Update winit to 0.30
This commit is contained in:
parent
db07b9ba9e
commit
2645524f88
12 changed files with 901 additions and 643 deletions
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@ -22,7 +22,9 @@ use crate::runtime::{Command, Debug};
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use crate::{Clipboard, Error, Proxy, Settings};
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use futures::channel::mpsc;
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use futures::channel::oneshot;
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use std::borrow::Cow;
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use std::mem::ManuallyDrop;
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use std::sync::Arc;
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@ -129,7 +131,7 @@ pub fn default(theme: &Theme) -> Appearance {
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/// Runs an [`Application`] with an executor, compositor, and the provided
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/// settings.
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pub async fn run<A, E, C>(
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pub fn run<A, E, C>(
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settings: Settings<A::Flags>,
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graphics_settings: graphics::Settings,
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) -> Result<(), Error>
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@ -141,12 +143,12 @@ where
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{
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use futures::task;
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use futures::Future;
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use winit::event_loop::EventLoopBuilder;
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use winit::event_loop::EventLoop;
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let mut debug = Debug::new();
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debug.startup_started();
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let event_loop = EventLoopBuilder::with_user_event()
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let event_loop = EventLoop::with_user_event()
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.build()
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.expect("Create event loop");
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@ -165,102 +167,267 @@ where
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runtime.enter(|| A::new(flags))
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};
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#[cfg(target_arch = "wasm32")]
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let target = settings.window.platform_specific.target.clone();
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let id = settings.id;
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let title = application.title();
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let should_be_visible = settings.window.visible;
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let exit_on_close_request = settings.window.exit_on_close_request;
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let (boot_sender, boot_receiver) = oneshot::channel();
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let (event_sender, event_receiver) = mpsc::unbounded();
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let (control_sender, control_receiver) = mpsc::unbounded();
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let builder = conversion::window_settings(
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settings.window,
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&application.title(),
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event_loop.primary_monitor(),
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settings.id,
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)
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.with_visible(false);
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log::debug!("Window builder: {builder:#?}");
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let window = Arc::new(
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builder
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.build(&event_loop)
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.map_err(Error::WindowCreationFailed)?,
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);
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#[cfg(target_arch = "wasm32")]
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{
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use winit::platform::web::WindowExtWebSys;
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let canvas = window.canvas().expect("Get window canvas");
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let _ = canvas.set_attribute(
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"style",
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"display: block; width: 100%; height: 100%",
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);
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let window = web_sys::window().unwrap();
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let document = window.document().unwrap();
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let body = document.body().unwrap();
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let target = target.and_then(|target| {
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body.query_selector(&format!("#{target}"))
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.ok()
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.unwrap_or(None)
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});
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match target {
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Some(node) => {
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let _ = node
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.replace_with_with_node_1(&canvas)
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.expect(&format!("Could not replace #{}", node.id()));
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}
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None => {
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let _ = body
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.append_child(&canvas)
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.expect("Append canvas to HTML body");
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}
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};
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}
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let mut compositor = C::new(graphics_settings, window.clone()).await?;
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let renderer = compositor.create_renderer();
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for font in settings.fonts {
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compositor.load_font(font);
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}
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let (mut event_sender, event_receiver) = mpsc::unbounded();
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let (control_sender, mut control_receiver) = mpsc::unbounded();
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let mut instance = Box::pin(run_instance::<A, E, C>(
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let instance = Box::pin(run_instance::<A, E, C>(
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application,
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compositor,
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renderer,
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runtime,
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proxy,
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debug,
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boot_receiver,
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event_receiver,
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control_sender,
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init_command,
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window,
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should_be_visible,
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exit_on_close_request,
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settings.fonts,
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));
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let mut context = task::Context::from_waker(task::noop_waker_ref());
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let context = task::Context::from_waker(task::noop_waker_ref());
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struct Runner<Message: 'static, F, C> {
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instance: std::pin::Pin<Box<F>>,
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context: task::Context<'static>,
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boot: Option<BootConfig<C>>,
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sender: mpsc::UnboundedSender<winit::event::Event<Message>>,
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receiver: mpsc::UnboundedReceiver<winit::event_loop::ControlFlow>,
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error: Option<Error>,
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#[cfg(target_arch = "wasm32")]
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is_booted: std::rc::Rc<std::cell::RefCell<bool>>,
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#[cfg(target_arch = "wasm32")]
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queued_events: Vec<winit::event::Event<Message>>,
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}
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struct BootConfig<C> {
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sender: oneshot::Sender<Boot<C>>,
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id: Option<String>,
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title: String,
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window_settings: window::Settings,
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graphics_settings: graphics::Settings,
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}
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let runner = Runner {
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instance,
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context,
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boot: Some(BootConfig {
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sender: boot_sender,
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id,
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title,
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window_settings: settings.window,
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graphics_settings,
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}),
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sender: event_sender,
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receiver: control_receiver,
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error: None,
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#[cfg(target_arch = "wasm32")]
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is_booted: std::rc::Rc::new(std::cell::RefCell::new(false)),
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#[cfg(target_arch = "wasm32")]
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queued_events: Vec::new(),
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};
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impl<Message, F, C> winit::application::ApplicationHandler<Message>
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for Runner<Message, F, C>
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where
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F: Future<Output = ()>,
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C: Compositor + 'static,
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{
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fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
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let Some(BootConfig {
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sender,
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id,
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title,
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window_settings,
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graphics_settings,
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}) = self.boot.take()
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else {
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return;
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};
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let should_be_visible = window_settings.visible;
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let exit_on_close_request = window_settings.exit_on_close_request;
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#[cfg(target_arch = "wasm32")]
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let target = window_settings.platform_specific.target.clone();
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let window_attributes = conversion::window_attributes(
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window_settings,
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&title,
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event_loop.primary_monitor(),
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id,
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)
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.with_visible(false);
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log::debug!("Window attributes: {window_attributes:#?}");
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let window = match event_loop.create_window(window_attributes) {
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Ok(window) => Arc::new(window),
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Err(error) => {
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self.error = Some(Error::WindowCreationFailed(error));
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event_loop.exit();
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return;
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}
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};
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let finish_boot = {
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let window = window.clone();
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async move {
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let compositor =
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C::new(graphics_settings, window.clone()).await?;
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sender
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.send(Boot {
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window,
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compositor,
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should_be_visible,
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exit_on_close_request,
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})
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.ok()
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.expect("Send boot event");
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Ok::<_, graphics::Error>(())
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}
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};
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#[cfg(not(target_arch = "wasm32"))]
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if let Err(error) = futures::executor::block_on(finish_boot) {
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self.error = Some(Error::GraphicsCreationFailed(error));
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event_loop.exit();
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}
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#[cfg(target_arch = "wasm32")]
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{
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use winit::platform::web::WindowExtWebSys;
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let canvas = window.canvas().expect("Get window canvas");
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let _ = canvas.set_attribute(
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"style",
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"display: block; width: 100%; height: 100%",
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);
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let window = web_sys::window().unwrap();
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let document = window.document().unwrap();
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let body = document.body().unwrap();
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let target = target.and_then(|target| {
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body.query_selector(&format!("#{target}"))
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.ok()
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.unwrap_or(None)
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});
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match target {
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Some(node) => {
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let _ = node.replace_with_with_node_1(&canvas).expect(
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&format!("Could not replace #{}", node.id()),
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);
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}
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None => {
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let _ = body
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.append_child(&canvas)
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.expect("Append canvas to HTML body");
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}
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};
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let is_booted = self.is_booted.clone();
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wasm_bindgen_futures::spawn_local(async move {
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finish_boot.await.expect("Finish boot!");
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*is_booted.borrow_mut() = true;
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});
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}
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}
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fn window_event(
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&mut self,
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event_loop: &winit::event_loop::ActiveEventLoop,
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window_id: winit::window::WindowId,
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event: winit::event::WindowEvent,
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) {
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#[cfg(target_os = "windows")]
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let is_move_or_resize = matches!(
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event,
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winit::event::WindowEvent::Resized(_)
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| winit::event::WindowEvent::Moved(_)
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);
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self.process_event(
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event_loop,
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winit::event::Event::WindowEvent { window_id, event },
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);
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// TODO: Remove when unnecessary
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// On Windows, we emulate an `AboutToWait` event after every `Resized` event
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// since the event loop does not resume during resize interaction.
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// More details: https://github.com/rust-windowing/winit/issues/3272
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#[cfg(target_os = "windows")]
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{
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if is_move_or_resize {
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self.process_event(
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event_loop,
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winit::event::Event::AboutToWait,
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);
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}
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}
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}
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fn user_event(
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&mut self,
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event_loop: &winit::event_loop::ActiveEventLoop,
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message: Message,
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) {
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self.process_event(
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event_loop,
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winit::event::Event::UserEvent(message),
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);
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}
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fn about_to_wait(
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&mut self,
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event_loop: &winit::event_loop::ActiveEventLoop,
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) {
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self.process_event(event_loop, winit::event::Event::AboutToWait);
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}
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}
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impl<Message, F, C> Runner<Message, F, C>
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where
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F: Future<Output = ()>,
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{
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fn process_event(
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&mut self,
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event_loop: &winit::event_loop::ActiveEventLoop,
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event: winit::event::Event<Message>,
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) {
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// On Wasm, events may start being processed before the compositor
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// boots up. We simply queue them and process them once ready.
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#[cfg(target_arch = "wasm32")]
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if !*self.is_booted.borrow() {
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self.queued_events.push(event);
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return;
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} else if !self.queued_events.is_empty() {
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let queued_events = std::mem::take(&mut self.queued_events);
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// This won't infinitely recurse, since we `mem::take`
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for event in queued_events {
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self.process_event(event_loop, event);
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}
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}
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let process_event =
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move |event, event_loop: &winit::event_loop::EventLoopWindowTarget<_>| {
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if event_loop.exiting() {
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return;
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}
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event_sender.start_send(event).expect("Send event");
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self.sender.start_send(event).expect("Send event");
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let poll = instance.as_mut().poll(&mut context);
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let poll = self.instance.as_mut().poll(&mut self.context);
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match poll {
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task::Poll::Pending => {
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if let Ok(Some(flow)) = control_receiver.try_next() {
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if let Ok(Some(flow)) = self.receiver.try_next() {
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event_loop.set_control_flow(flow);
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}
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}
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@ -268,54 +435,45 @@ where
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event_loop.exit();
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}
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}
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};
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#[cfg(not(target_os = "windows"))]
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let _ = event_loop.run(process_event);
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// TODO: Remove when unnecessary
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// On Windows, we emulate an `AboutToWait` event after every `Resized` event
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// since the event loop does not resume during resize interaction.
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// More details: https://github.com/rust-windowing/winit/issues/3272
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#[cfg(target_os = "windows")]
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{
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let mut process_event = process_event;
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let _ = event_loop.run(move |event, event_loop| {
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if matches!(
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event,
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winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::Resized(_)
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| winit::event::WindowEvent::Moved(_),
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..
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}
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) {
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process_event(event, event_loop);
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process_event(winit::event::Event::AboutToWait, event_loop);
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} else {
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process_event(event, event_loop);
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}
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});
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}
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}
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Ok(())
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#[cfg(not(target_arch = "wasm32"))]
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{
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let mut runner = runner;
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let _ = event_loop.run_app(&mut runner);
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runner.error.map(Err).unwrap_or(Ok(()))
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}
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#[cfg(target_arch = "wasm32")]
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{
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use winit::platform::web::EventLoopExtWebSys;
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let _ = event_loop.spawn_app(runner);
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Ok(())
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}
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}
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struct Boot<C> {
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window: Arc<winit::window::Window>,
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compositor: C,
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should_be_visible: bool,
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exit_on_close_request: bool,
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}
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async fn run_instance<A, E, C>(
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mut application: A,
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mut compositor: C,
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mut renderer: A::Renderer,
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mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
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mut proxy: Proxy<A::Message>,
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mut debug: Debug,
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mut boot: oneshot::Receiver<Boot<C>>,
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mut event_receiver: mpsc::UnboundedReceiver<
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winit::event::Event<A::Message>,
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>,
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mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>,
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init_command: Command<A::Message>,
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window: Arc<winit::window::Window>,
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should_be_visible: bool,
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exit_on_close_request: bool,
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fonts: Vec<Cow<'static, [u8]>>,
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) where
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A: Application + 'static,
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E: Executor + 'static,
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@ -326,6 +484,19 @@ async fn run_instance<A, E, C>(
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use winit::event;
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use winit::event_loop::ControlFlow;
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let Boot {
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window,
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mut compositor,
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should_be_visible,
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exit_on_close_request,
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} = boot.try_recv().ok().flatten().expect("Receive boot");
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let mut renderer = compositor.create_renderer();
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for font in fonts {
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compositor.load_font(font);
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}
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let mut state = State::new(&application, &window);
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let mut viewport_version = state.viewport_version();
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let physical_size = state.physical_size();
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@ -480,7 +651,7 @@ async fn run_instance<A, E, C>(
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debug.draw_finished();
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if new_mouse_interaction != mouse_interaction {
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window.set_cursor_icon(conversion::mouse_interaction(
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window.set_cursor(conversion::mouse_interaction(
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new_mouse_interaction,
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));
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|
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