Update winit to 0.30

This commit is contained in:
Héctor Ramón Jiménez 2024-05-07 15:50:18 +02:00
parent db07b9ba9e
commit 2645524f88
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GPG key ID: 7CC46565708259A7
12 changed files with 901 additions and 643 deletions

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@ -22,7 +22,9 @@ use crate::runtime::{Command, Debug};
use crate::{Clipboard, Error, Proxy, Settings};
use futures::channel::mpsc;
use futures::channel::oneshot;
use std::borrow::Cow;
use std::mem::ManuallyDrop;
use std::sync::Arc;
@ -129,7 +131,7 @@ pub fn default(theme: &Theme) -> Appearance {
/// Runs an [`Application`] with an executor, compositor, and the provided
/// settings.
pub async fn run<A, E, C>(
pub fn run<A, E, C>(
settings: Settings<A::Flags>,
graphics_settings: graphics::Settings,
) -> Result<(), Error>
@ -141,12 +143,12 @@ where
{
use futures::task;
use futures::Future;
use winit::event_loop::EventLoopBuilder;
use winit::event_loop::EventLoop;
let mut debug = Debug::new();
debug.startup_started();
let event_loop = EventLoopBuilder::with_user_event()
let event_loop = EventLoop::with_user_event()
.build()
.expect("Create event loop");
@ -165,102 +167,267 @@ where
runtime.enter(|| A::new(flags))
};
#[cfg(target_arch = "wasm32")]
let target = settings.window.platform_specific.target.clone();
let id = settings.id;
let title = application.title();
let should_be_visible = settings.window.visible;
let exit_on_close_request = settings.window.exit_on_close_request;
let (boot_sender, boot_receiver) = oneshot::channel();
let (event_sender, event_receiver) = mpsc::unbounded();
let (control_sender, control_receiver) = mpsc::unbounded();
let builder = conversion::window_settings(
settings.window,
&application.title(),
event_loop.primary_monitor(),
settings.id,
)
.with_visible(false);
log::debug!("Window builder: {builder:#?}");
let window = Arc::new(
builder
.build(&event_loop)
.map_err(Error::WindowCreationFailed)?,
);
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::WindowExtWebSys;
let canvas = window.canvas().expect("Get window canvas");
let _ = canvas.set_attribute(
"style",
"display: block; width: 100%; height: 100%",
);
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
let body = document.body().unwrap();
let target = target.and_then(|target| {
body.query_selector(&format!("#{target}"))
.ok()
.unwrap_or(None)
});
match target {
Some(node) => {
let _ = node
.replace_with_with_node_1(&canvas)
.expect(&format!("Could not replace #{}", node.id()));
}
None => {
let _ = body
.append_child(&canvas)
.expect("Append canvas to HTML body");
}
};
}
let mut compositor = C::new(graphics_settings, window.clone()).await?;
let renderer = compositor.create_renderer();
for font in settings.fonts {
compositor.load_font(font);
}
let (mut event_sender, event_receiver) = mpsc::unbounded();
let (control_sender, mut control_receiver) = mpsc::unbounded();
let mut instance = Box::pin(run_instance::<A, E, C>(
let instance = Box::pin(run_instance::<A, E, C>(
application,
compositor,
renderer,
runtime,
proxy,
debug,
boot_receiver,
event_receiver,
control_sender,
init_command,
window,
should_be_visible,
exit_on_close_request,
settings.fonts,
));
let mut context = task::Context::from_waker(task::noop_waker_ref());
let context = task::Context::from_waker(task::noop_waker_ref());
struct Runner<Message: 'static, F, C> {
instance: std::pin::Pin<Box<F>>,
context: task::Context<'static>,
boot: Option<BootConfig<C>>,
sender: mpsc::UnboundedSender<winit::event::Event<Message>>,
receiver: mpsc::UnboundedReceiver<winit::event_loop::ControlFlow>,
error: Option<Error>,
#[cfg(target_arch = "wasm32")]
is_booted: std::rc::Rc<std::cell::RefCell<bool>>,
#[cfg(target_arch = "wasm32")]
queued_events: Vec<winit::event::Event<Message>>,
}
struct BootConfig<C> {
sender: oneshot::Sender<Boot<C>>,
id: Option<String>,
title: String,
window_settings: window::Settings,
graphics_settings: graphics::Settings,
