Update winit to 0.30
This commit is contained in:
parent
db07b9ba9e
commit
2645524f88
12 changed files with 901 additions and 643 deletions
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@ -12,6 +12,7 @@ use crate::core::widget::operation;
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use crate::core::window;
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use crate::core::{Point, Size};
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use crate::futures::futures::channel::mpsc;
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use crate::futures::futures::channel::oneshot;
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use crate::futures::futures::executor;
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use crate::futures::futures::task;
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use crate::futures::futures::{Future, StreamExt};
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@ -114,12 +115,12 @@ where
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C: Compositor<Renderer = A::Renderer> + 'static,
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A::Theme: DefaultStyle,
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{
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use winit::event_loop::EventLoopBuilder;
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use winit::event_loop::EventLoop;
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let mut debug = Debug::new();
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debug.startup_started();
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let event_loop = EventLoopBuilder::with_user_event()
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let event_loop = EventLoop::with_user_event()
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.build()
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.expect("Create event loop");
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@ -138,187 +139,277 @@ where
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runtime.enter(|| A::new(flags))
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};
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let should_main_be_visible = settings.window.visible;
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let exit_on_close_request = settings.window.exit_on_close_request;
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let id = settings.id;
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let title = application.title(window::Id::MAIN);
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let builder = conversion::window_settings(
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settings.window,
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&application.title(window::Id::MAIN),
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event_loop.primary_monitor(),
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settings.id,
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)
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.with_visible(false);
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let (boot_sender, boot_receiver) = oneshot::channel();
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let (event_sender, event_receiver) = mpsc::unbounded();
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let (control_sender, control_receiver) = mpsc::unbounded();
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log::info!("Window builder: {:#?}", builder);
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let main_window = Arc::new(
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builder
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.build(&event_loop)
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.map_err(Error::WindowCreationFailed)?,
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);
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#[cfg(target_arch = "wasm32")]
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{
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use winit::platform::web::WindowExtWebSys;
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let canvas = main_window.canvas();
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let window = web_sys::window().unwrap();
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let document = window.document().unwrap();
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let body = document.body().unwrap();
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let target = target.and_then(|target| {
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body.query_selector(&format!("#{}", target))
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.ok()
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.unwrap_or(None)
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});
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match target {
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Some(node) => {
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let _ = node
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.replace_with_with_node_1(&canvas)
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.expect(&format!("Could not replace #{}", node.id()));
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}
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None => {
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let _ = body
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.append_child(&canvas)
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.expect("Append canvas to HTML body");
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}
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};
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}
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let mut compositor =
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executor::block_on(C::new(graphics_settings, main_window.clone()))?;
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let mut window_manager = WindowManager::new();
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let _ = window_manager.insert(
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window::Id::MAIN,
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main_window,
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&application,
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&mut compositor,
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exit_on_close_request,
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);
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let (mut event_sender, event_receiver) = mpsc::unbounded();
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let (control_sender, mut control_receiver) = mpsc::unbounded();
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let mut instance = Box::pin(run_instance::<A, E, C>(
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let instance = Box::pin(run_instance::<A, E, C>(
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application,
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compositor,
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runtime,
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proxy,
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debug,
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boot_receiver,
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event_receiver,
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control_sender,
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init_command,
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window_manager,
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should_main_be_visible,
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));
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let mut context = task::Context::from_waker(task::noop_waker_ref());
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let context = task::Context::from_waker(task::noop_waker_ref());
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let process_event = move |event, event_loop: &winit::event_loop::EventLoopWindowTarget<_>| {
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if event_loop.exiting() {
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return;
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}
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event_sender
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.start_send(Event::EventLoopAwakened(event))
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.expect("Send event");
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loop {
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let poll = instance.as_mut().poll(&mut context);
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match poll {
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task::Poll::Pending => match control_receiver.try_next() {
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Ok(Some(control)) => match control {
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Control::ChangeFlow(flow) => {
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use winit::event_loop::ControlFlow;
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match (event_loop.control_flow(), flow) {
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(
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ControlFlow::WaitUntil(current),
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ControlFlow::WaitUntil(new),
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) if new < current => {}
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(
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ControlFlow::WaitUntil(target),
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ControlFlow::Wait,
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) if target > Instant::now() => {}
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_ => {
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event_loop.set_control_flow(flow);
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}
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}
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}
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Control::CreateWindow {
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id,
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settings,
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title,
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monitor,
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} => {
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let exit_on_close_request =
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settings.exit_on_close_request;
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let window = conversion::window_settings(
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settings, &title, monitor, None,
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)
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.build(event_loop)
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.expect("Failed to build window");
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event_sender
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.start_send(Event::WindowCreated {
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id,
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window,
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exit_on_close_request,
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})
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.expect("Send event");
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}
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Control::Exit => {
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event_loop.exit();
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}
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},
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_ => {
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break;
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}
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},
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task::Poll::Ready(_) => {
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event_loop.exit();
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break;
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}
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};
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}
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};
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#[cfg(not(target_os = "windows"))]
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let _ = event_loop.run(process_event);
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// TODO: Remove when unnecessary
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// On Windows, we emulate an `AboutToWait` event after every `Resized` event
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// since the event loop does not resume during resize interaction.
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// More details: https://github.com/rust-windowing/winit/issues/3272
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#[cfg(target_os = "windows")]
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{
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let mut process_event = process_event;
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let _ = event_loop.run(move |event, event_loop| {
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if matches!(
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event,
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winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::Resized(_)
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| winit::event::WindowEvent::Moved(_),
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..
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}
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) {
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process_event(event, event_loop);
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process_event(winit::event::Event::AboutToWait, event_loop);
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} else {
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process_event(event, event_loop);
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}
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});
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struct Runner<Message: 'static, F, C> {
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instance: std::pin::Pin<Box<F>>,
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context: task::Context<'static>,
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boot: Option<BootConfig<C>>,
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sender: mpsc::UnboundedSender<Event<Message>>,
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receiver: mpsc::UnboundedReceiver<Control>,
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error: Option<Error>,
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}
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struct BootConfig<C> {
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sender: oneshot::Sender<Boot<C>>,
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id: Option<String>,
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title: String,
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window_settings: window::Settings,
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graphics_settings: graphics::Settings,
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}
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let mut runner = Runner {
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instance,
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context,
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boot: Some(BootConfig {
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sender: boot_sender,
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id,
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title,
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window_settings: settings.window,
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graphics_settings,
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}),
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sender: event_sender,
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receiver: control_receiver,
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error: None,
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};
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impl<Message, F, C> winit::application::ApplicationHandler<Message>
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for Runner<Message, F, C>
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where
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F: Future<Output = ()>,
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C: Compositor,
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{
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fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
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let Some(BootConfig {
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sender,
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id,
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title,
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window_settings,
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graphics_settings,
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}) = self.boot.take()
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else {
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return;
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};
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let should_be_visible = window_settings.visible;
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let exit_on_close_request = window_settings.exit_on_close_request;
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let window_attributes = conversion::window_attributes(
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window_settings,
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&title,
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event_loop.primary_monitor(),
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id,
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)
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.with_visible(false);
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log::debug!("Window attributes: {window_attributes:#?}");
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let window = match event_loop.create_window(window_attributes) {
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Ok(window) => Arc::new(window),
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Err(error) => {
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self.error = Some(Error::WindowCreationFailed(error));
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event_loop.exit();
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return;
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}
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};
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let finish_boot = async move {
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let compositor =
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C::new(graphics_settings, window.clone()).await?;
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sender
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.send(Boot {
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window,
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compositor,
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should_be_visible,
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exit_on_close_request,
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})
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.ok()
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.expect("Send boot event");
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Ok::<_, graphics::Error>(())
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};
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if let Err(error) = executor::block_on(finish_boot) {
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self.error = Some(Error::GraphicsCreationFailed(error));
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event_loop.exit();
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}
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}
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fn window_event(
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&mut self,
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event_loop: &winit::event_loop::ActiveEventLoop,
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window_id: winit::window::WindowId,
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event: winit::event::WindowEvent,
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) {
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#[cfg(target_os = "windows")]
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let is_move_or_resize = matches!(
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event,
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winit::event::WindowEvent::Resized(_)
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| winit::event::WindowEvent::Moved(_)
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);
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self.process_event(
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event_loop,
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Event::EventLoopAwakened(winit::event::Event::WindowEvent {
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window_id,
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event,
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}),
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);
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// TODO: Remove when unnecessary
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// On Windows, we emulate an `AboutToWait` event after every `Resized` event
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// since the event loop does not resume during resize interaction.
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// More details: https://github.com/rust-windowing/winit/issues/3272
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#[cfg(target_os = "windows")]
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{
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if is_move_or_resize {
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self.process_event(
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event_loop,
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Event::EventLoopAwakened(
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winit::event::Event::AboutToWait,
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),
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);
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}
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}
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}
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fn user_event(
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&mut self,
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event_loop: &winit::event_loop::ActiveEventLoop,
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message: Message,
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) {
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self.process_event(
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event_loop,
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Event::EventLoopAwakened(winit::event::Event::UserEvent(
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message,
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)),
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);
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}
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fn about_to_wait(
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&mut self,
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event_loop: &winit::event_loop::ActiveEventLoop,
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) {
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self.process_event(
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event_loop,
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Event::EventLoopAwakened(winit::event::Event::AboutToWait),
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);
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}
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}
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impl<Message, F, C> Runner<Message, F, C>
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where
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F: Future<Output = ()>,
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C: Compositor,
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{
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fn process_event(
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&mut self,
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event_loop: &winit::event_loop::ActiveEventLoop,
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event: Event<Message>,
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) {
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if event_loop.exiting() {
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return;
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}
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self.sender.start_send(event).expect("Send event");
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loop {
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let poll = self.instance.as_mut().poll(&mut self.context);
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match poll {
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task::Poll::Pending => match self.receiver.try_next() {
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Ok(Some(control)) => match control {
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Control::ChangeFlow(flow) => {
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use winit::event_loop::ControlFlow;
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match (event_loop.control_flow(), flow) {
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(
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ControlFlow::WaitUntil(current),
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ControlFlow::WaitUntil(new),
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) if new < current => {}
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(
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ControlFlow::WaitUntil(target),
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ControlFlow::Wait,
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) if target > Instant::now() => {}
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_ => {
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event_loop.set_control_flow(flow);
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}
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}
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}
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Control::CreateWindow {
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id,
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settings,
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title,
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monitor,
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} => {
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let exit_on_close_request =
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settings.exit_on_close_request;
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let window = event_loop
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.create_window(
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conversion::window_attributes(
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settings, &title, monitor, None,
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),
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)
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.expect("Create window");
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self.process_event(
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event_loop,
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Event::WindowCreated {
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id,
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window,
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exit_on_close_request,
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},
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);
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}
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Control::Exit => {
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event_loop.exit();
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}
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},
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_ => {
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break;
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}
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},
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task::Poll::Ready(_) => {
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event_loop.exit();
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break;
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}
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};
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}
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}
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}
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let _ = event_loop.run_app(&mut runner);
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Ok(())
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}
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struct Boot<C> {
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window: Arc<winit::window::Window>,
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compositor: C,
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should_be_visible: bool,
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exit_on_close_request: bool,
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}
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enum Event<Message: 'static> {
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WindowCreated {
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id: window::Id,
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@ -341,15 +432,13 @@ enum Control {
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async fn run_instance<A, E, C>(
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mut application: A,
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mut compositor: C,
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mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
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mut proxy: Proxy<A::Message>,
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mut debug: Debug,
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mut boot: oneshot::Receiver<Boot<C>>,
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mut event_receiver: mpsc::UnboundedReceiver<Event<A::Message>>,
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mut control_sender: mpsc::UnboundedSender<Control>,
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init_command: Command<A::Message>,
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mut window_manager: WindowManager<A, C>,
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should_main_window_be_visible: bool,
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) where
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A: Application + 'static,
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E: Executor + 'static,
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@ -359,11 +448,28 @@ async fn run_instance<A, E, C>(
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use winit::event;
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use winit::event_loop::ControlFlow;
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let Boot {
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window: main_window,
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mut compositor,
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should_be_visible,
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exit_on_close_request,
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} = boot.try_recv().ok().flatten().expect("Receive boot");
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let mut window_manager = WindowManager::new();
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let _ = window_manager.insert(
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window::Id::MAIN,
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main_window.clone(),
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&application,
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&mut compositor,
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exit_on_close_request,
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);
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let main_window = window_manager
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.get_mut(window::Id::MAIN)
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.expect("Get main window");
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if should_main_window_be_visible {
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if should_be_visible {
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main_window.raw.set_visible(true);
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}
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|
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@ -532,7 +638,7 @@ async fn run_instance<A, E, C>(
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debug.draw_finished();
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if new_mouse_interaction != window.mouse_interaction {
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window.raw.set_cursor_icon(
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window.raw.set_cursor(
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conversion::mouse_interaction(
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new_mouse_interaction,
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),
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@ -603,7 +709,7 @@ async fn run_instance<A, E, C>(
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if new_mouse_interaction != window.mouse_interaction
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{
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window.raw.set_cursor_icon(
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window.raw.set_cursor(
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conversion::mouse_interaction(
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new_mouse_interaction,
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),
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|
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