::AboutToWait, event_loop);
|
||||
} else {
|
||||
process_event(event, event_loop);
|
||||
}
|
||||
});
|
||||
struct Runner<Message: 'static, F, C> {
|
||||
instance: std::pin::Pin<Box<F>>,
|
||||
context: task::Context<'static>,
|
||||
boot: Option<BootConfig<C>>,
|
||||
sender: mpsc::UnboundedSender<Event<Message>>,
|
||||
receiver: mpsc::UnboundedReceiver<Control>,
|
||||
error: Option<Error>,
|
||||
}
|
||||
|
||||
struct BootConfig<C> {
|
||||
sender: oneshot::Sender<Boot<C>>,
|
||||
id: Option<String>,
|
||||
title: String,
|
||||
window_settings: window::Settings,
|
||||
graphics_settings: graphics::Settings,
|
||||
}
|
||||
|
||||
let mut runner = Runner {
|
||||
instance,
|
||||
context,
|
||||
boot: Some(BootConfig {
|
||||
sender: boot_sender,
|
||||
id,
|
||||
title,
|
||||
window_settings: settings.window,
|
||||
graphics_settings,
|
||||
}),
|
||||
sender: event_sender,
|
||||
receiver: control_receiver,
|
||||
error: None,
|
||||
};
|
||||
|
||||
impl<Message, F, C> winit::application::ApplicationHandler<Message>
|
||||
for Runner<Message, F, C>
|
||||
where
|
||||
F: Future<Output = ()>,
|
||||
C: Compositor,
|
||||
{
|
||||
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
|
||||
let Some(BootConfig {
|
||||
sender,
|
||||
id,
|
||||
title,
|
||||
window_settings,
|
||||
graphics_settings,
|
||||
}) = self.boot.take()
|
||||
else {
|
||||
return;
|
||||
};
|
||||
|
||||
let should_be_visible = window_settings.visible;
|
||||
let exit_on_close_request = window_settings.exit_on_close_request;
|
||||
|
||||
let window_attributes = conversion::window_attributes(
|
||||
window_settings,
|
||||
&title,
|
||||
event_loop.primary_monitor(),
|
||||
id,
|
||||
)
|
||||
.with_visible(false);
|
||||
|
||||
log::debug!("Window attributes: {window_attributes:#?}");
|
||||
|
||||
let window = match event_loop.create_window(window_attributes) {
|
||||
Ok(window) => Arc::new(window),
|
||||
Err(error) => {
|
||||
self.error = Some(Error::WindowCreationFailed(error));
|
||||
event_loop.exit();
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
let finish_boot = async move {
|
||||
let compositor =
|
||||
C::new(graphics_settings, window.clone()).await?;
|
||||
|
||||
sender
|
||||
.send(Boot {
|
||||
window,
|
||||
compositor,
|
||||
should_be_visible,
|
||||
exit_on_close_request,
|
||||
})
|
||||
.ok()
|
||||
.expect("Send boot event");
|
||||
|
||||
Ok::<_, graphics::Error>(())
|
||||
};
|
||||
|
||||
if let Err(error) = executor::block_on(finish_boot) {
|
||||
self.error = Some(Error::GraphicsCreationFailed(error));
|
||||
event_loop.exit();
|
||||
}
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &winit::event_loop::ActiveEventLoop,
|
||||
window_id: winit::window::WindowId,
|
||||
event: winit::event::WindowEvent,
|
||||
) {
|
||||
#[cfg(target_os = "windows")]
|
||||
let is_move_or_resize = matches!(
|
||||
event,
|
||||
winit::event::WindowEvent::Resized(_)
|
||||
| winit::event::WindowEvent::Moved(_)
|
||||
);
|
||||
|
||||
self.process_event(
|
||||
event_loop,
|
||||
Event::EventLoopAwakened(winit::event::Event::WindowEvent {
|
||||
window_id,
|
||||
event,
|
||||
}),
|
||||
);
|
||||
|
||||
// TODO: Remove when unnecessary
|
||||
// On Windows, we emulate an `AboutToWait` event after every `Resized` event
|
||||
// since the event loop does not resume during resize interaction.