}
let runner = Runner {
instance,
context,
boot: Some(BootConfig {
sender: boot_sender,
id,
title,
window_settings: settings.window,
graphics_settings,
}),
sender: event_sender,
receiver: control_receiver,
error: None,
#[cfg(target_arch = "wasm32")]
is_booted: std::rc::Rc::new(std::cell::RefCell::new(false)),
#[cfg(target_arch = "wasm32")]
queued_events: Vec::new(),
};
impl<Message, F, C> winit::application::ApplicationHandler<Message>
for Runner<Message, F, C>
where
F: Future<Output = ()>,
C: Compositor + 'static,
{
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
let Some(BootConfig {
sender,
id,
title,
window_settings,
graphics_settings,
}) = self.boot.take()
else {
return;
};
let should_be_visible = window_settings.visible;
let exit_on_close_request = window_settings.exit_on_close_request;
#[cfg(target_arch = "wasm32")]
let target = window_settings.platform_specific.target.clone();
let window_attributes = conversion::window_attributes(
window_settings,
&title,
event_loop.primary_monitor(),
id,
)
.with_visible(false);
log::debug!("Window attributes: {window_attributes:#?}");
let window = match event_loop.create_window(window_attributes) {
Ok(window) => Arc::new(window),
Err(error) => {
self.error = Some(Error::WindowCreationFailed(error));
event_loop.exit();
return;
}
};
let finish_boot = {
let window = window.clone();
async move {
let compositor =
C::new(graphics_settings, window.clone()).await?;
sender
.send(Boot {
window,
compositor,
should_be_visible,
exit_on_close_request,
})
.ok()
.expect("Send boot event");
Ok::<_, graphics::Error>(())
}
};
#[cfg(not(target_arch = "wasm32"))]
if let Err(error) = futures::executor::block_on(finish_boot) {
self.error = Some(Error::GraphicsCreationFailed(error));
event_loop.exit();
}
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::WindowExtWebSys;
let canvas = window.canvas().expect("Get window canvas");
let _ = canvas.set_attribute(
"style",
"display: block; width: 100%; height: 100%",
);
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
let body = document.body().unwrap();
let target = target.and_then(|target| {
body.query_selector(&format!("#{target}"))
.ok()
.unwrap_or(None)
});
match target {
Some(node) => {
let _ = node.replace_with_with_node_1(&canvas).expect(
&format!("Could not replace #{}", node.id()),
);
}
None => {
let _ = body
.append_child(&canvas)
.expect("Append canvas to HTML body");
}
};
let is_booted = self.is_booted.clone();
wasm_bindgen_futures::spawn_local(async move {
finish_boot.await.expect("Finish boot!");
*is_booted.borrow_mut() = true;
});
}
}
fn window_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
window_id: winit::window::WindowId,
event: winit::event::WindowEvent,
) {
#[cfg(target_os = "windows")]
let is_move_or_resize = matches!(
event,
winit::event::WindowEvent::Resized(_)
| winit::event::WindowEvent::Moved(_)
);
self.process_event(
event_loop,
winit::event::Event::WindowEvent { window_id, event },
);
// TODO: Remove when unnecessary
// On Windows, we emulate an `AboutToWait` event after every `Resized` event
// since the event loop does not resume during resize interaction.
// More details: https://github.com/rust-windowing/winit/issues/3272
#[cfg(target_os = "windows")]
{
if is_move_or_resize {
self.process_event(
event_loop,
winit::event::Event::AboutToWait,
);
}
}
}
fn user_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
message: Message,
) {
self.process_event(
event_loop,
winit::event::Event::UserEvent(message),
);
}
fn about_to_wait(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
) {
self.process_event(event_loop, winit::event::Event::AboutToWait);
}
}
impl<Message, F, C> Runner<Message, F, C>
where
F: Future<Output = ()>,
{
fn process_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
event: winit::event::Event<Message>,
) {
// On Wasm, events may start being processed before the compositor
// boots up. We simply queue them and process them once ready.
#[cfg(target_arch = "wasm32")]
if !*self.is_booted.borrow() {
self.queued_events.push(event);
return;
} else if !self.queued_events.is_empty() {
let queued_events = std::mem::take(&mut self.queued_events);
// This won't infinitely recurse, since we `mem::take`
for event in queued_events {
self.process_event(event_loop, event);
}
}
let process_event =
move |event, event_loop: &winit::event_loop::EventLoopWindowTarget<_>| {
if event_loop.exiting() {
return;
}
event_sender.start_send(event).expect("Send event");
self.sender.start_send(event).expect("Send event");
let poll = instance.as_mut().poll(&mut context);
let poll = self.instance.as_mut().poll(&mut self.context);
match poll {
task::Poll::Pending => {
if let Ok(Some(flow)) = control_receiver.try_next() {
if let Ok(Some(flow)) = self.receiver.try_next() {
event_loop.set_control_flow(flow);
}
}
@ -268,54 +435,45 @@ where
event_loop.exit();
}
}
};
#[cfg(not(target_os = "windows"))]
let _ = event_loop.run(process_event);
// TODO: Remove when unnecessary
// On Windows, we emulate an `AboutToWait` event after every `Resized` event
// since the event loop does not resume during resize interaction.
// More details: https://github.com/rust-windowing/winit/issues/3272
#[cfg(target_os = "windows")]
{
let mut process_event = process_event;
let _ = event_loop.run(move |event, event_loop| {
if matches!(
event,
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::Resized(_)
| winit::event::WindowEvent::Moved(_),
..
}
) {
process_event(event, event_loop);
process_event(winit::event::Event::AboutToWait, event_loop);
} else {
process_event(event, event_loop);
}
});
}
}
Ok(())
#[cfg(not(target_arch = "wasm32"))]
{
let mut runner = runner;
let _ = event_loop.run_app(&mut runner);
runner.error.map(Err).unwrap_or(Ok(()))
}
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::EventLoopExtWebSys;
let _ = event_loop.spawn_app(runner);
Ok(())
}
}
struct Boot<C> {
window: Arc<winit::window::Window>,
compositor: C,
should_be_visible: bool,
exit_on_close_request: bool,
}
async fn run_instance<A, E, C>(
mut application: A,
mut compositor: C,
mut renderer: A::Renderer,
mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
mut proxy: Proxy<A::Message>,
mut debug: Debug,
mut boot: oneshot::Receiver<Boot<C>>,
mut event_receiver: mpsc::UnboundedReceiver<
winit::event::Event<A::Message>,
>,
mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>,
init_command: Command<A::Message>,
window: Arc<winit::window::Window>,
should_be_visible: bool,
exit_on_close_request: bool,
fonts: Vec<Cow<'static, [u8]>>,
) where
A: Application + 'static,
E: Executor + 'static,
@ -326,6 +484,19 @@ async fn run_instance<A, E, C>(
use winit::event;
use winit::event_loop::ControlFlow;
let Boot {
window,
mut compositor,
should_be_visible,
exit_on_close_request,
} = boot.try_recv().ok().flatten().expect("Receive boot");
let mut renderer = compositor.create_renderer();
for font in fonts {
compositor.load_font(font);
}
let mut state = State::new(&application, &window);
let mut viewport_version = state.viewport_version();
let physical_size = state.physical_size();
@ -480,7 +651,7 @@ async fn run_instance<A, E, C>(
debug.draw_finished();
if new_mouse_interaction != mouse_interaction {
window.set_cursor_icon(conversion::mouse_interaction(
window.set_cursor(conversion::mouse_interaction(
new_mouse_interaction,
));