Update winit to 0.30

This commit is contained in:
Héctor Ramón Jiménez 2024-05-07 15:50:18 +02:00
parent db07b9ba9e
commit 2645524f88
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GPG key ID: 7CC46565708259A7
12 changed files with 901 additions and 643 deletions

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@ -17,8 +17,6 @@ jobs:
run: cargo build --package tour --target wasm32-unknown-unknown run: cargo build --package tour --target wasm32-unknown-unknown
- name: Check compilation of `todos` example - name: Check compilation of `todos` example
run: cargo build --package todos --target wasm32-unknown-unknown run: cargo build --package todos --target wasm32-unknown-unknown
- name: Check compilation of `integration` example
run: cargo build --package integration --target wasm32-unknown-unknown
widget: widget:
runs-on: ubuntu-latest runs-on: ubuntu-latest

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@ -172,11 +172,11 @@ unicode-segmentation = "1.0"
wasm-bindgen-futures = "0.4" wasm-bindgen-futures = "0.4"
wasm-timer = "0.2" wasm-timer = "0.2"
web-sys = "=0.3.67" web-sys = "=0.3.67"
web-time = "0.2" web-time = "1.1"
wgpu = "0.19" wgpu = "0.19"
winapi = "0.3" winapi = "0.3"
window_clipboard = "0.4.1" window_clipboard = "0.4.1"
winit = { git = "https://github.com/iced-rs/winit.git", rev = "592bd152f6d5786fae7d918532d7db752c0d164f" } winit = { git = "https://github.com/iced-rs/winit.git", rev = "8affa522bc6dcc497d332a28c03491d22a22f5a7" }
[workspace.lints.rust] [workspace.lints.rust]
rust_2018_idioms = "forbid" rust_2018_idioms = "forbid"

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@ -10,25 +10,8 @@ The __[`main`]__ file contains all the code of the example.
You can run it with `cargo run`: You can run it with `cargo run`:
``` ```
cargo run --package integration_wgpu cargo run --package integration
``` ```
### How to run this example with WebGL backend
NOTE: Currently, WebGL backend is still experimental, so expect bugs.
```sh
# 0. Install prerequisites
cargo install wasm-bindgen-cli https
# 1. cd to the current folder
# 2. Compile wasm module
cargo build -p integration_wgpu --target wasm32-unknown-unknown
# 3. Invoke wasm-bindgen
wasm-bindgen ../../target/wasm32-unknown-unknown/debug/integration_wgpu.wasm --out-dir . --target web --no-typescript
# 4. run http server
http
# 5. Open 127.0.0.1:8000 in browser
```
[`main`]: src/main.rs [`main`]: src/main.rs
[`wgpu`]: https://github.com/gfx-rs/wgpu [`wgpu`]: https://github.com/gfx-rs/wgpu

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@ -1,21 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-type" content="text/html; charset=utf-8"/>
<title>Iced - wgpu + WebGL integration</title>
</head>
<body>
<h1>integration_wgpu</h1>
<canvas id="iced_canvas"></canvas>
<script type="module">
import init from "./integration.js";
init('./integration_bg.wasm');
</script>
<style>
body {
width: 100%;
text-align: center;
}
</style>
</body>
</html>

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@ -18,77 +18,74 @@ use iced_winit::winit;
use iced_winit::Clipboard; use iced_winit::Clipboard;
use winit::{ use winit::{
event::{Event, WindowEvent}, event::WindowEvent,
event_loop::{ControlFlow, EventLoop}, event_loop::{ControlFlow, EventLoop},
keyboard::ModifiersState, keyboard::ModifiersState,
}; };
use std::sync::Arc; use std::sync::Arc;
#[cfg(target_arch = "wasm32")] pub fn main() -> Result<(), winit::error::EventLoopError> {
use wasm_bindgen::JsCast;
#[cfg(target_arch = "wasm32")]
use web_sys::HtmlCanvasElement;
#[cfg(target_arch = "wasm32")]
use winit::platform::web::WindowBuilderExtWebSys;
pub fn main() -> Result<(), Box<dyn std::error::Error>> {
#[cfg(target_arch = "wasm32")]
let canvas_element = {
console_log::init().expect("Initialize logger");
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| doc.get_element_by_id("iced_canvas"))
.and_then(|element| element.dyn_into::<HtmlCanvasElement>().ok())
.expect("Get canvas element")
};
#[cfg(not(target_arch = "wasm32"))]
tracing_subscriber::fmt::init(); tracing_subscriber::fmt::init();
// Initialize winit // Initialize winit
let event_loop = EventLoop::new()?; let event_loop = EventLoop::new()?;
#[cfg(target_arch = "wasm32")] #[allow(clippy::large_enum_variant)]
let window = winit::window::WindowBuilder::new() enum Runner {
.with_canvas(Some(canvas_element)) Loading,
.build(&event_loop)?; Ready {
window: Arc<winit::window::Window>,
device: wgpu::Device,
queue: wgpu::Queue,
surface: wgpu::Surface<'static>,
format: wgpu::TextureFormat,
engine: Engine,
renderer: Renderer,
scene: Scene,
state: program::State<Controls>,
cursor_position: Option<winit::dpi::PhysicalPosition<f64>>,
clipboard: Clipboard,
viewport: Viewport,
modifiers: ModifiersState,
resized: bool,
debug: Debug,
},
}
#[cfg(not(target_arch = "wasm32"))] impl winit::application::ApplicationHandler for Runner {
let window = winit::window::Window::new(&event_loop)?; fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
if let Self::Loading = self {
let window = Arc::new(window); let window = Arc::new(
event_loop
.create_window(
winit::window::WindowAttributes::default(),
)
.expect("Create window"),
);
let physical_size = window.inner_size(); let physical_size = window.inner_size();
let mut viewport = Viewport::with_physical_size( let viewport = Viewport::with_physical_size(
Size::new(physical_size.width, physical_size.height), Size::new(physical_size.width, physical_size.height),
window.scale_factor(), window.scale_factor(),
); );
let mut cursor_position = None; let clipboard = Clipboard::connect(&window);
let mut modifiers = ModifiersState::default();
let mut clipboard = Clipboard::connect(&window);
// Initialize wgpu
#[cfg(target_arch = "wasm32")]
let default_backend = wgpu::Backends::GL;
#[cfg(not(target_arch = "wasm32"))]
let default_backend = wgpu::Backends::PRIMARY;
let backend = let backend =
wgpu::util::backend_bits_from_env().unwrap_or(default_backend); wgpu::util::backend_bits_from_env().unwrap_or_default();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor { let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: backend, backends: backend,
..Default::default() ..Default::default()
}); });
let surface = instance.create_surface(window.clone())?; let surface = instance
.create_surface(window.clone())
.expect("Create window surface");
let (format, adapter, device, queue) = let (format, adapter, device, queue) =
futures::futures::executor::block_on(async { futures::futures::executor::block_on(async {
let adapter = wgpu::util::initialize_adapter_from_env_or_default( let adapter =
wgpu::util::initialize_adapter_from_env_or_default(
&instance, &instance,
Some(&surface), Some(&surface),
) )
@ -97,13 +94,6 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
let adapter_features = adapter.features(); let adapter_features = adapter.features();
#[cfg(target_arch = "wasm32")]
let needed_limits = wgpu::Limits::downlevel_webgl2_defaults()
.using_resolution(adapter.limits());
#[cfg(not(target_arch = "wasm32"))]
let needed_limits = wgpu::Limits::default();
let capabilities = surface.get_capabilities(&adapter); let capabilities = surface.get_capabilities(&adapter);
let (device, queue) = adapter let (device, queue) = adapter
@ -112,7 +102,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
label: None, label: None,
required_features: adapter_features required_features: adapter_features
& wgpu::Features::default(), & wgpu::Features::default(),
required_limits: needed_limits, required_limits: wgpu::Limits::default(),
}, },
None, None,
) )
@ -125,7 +115,9 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
.iter() .iter()
.copied() .copied()
.find(wgpu::TextureFormat::is_srgb) .find(wgpu::TextureFormat::is_srgb)
.or_else(|| capabilities.formats.first().copied()) .or_else(|| {
capabilities.formats.first().copied()
})
.expect("Get preferred format"), .expect("Get preferred format"),
adapter, adapter,
device, device,
@ -147,47 +139,92 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
}, },
); );
let mut resized = false;
// Initialize scene and GUI controls // Initialize scene and GUI controls
let scene = Scene::new(&device, format); let scene = Scene::new(&device, format);
let controls = Controls::new(); let controls = Controls::new();
// Initialize iced // Initialize iced
let mut debug = Debug::new(); let mut debug = Debug::new();
let mut engine = Engine::new(&adapter, &device, &queue, format, None); let engine =
let mut renderer = Engine::new(&adapter, &device, &queue, format, None);
Renderer::new(&device, &engine, Font::default(), Pixels::from(16)); let mut renderer = Renderer::new(
&device,
&engine,
Font::default(),
Pixels::from(16),
);
let mut state = program::State::new( let state = program::State::new(
controls, controls,
viewport.logical_size(), viewport.logical_size(),
&mut renderer, &mut renderer,
&mut debug, &mut debug,
); );
// Run event loop
event_loop.run(move |event, window_target| {
// You should change this if you want to render continuously // You should change this if you want to render continuously
window_target.set_control_flow(ControlFlow::Wait); event_loop.set_control_flow(ControlFlow::Wait);
*self = Self::Ready {
window,
device,
queue,
surface,
format,
engine,
renderer,
scene,
state,
cursor_position: None,
modifiers: ModifiersState::default(),
clipboard,
viewport,
resized: false,
debug,
};
}
}
fn window_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
_window_id: winit::window::WindowId,
event: WindowEvent,
) {
let Self::Ready {
window,
device,
queue,
surface,
format,
engine,
renderer,
scene,
state,
viewport,
cursor_position,
modifiers,
clipboard,
resized,
debug,
} = self
else {
return;
};
match event { match event {
Event::WindowEvent { WindowEvent::RedrawRequested => {
event: WindowEvent::RedrawRequested, if *resized {
..
} => {
if resized {
let size = window.inner_size(); let size = window.inner_size();
viewport = Viewport::with_physical_size( *viewport = Viewport::with_physical_size(
Size::new(size.width, size.height), Size::new(size.width, size.height),
window.scale_factor(), window.scale_factor(),
); );
surface.configure( surface.configure(
&device, device,
&wgpu::SurfaceConfiguration { &wgpu::SurfaceConfiguration {
format, format: *format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT, usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
width: size.width, width: size.width,
height: size.height, height: size.height,
@ -198,7 +235,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
}, },
); );
resized = false; *resized = false;
} }
match surface.get_current_texture() { match surface.get_current_texture() {
@ -227,23 +264,23 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
// And then iced on top // And then iced on top
renderer.present( renderer.present(
&mut engine, engine,
&device, device,
&queue, queue,
&mut encoder, &mut encoder,
None, None,
frame.texture.format(), frame.texture.format(),
&view, &view,
&viewport, viewport,
&debug.overlay(), &debug.overlay(),
); );
// Then we submit the work // Then we submit the work
queue.submit(Some(encoder.finish())); engine.submit(queue, encoder);
frame.present(); frame.present();
// Update the mouse cursor // Update the mouse cursor
window.set_cursor_icon( window.set_cursor(
iced_winit::conversion::mouse_interaction( iced_winit::conversion::mouse_interaction(
state.mouse_interaction(), state.mouse_interaction(),
), ),
@ -263,19 +300,17 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
}, },
} }
} }
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::CursorMoved { position, .. } => { WindowEvent::CursorMoved { position, .. } => {
cursor_position = Some(position); *cursor_position = Some(position);
} }
WindowEvent::ModifiersChanged(new_modifiers) => { WindowEvent::ModifiersChanged(new_modifiers) => {
modifiers = new_modifiers.state(); *modifiers = new_modifiers.state();
} }
WindowEvent::Resized(_) => { WindowEvent::Resized(_) => {
resized = true; *resized = true;
} }
WindowEvent::CloseRequested => { WindowEvent::CloseRequested => {
window_target.exit(); event_loop.exit();
} }
_ => {} _ => {}
} }
@ -285,13 +320,10 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
window::Id::MAIN, window::Id::MAIN,
event, event,
window.scale_factor(), window.scale_factor(),
modifiers, *modifiers,
) { ) {
state.queue_event(event); state.queue_event(event);
} }
}
_ => {}
}
// If there are events pending // If there are events pending
if !state.is_queue_empty() { if !state.is_queue_empty() {
@ -300,23 +332,28 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
viewport.logical_size(), viewport.logical_size(),
cursor_position cursor_position
.map(|p| { .map(|p| {
conversion::cursor_position(p, viewport.scale_factor()) conversion::cursor_position(
p,
viewport.scale_factor(),
)
}) })
.map(mouse::Cursor::Available) .map(mouse::Cursor::Available)
.unwrap_or(mouse::Cursor::Unavailable), .unwrap_or(mouse::Cursor::Unavailable),
&mut renderer, renderer,
&Theme::Dark, &Theme::Dark,
&renderer::Style { &renderer::Style {
text_color: Color::WHITE, text_color: Color::WHITE,
}, },
&mut clipboard, clipboard,
&mut debug, debug,
); );
// and request a redraw // and request a redraw
window.request_redraw(); window.request_redraw();
} }
})?; }
}
Ok(()) let mut runner = Runner::Loading;
event_loop.run_app(&mut runner)
} }

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@ -212,26 +212,11 @@ where
..crate::graphics::Settings::default() ..crate::graphics::Settings::default()
}; };
let run = crate::shell::application::run::< Ok(crate::shell::application::run::<
Instance<Self>, Instance<Self>,
Self::Executor, Self::Executor,
<Self::Renderer as compositor::Default>::Compositor, <Self::Renderer as compositor::Default>::Compositor,
>(settings.into(), renderer_settings); >(settings.into(), renderer_settings)?)
#[cfg(target_arch = "wasm32")]
{
use crate::futures::FutureExt;
use iced_futures::backend::wasm::wasm_bindgen::Executor;
Executor::new()
.expect("Create Wasm executor")
.spawn(run.map(|_| ()));
Ok(())
}
#[cfg(not(target_arch = "wasm32"))]
Ok(crate::futures::executor::block_on(run)?)
} }
} }

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@ -67,8 +67,6 @@ use crate::core::{
use crate::graphics::text::{Editor, Paragraph}; use crate::graphics::text::{Editor, Paragraph};
use crate::graphics::Viewport; use crate::graphics::Viewport;
use std::cell::RefCell;
/// A [`wgpu`] graphics renderer for [`iced`]. /// A [`wgpu`] graphics renderer for [`iced`].
/// ///
/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs /// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
@ -84,7 +82,7 @@ pub struct Renderer {
// TODO: Centralize all the image feature handling // TODO: Centralize all the image feature handling
#[cfg(any(feature = "svg", feature = "image"))] #[cfg(any(feature = "svg", feature = "image"))]
image_cache: RefCell<image::Cache>, image_cache: std::cell::RefCell<image::Cache>,
} }
impl Renderer { impl Renderer {
@ -103,7 +101,9 @@ impl Renderer {
text_storage: text::Storage::new(), text_storage: text::Storage::new(),
#[cfg(any(feature = "svg", feature = "image"))] #[cfg(any(feature = "svg", feature = "image"))]
image_cache: RefCell::new(_engine.create_image_cache(_device)), image_cache: std::cell::RefCell::new(
_engine.create_image_cache(_device),
),
} }
} }

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@ -25,6 +25,7 @@ wayland-csd-adwaita = ["winit/wayland-csd-adwaita"]
multi-window = ["iced_runtime/multi-window"] multi-window = ["iced_runtime/multi-window"]
[dependencies] [dependencies]
iced_futures.workspace = true
iced_graphics.workspace = true iced_graphics.workspace = true
iced_runtime.workspace = true iced_runtime.workspace = true
@ -32,6 +33,7 @@ log.workspace = true
rustc-hash.workspace = true rustc-hash.workspace = true
thiserror.workspace = true thiserror.workspace = true
tracing.workspace = true tracing.workspace = true
wasm-bindgen-futures.workspace = true
window_clipboard.workspace = true window_clipboard.workspace = true
winit.workspace = true winit.workspace = true

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@ -22,7 +22,9 @@ use crate::runtime::{Command, Debug};
use crate::{Clipboard, Error, Proxy, Settings}; use crate::{Clipboard, Error, Proxy, Settings};
use futures::channel::mpsc; use futures::channel::mpsc;
use futures::channel::oneshot;
use std::borrow::Cow;
use std::mem::ManuallyDrop; use std::mem::ManuallyDrop;
use std::sync::Arc; use std::sync::Arc;
@ -129,7 +131,7 @@ pub fn default(theme: &Theme) -> Appearance {
/// Runs an [`Application`] with an executor, compositor, and the provided /// Runs an [`Application`] with an executor, compositor, and the provided
/// settings. /// settings.
pub async fn run<A, E, C>( pub fn run<A, E, C>(
settings: Settings<A::Flags>, settings: Settings<A::Flags>,
graphics_settings: graphics::Settings, graphics_settings: graphics::Settings,
) -> Result<(), Error> ) -> Result<(), Error>
@ -141,12 +143,12 @@ where
{ {
use futures::task; use futures::task;
use futures::Future; use futures::Future;
use winit::event_loop::EventLoopBuilder; use winit::event_loop::EventLoop;
let mut debug = Debug::new(); let mut debug = Debug::new();
debug.startup_started(); debug.startup_started();
let event_loop = EventLoopBuilder::with_user_event() let event_loop = EventLoop::with_user_event()
.build() .build()
.expect("Create event loop"); .expect("Create event loop");
@ -165,27 +167,136 @@ where
runtime.enter(|| A::new(flags)) runtime.enter(|| A::new(flags))
}; };
let id = settings.id;
let title = application.title();
let (boot_sender, boot_receiver) = oneshot::channel();
let (event_sender, event_receiver) = mpsc::unbounded();
let (control_sender, control_receiver) = mpsc::unbounded();
let instance = Box::pin(run_instance::<A, E, C>(
application,
runtime,
proxy,
debug,
boot_receiver,
event_receiver,
control_sender,
init_command,
settings.fonts,
));
let context = task::Context::from_waker(task::noop_waker_ref());
struct Runner<Message: 'static, F, C> {
instance: std::pin::Pin<Box<F>>,
context: task::Context<'static>,
boot: Option<BootConfig<C>>,
sender: mpsc::UnboundedSender<winit::event::Event<Message>>,
receiver: mpsc::UnboundedReceiver<winit::event_loop::ControlFlow>,
error: Option<Error>,
#[cfg(target_arch = "wasm32")] #[cfg(target_arch = "wasm32")]
let target = settings.window.platform_specific.target.clone(); is_booted: std::rc::Rc<std::cell::RefCell<bool>>,
#[cfg(target_arch = "wasm32")]
queued_events: Vec<winit::event::Event<Message>>,
}
let should_be_visible = settings.window.visible; struct BootConfig<C> {
let exit_on_close_request = settings.window.exit_on_close_request; sender: oneshot::Sender<Boot<C>>,
id: Option<String>,
title: String,
window_settings: window::Settings,
graphics_settings: graphics::Settings,
}
let builder = conversion::window_settings( let runner = Runner {
settings.window, instance,
&application.title(), context,
boot: Some(BootConfig {
sender: boot_sender,
id,
title,
window_settings: settings.window,
graphics_settings,
}),
sender: event_sender,
receiver: control_receiver,
error: None,
#[cfg(target_arch = "wasm32")]
is_booted: std::rc::Rc::new(std::cell::RefCell::new(false)),
#[cfg(target_arch = "wasm32")]
queued_events: Vec::new(),
};
impl<Message, F, C> winit::application::ApplicationHandler<Message>
for Runner<Message, F, C>
where
F: Future<Output = ()>,
C: Compositor + 'static,
{
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
let Some(BootConfig {
sender,
id,
title,
window_settings,
graphics_settings,
}) = self.boot.take()
else {
return;
};
let should_be_visible = window_settings.visible;
let exit_on_close_request = window_settings.exit_on_close_request;
#[cfg(target_arch = "wasm32")]
let target = window_settings.platform_specific.target.clone();
let window_attributes = conversion::window_attributes(
window_settings,
&title,
event_loop.primary_monitor(), event_loop.primary_monitor(),
settings.id, id,
) )
.with_visible(false); .with_visible(false);
log::debug!("Window builder: {builder:#?}"); log::debug!("Window attributes: {window_attributes:#?}");
let window = Arc::new( let window = match event_loop.create_window(window_attributes) {
builder Ok(window) => Arc::new(window),
.build(&event_loop) Err(error) => {
.map_err(Error::WindowCreationFailed)?, self.error = Some(Error::WindowCreationFailed(error));
); event_loop.exit();
return;
}
};
let finish_boot = {
let window = window.clone();
async move {
let compositor =
C::new(graphics_settings, window.clone()).await?;
sender
.send(Boot {
window,
compositor,
should_be_visible,
exit_on_close_request,
})
.ok()
.expect("Send boot event");
Ok::<_, graphics::Error>(())
}
};
#[cfg(not(target_arch = "wasm32"))]
if let Err(error) = futures::executor::block_on(finish_boot) {
self.error = Some(Error::GraphicsCreationFailed(error));
event_loop.exit();
}
#[cfg(target_arch = "wasm32")] #[cfg(target_arch = "wasm32")]
{ {
@ -209,9 +320,9 @@ where
match target { match target {
Some(node) => { Some(node) => {
let _ = node let _ = node.replace_with_with_node_1(&canvas).expect(
.replace_with_with_node_1(&canvas) &format!("Could not replace #{}", node.id()),
.expect(&format!("Could not replace #{}", node.id())); );
} }
None => { None => {
let _ = body let _ = body
@ -219,59 +330,34 @@ where
.expect("Append canvas to HTML body"); .expect("Append canvas to HTML body");
} }
}; };
}
let mut compositor = C::new(graphics_settings, window.clone()).await?; let is_booted = self.is_booted.clone();
let renderer = compositor.create_renderer();
for font in settings.fonts { wasm_bindgen_futures::spawn_local(async move {
compositor.load_font(font); finish_boot.await.expect("Finish boot!");
}
let (mut event_sender, event_receiver) = mpsc::unbounded(); *is_booted.borrow_mut() = true;
let (control_sender, mut control_receiver) = mpsc::unbounded(); });
let mut instance = Box::pin(run_instance::<A, E, C>(
application,
compositor,
renderer,
runtime,
proxy,
debug,
event_receiver,
control_sender,
init_command,
window,
should_be_visible,
exit_on_close_request,
));
let mut context = task::Context::from_waker(task::noop_waker_ref());
let process_event =
move |event, event_loop: &winit::event_loop::EventLoopWindowTarget<_>| {
if event_loop.exiting() {
return;
}
event_sender.start_send(event).expect("Send event");
let poll = instance.as_mut().poll(&mut context);
match poll {
task::Poll::Pending => {
if let Ok(Some(flow)) = control_receiver.try_next() {
event_loop.set_control_flow(flow);
} }
} }
task::Poll::Ready(_) => {
event_loop.exit();
}
}
};
#[cfg(not(target_os = "windows"))] fn window_event(
let _ = event_loop.run(process_event); &mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
window_id: winit::window::WindowId,
event: winit::event::WindowEvent,
) {
#[cfg(target_os = "windows")]
let is_move_or_resize = matches!(
event,
winit::event::WindowEvent::Resized(_)
| winit::event::WindowEvent::Moved(_)
);
self.process_event(
event_loop,
winit::event::Event::WindowEvent { window_id, event },
);
// TODO: Remove when unnecessary // TODO: Remove when unnecessary
// On Windows, we emulate an `AboutToWait` event after every `Resized` event // On Windows, we emulate an `AboutToWait` event after every `Resized` event
@ -279,43 +365,115 @@ where
// More details: https://github.com/rust-windowing/winit/issues/3272 // More details: https://github.com/rust-windowing/winit/issues/3272
#[cfg(target_os = "windows")] #[cfg(target_os = "windows")]
{ {
let mut process_event = process_event; if is_move_or_resize {
self.process_event(
event_loop,
winit::event::Event::AboutToWait,
);
}
}
}
let _ = event_loop.run(move |event, event_loop| { fn user_event(
if matches!( &mut self,
event, event_loop: &winit::event_loop::ActiveEventLoop,
winit::event::Event::WindowEvent { message: Message,
event: winit::event::WindowEvent::Resized(_)
| winit::event::WindowEvent::Moved(_),
..
}
) { ) {
process_event(event, event_loop); self.process_event(
process_event(winit::event::Event::AboutToWait, event_loop); event_loop,
} else { winit::event::Event::UserEvent(message),
process_event(event, event_loop); );
} }
});
fn about_to_wait(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
) {
self.process_event(event_loop, winit::event::Event::AboutToWait);
} }
}
impl<Message, F, C> Runner<Message, F, C>
where
F: Future<Output = ()>,
{
fn process_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
event: winit::event::Event<Message>,
) {
// On Wasm, events may start being processed before the compositor
// boots up. We simply queue them and process them once ready.
#[cfg(target_arch = "wasm32")]
if !*self.is_booted.borrow() {
self.queued_events.push(event);
return;
} else if !self.queued_events.is_empty() {
let queued_events = std::mem::take(&mut self.queued_events);
// This won't infinitely recurse, since we `mem::take`
for event in queued_events {
self.process_event(event_loop, event);
}
}
if event_loop.exiting() {
return;
}
self.sender.start_send(event).expect("Send event");
let poll = self.instance.as_mut().poll(&mut self.context);
match poll {
task::Poll::Pending => {
if let Ok(Some(flow)) = self.receiver.try_next() {
event_loop.set_control_flow(flow);
}
}
task::Poll::Ready(_) => {
event_loop.exit();
}
}
}
}
#[cfg(not(target_arch = "wasm32"))]
{
let mut runner = runner;
let _ = event_loop.run_app(&mut runner);
runner.error.map(Err).unwrap_or(Ok(()))
}
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::EventLoopExtWebSys;
let _ = event_loop.spawn_app(runner);
Ok(()) Ok(())
}
}
struct Boot<C> {
window: Arc<winit::window::Window>,
compositor: C,
should_be_visible: bool,
exit_on_close_request: bool,
} }
async fn run_instance<A, E, C>( async fn run_instance<A, E, C>(
mut application: A, mut application: A,
mut compositor: C,
mut renderer: A::Renderer,
mut runtime: Runtime<E, Proxy<A::Message>, A::Message>, mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
mut proxy: Proxy<A::Message>, mut proxy: Proxy<A::Message>,
mut debug: Debug, mut debug: Debug,
mut boot: oneshot::Receiver<Boot<C>>,
mut event_receiver: mpsc::UnboundedReceiver< mut event_receiver: mpsc::UnboundedReceiver<
winit::event::Event<A::Message>, winit::event::Event<A::Message>,
>, >,
mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>, mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>,
init_command: Command<A::Message>, init_command: Command<A::Message>,
window: Arc<winit::window::Window>, fonts: Vec<Cow<'static, [u8]>>,
should_be_visible: bool,
exit_on_close_request: bool,
) where ) where
A: Application + 'static, A: Application + 'static,
E: Executor + 'static, E: Executor + 'static,
@ -326,6 +484,19 @@ async fn run_instance<A, E, C>(
use winit::event; use winit::event;
use winit::event_loop::ControlFlow; use winit::event_loop::ControlFlow;
let Boot {
window,
mut compositor,
should_be_visible,
exit_on_close_request,
} = boot.try_recv().ok().flatten().expect("Receive boot");
let mut renderer = compositor.create_renderer();
for font in fonts {
compositor.load_font(font);
}
let mut state = State::new(&application, &window); let mut state = State::new(&application, &window);
let mut viewport_version = state.viewport_version(); let mut viewport_version = state.viewport_version();
let physical_size = state.physical_size(); let physical_size = state.physical_size();
@ -480,7 +651,7 @@ async fn run_instance<A, E, C>(
debug.draw_finished(); debug.draw_finished();
if new_mouse_interaction != mouse_interaction { if new_mouse_interaction != mouse_interaction {
window.set_cursor_icon(conversion::mouse_interaction( window.set_cursor(conversion::mouse_interaction(
new_mouse_interaction, new_mouse_interaction,
)); ));

View file

@ -8,16 +8,16 @@ use crate::core::touch;
use crate::core::window; use crate::core::window;
use crate::core::{Event, Point, Size}; use crate::core::{Event, Point, Size};
/// Converts some [`window::Settings`] into a `WindowBuilder` from `winit`. /// Converts some [`window::Settings`] into some `WindowAttributes` from `winit`.
pub fn window_settings( pub fn window_attributes(
settings: window::Settings, settings: window::Settings,
title: &str, title: &str,
primary_monitor: Option<winit::monitor::MonitorHandle>, primary_monitor: Option<winit::monitor::MonitorHandle>,
_id: Option<String>, _id: Option<String>,
) -> winit::window::WindowBuilder { ) -> winit::window::WindowAttributes {
let mut window_builder = winit::window::WindowBuilder::new(); let mut attributes = winit::window::WindowAttributes::default();
window_builder = window_builder attributes = attributes
.with_title(title) .with_title(title)
.with_inner_size(winit::dpi::LogicalSize { .with_inner_size(winit::dpi::LogicalSize {
width: settings.size.width, width: settings.size.width,
@ -39,20 +39,18 @@ pub fn window_settings(
if let Some(position) = if let Some(position) =
position(primary_monitor.as_ref(), settings.size, settings.position) position(primary_monitor.as_ref(), settings.size, settings.position)
{ {
window_builder = window_builder.with_position(position); attributes = attributes.with_position(position);
} }
if let Some(min_size) = settings.min_size { if let Some(min_size) = settings.min_size {
window_builder = attributes = attributes.with_min_inner_size(winit::dpi::LogicalSize {
window_builder.with_min_inner_size(winit::dpi::LogicalSize {
width: min_size.width, width: min_size.width,
height: min_size.height, height: min_size.height,
}); });
} }
if let Some(max_size) = settings.max_size { if let Some(max_size) = settings.max_size {
window_builder = attributes = attributes.with_max_inner_size(winit::dpi::LogicalSize {
window_builder.with_max_inner_size(winit::dpi::LogicalSize {
width: max_size.width, width: max_size.width,
height: max_size.height, height: max_size.height,
}); });
@ -65,35 +63,33 @@ pub fn window_settings(
target_os = "openbsd" target_os = "openbsd"
))] ))]
{ {
// `with_name` is available on both `WindowBuilderExtWayland` and `WindowBuilderExtX11` and they do use ::winit::platform::wayland::WindowAttributesExtWayland;
// exactly the same thing. We arbitrarily choose `WindowBuilderExtWayland` here.
use ::winit::platform::wayland::WindowBuilderExtWayland;
if let Some(id) = _id { if let Some(id) = _id {
window_builder = window_builder.with_name(id.clone(), id); attributes = attributes.with_name(id.clone(), id);
} }
} }
#[cfg(target_os = "windows")] #[cfg(target_os = "windows")]
{ {
use winit::platform::windows::WindowBuilderExtWindows; use winit::platform::windows::WindowAttributesExtWindows;
#[allow(unsafe_code)] #[allow(unsafe_code)]
unsafe { unsafe {
window_builder = window_builder attributes = attributes
.with_parent_window(settings.platform_specific.parent); .with_parent_window(settings.platform_specific.parent);
} }
window_builder = window_builder attributes = attributes
.with_drag_and_drop(settings.platform_specific.drag_and_drop); .with_drag_and_drop(settings.platform_specific.drag_and_drop);
window_builder = window_builder attributes = attributes
.with_skip_taskbar(settings.platform_specific.skip_taskbar); .with_skip_taskbar(settings.platform_specific.skip_taskbar);
} }
#[cfg(target_os = "macos")] #[cfg(target_os = "macos")]
{ {
use winit::platform::macos::WindowBuilderExtMacOS; use winit::platform::macos::WindowAttributesExtMacOS;
window_builder = window_builder attributes = attributes
.with_title_hidden(settings.platform_specific.title_hidden) .with_title_hidden(settings.platform_specific.title_hidden)
.with_titlebar_transparent( .with_titlebar_transparent(
settings.platform_specific.titlebar_transparent, settings.platform_specific.titlebar_transparent,
@ -107,25 +103,25 @@ pub fn window_settings(
{ {
#[cfg(feature = "x11")] #[cfg(feature = "x11")]
{ {
use winit::platform::x11::WindowBuilderExtX11; use winit::platform::x11::WindowAttributesExtX11;
window_builder = window_builder.with_name( attributes = attributes.with_name(
&settings.platform_specific.application_id, &settings.platform_specific.application_id,
&settings.platform_specific.application_id, &settings.platform_specific.application_id,
); );
} }
#[cfg(feature = "wayland")] #[cfg(feature = "wayland")]
{ {
use winit::platform::wayland::WindowBuilderExtWayland; use winit::platform::wayland::WindowAttributesExtWayland;
window_builder = window_builder.with_name( attributes = attributes.with_name(
&settings.platform_specific.application_id, &settings.platform_specific.application_id,
&settings.platform_specific.application_id, &settings.platform_specific.application_id,
); );
} }
} }
window_builder attributes
} }
/// Converts a winit window event into an iced event. /// Converts a winit window event into an iced event.

View file

@ -12,6 +12,7 @@ use crate::core::widget::operation;
use crate::core::window; use crate::core::window;
use crate::core::{Point, Size}; use crate::core::{Point, Size};
use crate::futures::futures::channel::mpsc; use crate::futures::futures::channel::mpsc;
use crate::futures::futures::channel::oneshot;
use crate::futures::futures::executor; use crate::futures::futures::executor;
use crate::futures::futures::task; use crate::futures::futures::task;
use crate::futures::futures::{Future, StreamExt}; use crate::futures::futures::{Future, StreamExt};
@ -114,12 +115,12 @@ where
C: Compositor<Renderer = A::Renderer> + 'static, C: Compositor<Renderer = A::Renderer> + 'static,
A::Theme: DefaultStyle, A::Theme: DefaultStyle,
{ {
use winit::event_loop::EventLoopBuilder; use winit::event_loop::EventLoop;
let mut debug = Debug::new(); let mut debug = Debug::new();
debug.startup_started(); debug.startup_started();
let event_loop = EventLoopBuilder::with_user_event() let event_loop = EventLoop::with_user_event()
.build() .build()
.expect("Create event loop"); .expect("Create event loop");
@ -138,99 +139,204 @@ where
runtime.enter(|| A::new(flags)) runtime.enter(|| A::new(flags))
}; };
let should_main_be_visible = settings.window.visible; let id = settings.id;
let exit_on_close_request = settings.window.exit_on_close_request; let title = application.title(window::Id::MAIN);
let builder = conversion::window_settings( let (boot_sender, boot_receiver) = oneshot::channel();
settings.window, let (event_sender, event_receiver) = mpsc::unbounded();
&application.title(window::Id::MAIN), let (control_sender, control_receiver) = mpsc::unbounded();
event_loop.primary_monitor(),
settings.id,
)
.with_visible(false);
log::info!("Window builder: {:#?}", builder); let instance = Box::pin(run_instance::<A, E, C>(
let main_window = Arc::new(
builder
.build(&event_loop)
.map_err(Error::WindowCreationFailed)?,
);
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::WindowExtWebSys;
let canvas = main_window.canvas();
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
let body = document.body().unwrap();
let target = target.and_then(|target| {
body.query_selector(&format!("#{}", target))
.ok()
.unwrap_or(None)
});
match target {
Some(node) => {
let _ = node
.replace_with_with_node_1(&canvas)
.expect(&format!("Could not replace #{}", node.id()));
}
None => {
let _ = body
.append_child(&canvas)
.expect("Append canvas to HTML body");
}
};
}
let mut compositor =
executor::block_on(C::new(graphics_settings, main_window.clone()))?;
let mut window_manager = WindowManager::new();
let _ = window_manager.insert(
window::Id::MAIN,
main_window,
&application,
&mut compositor,
exit_on_close_request,
);
let (mut event_sender, event_receiver) = mpsc::unbounded();
let (control_sender, mut control_receiver) = mpsc::unbounded();
let mut instance = Box::pin(run_instance::<A, E, C>(
application, application,
compositor,
runtime, runtime,
proxy, proxy,
debug, debug,
boot_receiver,
event_receiver, event_receiver,
control_sender, control_sender,
init_command, init_command,
window_manager,
should_main_be_visible,
)); ));
let mut context = task::Context::from_waker(task::noop_waker_ref()); let context = task::Context::from_waker(task::noop_waker_ref());
let process_event = move |event, event_loop: &winit::event_loop::EventLoopWindowTarget<_>| { struct Runner<Message: 'static, F, C> {
instance: std::pin::Pin<Box<F>>,
context: task::Context<'static>,
boot: Option<BootConfig<C>>,
sender: mpsc::UnboundedSender<Event<Message>>,
receiver: mpsc::UnboundedReceiver<Control>,
error: Option<Error>,
}
struct BootConfig<C> {
sender: oneshot::Sender<Boot<C>>,
id: Option<String>,
title: String,
window_settings: window::Settings,
graphics_settings: graphics::Settings,
}
let mut runner = Runner {
instance,
context,
boot: Some(BootConfig {
sender: boot_sender,
id,
title,
window_settings: settings.window,
graphics_settings,
}),
sender: event_sender,
receiver: control_receiver,
error: None,
};
impl<Message, F, C> winit::application::ApplicationHandler<Message>
for Runner<Message, F, C>
where
F: Future<Output = ()>,
C: Compositor,
{
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
let Some(BootConfig {
sender,
id,
title,
window_settings,
graphics_settings,
}) = self.boot.take()
else {
return;
};
let should_be_visible = window_settings.visible;
let exit_on_close_request = window_settings.exit_on_close_request;
let window_attributes = conversion::window_attributes(
window_settings,
&title,
event_loop.primary_monitor(),
id,
)
.with_visible(false);
log::debug!("Window attributes: {window_attributes:#?}");
let window = match event_loop.create_window(window_attributes) {
Ok(window) => Arc::new(window),
Err(error) => {
self.error = Some(Error::WindowCreationFailed(error));
event_loop.exit();
return;
}
};
let finish_boot = async move {
let compositor =
C::new(graphics_settings, window.clone()).await?;
sender
.send(Boot {
window,
compositor,
should_be_visible,
exit_on_close_request,
})
.ok()
.expect("Send boot event");
Ok::<_, graphics::Error>(())
};
if let Err(error) = executor::block_on(finish_boot) {
self.error = Some(Error::GraphicsCreationFailed(error));
event_loop.exit();
}
}
fn window_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
window_id: winit::window::WindowId,
event: winit::event::WindowEvent,
) {
#[cfg(target_os = "windows")]
let is_move_or_resize = matches!(
event,
winit::event::WindowEvent::Resized(_)
| winit::event::WindowEvent::Moved(_)
);
self.process_event(
event_loop,
Event::EventLoopAwakened(winit::event::Event::WindowEvent {
window_id,
event,
}),
);
// TODO: Remove when unnecessary
// On Windows, we emulate an `AboutToWait` event after every `Resized` event
// since the event loop does not resume during resize interaction.
// More details: https://github.com/rust-windowing/winit/issues/3272
#[cfg(target_os = "windows")]
{
if is_move_or_resize {
self.process_event(
event_loop,
Event::EventLoopAwakened(
winit::event::Event::AboutToWait,
),
);
}
}
}
fn user_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
message: Message,
) {
self.process_event(
event_loop,
Event::EventLoopAwakened(winit::event::Event::UserEvent(
message,
)),
);
}
fn about_to_wait(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
) {
self.process_event(
event_loop,
Event::EventLoopAwakened(winit::event::Event::AboutToWait),
);
}
}
impl<Message, F, C> Runner<Message, F, C>
where
F: Future<Output = ()>,
C: Compositor,
{
fn process_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
event: Event<Message>,
) {
if event_loop.exiting() { if event_loop.exiting() {
return; return;
} }
event_sender self.sender.start_send(event).expect("Send event");
.start_send(Event::EventLoopAwakened(event))
.expect("Send event");
loop { loop {
let poll = instance.as_mut().poll(&mut context); let poll = self.instance.as_mut().poll(&mut self.context);
match poll { match poll {
task::Poll::Pending => match control_receiver.try_next() { task::Poll::Pending => match self.receiver.try_next() {
Ok(Some(control)) => match control { Ok(Some(control)) => match control {
Control::ChangeFlow(flow) => { Control::ChangeFlow(flow) => {
use winit::event_loop::ControlFlow; use winit::event_loop::ControlFlow;
@ -258,19 +364,22 @@ where
let exit_on_close_request = let exit_on_close_request =
settings.exit_on_close_request; settings.exit_on_close_request;
let window = conversion::window_settings( let window = event_loop
.create_window(
conversion::window_attributes(
settings, &title, monitor, None, settings, &title, monitor, None,
),
) )
.build(event_loop) .expect("Create window");
.expect("Failed to build window");
event_sender self.process_event(
.start_send(Event::WindowCreated { event_loop,
Event::WindowCreated {
id, id,
window, window,
exit_on_close_request, exit_on_close_request,
}) },
.expect("Send event"); );
} }
Control::Exit => { Control::Exit => {
event_loop.exit(); event_loop.exit();
@ -286,39 +395,21 @@ where
} }
}; };
} }
};
#[cfg(not(target_os = "windows"))]
let _ = event_loop.run(process_event);
// TODO: Remove when unnecessary
// On Windows, we emulate an `AboutToWait` event after every `Resized` event
// since the event loop does not resume during resize interaction.
// More details: https://github.com/rust-windowing/winit/issues/3272
#[cfg(target_os = "windows")]
{
let mut process_event = process_event;
let _ = event_loop.run(move |event, event_loop| {
if matches!(
event,
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::Resized(_)
| winit::event::WindowEvent::Moved(_),
..
} }
) {
process_event(event, event_loop);
process_event(winit::event::Event::AboutToWait, event_loop);
} else {
process_event(event, event_loop);
}
});
} }
let _ = event_loop.run_app(&mut runner);
Ok(()) Ok(())
} }
struct Boot<C> {
window: Arc<winit::window::Window>,
compositor: C,
should_be_visible: bool,
exit_on_close_request: bool,
}
enum Event<Message: 'static> { enum Event<Message: 'static> {
WindowCreated { WindowCreated {
id: window::Id, id: window::Id,
@ -341,15 +432,13 @@ enum Control {
async fn run_instance<A, E, C>( async fn run_instance<A, E, C>(
mut application: A, mut application: A,
mut compositor: C,
mut runtime: Runtime<E, Proxy<A::Message>, A::Message>, mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
mut proxy: Proxy<A::Message>, mut proxy: Proxy<A::Message>,
mut debug: Debug, mut debug: Debug,
mut boot: oneshot::Receiver<Boot<C>>,
mut event_receiver: mpsc::UnboundedReceiver<Event<A::Message>>, mut event_receiver: mpsc::UnboundedReceiver<Event<A::Message>>,
mut control_sender: mpsc::UnboundedSender<Control>, mut control_sender: mpsc::UnboundedSender<Control>,
init_command: Command<A::Message>, init_command: Command<A::Message>,
mut window_manager: WindowManager<A, C>,
should_main_window_be_visible: bool,
) where ) where
A: Application + 'static, A: Application + 'static,
E: Executor + 'static, E: Executor + 'static,
@ -359,11 +448,28 @@ async fn run_instance<A, E, C>(
use winit::event; use winit::event;
use winit::event_loop::ControlFlow; use winit::event_loop::ControlFlow;
let Boot {
window: main_window,
mut compositor,
should_be_visible,
exit_on_close_request,
} = boot.try_recv().ok().flatten().expect("Receive boot");
let mut window_manager = WindowManager::new();
let _ = window_manager.insert(
window::Id::MAIN,
main_window.clone(),
&application,
&mut compositor,
exit_on_close_request,
);
let main_window = window_manager let main_window = window_manager
.get_mut(window::Id::MAIN) .get_mut(window::Id::MAIN)
.expect("Get main window"); .expect("Get main window");
if should_main_window_be_visible { if should_be_visible {
main_window.raw.set_visible(true); main_window.raw.set_visible(true);
} }
@ -532,7 +638,7 @@ async fn run_instance<A, E, C>(
debug.draw_finished(); debug.draw_finished();
if new_mouse_interaction != window.mouse_interaction { if new_mouse_interaction != window.mouse_interaction {
window.raw.set_cursor_icon( window.raw.set_cursor(
conversion::mouse_interaction( conversion::mouse_interaction(
new_mouse_interaction, new_mouse_interaction,
), ),
@ -603,7 +709,7 @@ async fn run_instance<A, E, C>(
if new_mouse_interaction != window.mouse_interaction if new_mouse_interaction != window.mouse_interaction
{ {
window.raw.set_cursor_icon( window.raw.set_cursor(
conversion::mouse_interaction( conversion::mouse_interaction(
new_mouse_interaction, new_mouse_interaction,
), ),

View file

@ -9,8 +9,9 @@ use std::sync::Arc;
use winit::monitor::MonitorHandle; use winit::monitor::MonitorHandle;
#[allow(missing_debug_implementations)] #[allow(missing_debug_implementations)]
pub struct WindowManager<A: Application, C: Compositor> pub struct WindowManager<A, C>
where where
A: Application,
C: Compositor<Renderer = A::Renderer>, C: Compositor<Renderer = A::Renderer>,
A::Theme: DefaultStyle, A::Theme: DefaultStyle,
{ {