|
||||
// More details: https://github.com/rust-windowing/winit/issues/3272
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
if is_move_or_resize {
|
||||
self.process_event(
|
||||
event_loop,
|
||||
Event::EventLoopAwakened(
|
||||
winit::event::Event::AboutToWait,
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn user_event(
|
||||
&mut self,
|
||||
event_loop: &winit::event_loop::ActiveEventLoop,
|
||||
message: Message,
|
||||
) {
|
||||
self.process_event(
|
||||
event_loop,
|
||||
Event::EventLoopAwakened(winit::event::Event::UserEvent(
|
||||
message,
|
||||
)),
|
||||
);
|
||||
}
|
||||
|
||||
fn about_to_wait(
|
||||
&mut self,
|
||||
event_loop: &winit::event_loop::ActiveEventLoop,
|
||||
) {
|
||||
self.process_event(
|
||||
event_loop,
|
||||
Event::EventLoopAwakened(winit::event::Event::AboutToWait),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, F, C> Runner<Message, F, C>
|
||||
where
|
||||
F: Future<Output = ()>,
|
||||
C: Compositor,
|
||||
{
|
||||
fn process_event(
|
||||
&mut self,
|
||||
event_loop: &winit::event_loop::ActiveEventLoop,
|
||||
event: Event<Message>,
|
||||
) {
|
||||
if event_loop.exiting() {
|
||||
return;
|
||||
}
|
||||
|
||||
self.sender.start_send(event).expect("Send event");
|
||||
|
||||
loop {
|
||||
let poll = self.instance.as_mut().poll(&mut self.context);
|
||||
|
||||
match poll {
|
||||
task::Poll::Pending => match self.receiver.try_next() {
|
||||
Ok(Some(control)) => match control {
|
||||
Control::ChangeFlow(flow) => {
|
||||
use winit::event_loop::ControlFlow;
|
||||
|
||||
match (event_loop.control_flow(), flow) {
|
||||
(
|
||||
ControlFlow::WaitUntil(current),
|
||||
ControlFlow::WaitUntil(new),
|
||||
) if new < current => {}
|
||||
(
|
||||
ControlFlow::WaitUntil(target),
|
||||
ControlFlow::Wait,
|
||||
) if target > Instant::now() => {}
|
||||
_ => {
|
||||
event_loop.set_control_flow(flow);
|
||||
}
|
||||
}
|
||||
}
|
||||
Control::CreateWindow {
|
||||
id,
|
||||
settings,
|
||||
title,
|
||||
monitor,
|
||||
} => {
|
||||
let exit_on_close_request =
|
||||
settings.exit_on_close_request;
|
||||
|
||||
let window = event_loop
|
||||
.create_window(
|
||||
conversion::window_attributes(
|
||||
settings, &title, monitor, None,
|
||||
),
|
||||
)
|
||||
.expect("Create window");
|
||||
|
||||
self.process_event(
|
||||
event_loop,
|
||||
Event::WindowCreated {
|
||||
id,
|
||||
window,
|
||||
exit_on_close_request,
|
||||
},
|
||||
);
|
||||
}
|
||||
Control::Exit => {
|
||||
event_loop.exit();
|
||||
}
|
||||
},
|
||||
_ => {
|
||||
break;
|
||||
}
|
||||
},
|
||||
task::Poll::Ready(_) => {
|
||||
event_loop.exit();
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let _ = event_loop.run_app(&mut runner);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
struct Boot<C> {
|
||||
window: Arc<winit::window::Window>,
|
||||
compositor: C,
|
||||
should_be_visible: bool,
|
||||
exit_on_close_request: bool,
|
||||
}
|
||||
|
||||
enum Event<Message: 'static> {
|
||||
WindowCreated {
|
||||
id: window::Id,
|
||||
|
|
@ -341,15 +432,13 @@ enum Control {
|
|||
|
||||
async fn run_instance<A, E, C>(
|
||||
mut application: A,
|
||||
mut compositor: C,
|
||||
mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
|
||||
mut proxy: Proxy<A::Message>,
|
||||
mut debug: Debug,
|
||||
mut boot: oneshot::Receiver<Boot<C>>,
|
||||
mut event_receiver: mpsc::UnboundedReceiver<Event<A::Message>>,
|
||||
mut control_sender: mpsc::UnboundedSender<Control>,
|
||||
init_command: Command<A::Message>,
|
||||
mut window_manager: WindowManager<A, C>,
|
||||
should_main_window_be_visible: bool,
|
||||
) where
|
||||
A: Application + 'static,
|
||||
E: Executor + 'static,
|
||||
|
|
@ -359,11 +448,28 @@ async fn run_instance<A, E, C>(
|
|||
use winit::event;
|
||||
use winit::event_loop::ControlFlow;
|
||||
|
||||
let Boot {
|
||||
window: main_window,
|
||||
mut compositor,
|
||||
should_be_visible,
|
||||
exit_on_close_request,
|
||||
} = boot.try_recv().ok().flatten().expect("Receive boot");
|
||||
|
||||
let mut window_manager = WindowManager::new();
|
||||
|
||||
let _ = window_manager.insert(
|
||||
window::Id::MAIN,
|
||||
main_window.clone(),
|
||||
&application,
|
||||
&mut compositor,
|
||||
exit_on_close_request,
|
||||
);
|
||||
|
||||
let main_window = window_manager
|
||||
.get_mut(window::Id::MAIN)
|
||||
.expect("Get main window");
|
||||
|
||||
if should_main_window_be_visible {
|
||||
if should_be_visible {
|
||||
main_window.raw.set_visible(true);
|
||||
}
|
||||
|
||||
|
|
@ -532,7 +638,7 @@ async fn run_instance<A, E, C>(
|
|||
debug.draw_finished();
|
||||
|
||||
if new_mouse_interaction != window.mouse_interaction {
|
||||
window.raw.set_cursor_icon(
|
||||
window.raw.set_cursor(
|
||||
conversion::mouse_interaction(
|
||||
new_mouse_interaction,
|
||||
),
|
||||
|
|
@ -603,7 +709,7 @@ async fn run_instance<A, E, C>(
|
|||
|
||||
if new_mouse_interaction != window.mouse_interaction
|
||||
{
|
||||
window.raw.set_cursor_icon(
|
||||
window.raw.set_cursor(
|
||||
conversion::mouse_interaction(
|
||||
new_mouse_interaction,
|
||||
),
|
||||
|
|
|
|||
|
|
@ -9,8 +9,9 @@ use std::sync::Arc;
|
|||
use winit::monitor::MonitorHandle;
|
||||
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct WindowManager<A: Application, C: Compositor>
|
||||
pub struct WindowManager<A, C>
|
||||
where
|
||||
A: Application,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
A::Theme: DefaultStyle,
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue