Remove window::Mode and introduce Settings::visible
Additionally, only show the window once one frame has been rendered to avoid blank flashes on Windows.
This commit is contained in:
parent
07cbed1064
commit
277b848ad8
11 changed files with 52 additions and 121 deletions
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@ -54,13 +54,17 @@ where
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runtime.enter(|| A::new(flags))
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};
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let should_be_visible = settings.window.visible;
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let context = {
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let builder = settings.window.into_builder(
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&application.title(),
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application.mode(),
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event_loop.primary_monitor(),
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settings.id,
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);
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let builder = settings
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.window
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.into_builder(
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&application.title(),
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event_loop.primary_monitor(),
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settings.id,
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)
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.with_visible(false);
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log::info!("Window builder: {:#?}", builder);
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@ -135,6 +139,7 @@ where
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receiver,
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context,
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init_command,
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should_be_visible,
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settings.exit_on_close_request,
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));
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@ -187,6 +192,7 @@ async fn run_instance<A, E, C>(
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mut receiver: mpsc::UnboundedReceiver<glutin::event::Event<'_, A::Message>>,
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mut context: glutin::ContextWrapper<glutin::PossiblyCurrent, Window>,
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init_command: Command<A::Message>,
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should_be_visible: bool,
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exit_on_close_request: bool,
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) where
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A: Application + 'static,
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@ -200,6 +206,7 @@ async fn run_instance<A, E, C>(
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let mut clipboard = Clipboard::connect(context.window());
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let mut cache = user_interface::Cache::default();
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let mut state = application::State::new(&application, context.window());
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let mut visible = false;
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let mut viewport_version = state.viewport_version();
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application::run_command(
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@ -399,6 +406,12 @@ async fn run_instance<A, E, C>(
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debug.render_finished();
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if !visible && should_be_visible {
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context.window().set_visible(true);
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visible = true;
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}
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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}
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@ -1,5 +1,4 @@
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//! Build interactive cross-platform applications.
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use crate::window;
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use crate::{Command, Element, Executor, Settings, Subscription};
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pub use iced_native::application::{Appearance, StyleSheet};
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@ -169,18 +168,6 @@ pub trait Application: Sized {
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Subscription::none()
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}
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/// Returns the current [`Application`] mode.
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///
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/// The runtime will automatically transition your application if a new mode
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/// is returned.
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///
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/// Currently, the mode only has an effect in native platforms.
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///
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/// By default, an application will run in windowed mode.
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fn mode(&self) -> window::Mode {
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window::Mode::Windowed
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}
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/// Returns the scale factor of the [`Application`].
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///
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/// It can be used to dynamically control the size of the UI at runtime
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@ -277,14 +264,6 @@ where
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self.0.style()
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}
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fn mode(&self) -> iced_winit::Mode {
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match self.0.mode() {
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window::Mode::Windowed => iced_winit::Mode::Windowed,
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window::Mode::Fullscreen => iced_winit::Mode::Fullscreen,
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window::Mode::Hidden => iced_winit::Mode::Hidden,
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}
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}
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fn subscription(&self) -> Subscription<Self::Message> {
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self.0.subscription()
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}
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@ -1,12 +1,10 @@
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//! Configure the window of your application in native platforms.
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mod mode;
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mod position;
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mod settings;
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pub mod icon;
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pub use icon::Icon;
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pub use mode::Mode;
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pub use position::Position;
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pub use settings::Settings;
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@ -1,12 +0,0 @@
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/// The mode of a window-based application.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Mode {
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/// The application appears in its own window.
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Windowed,
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/// The application takes the whole screen of its current monitor.
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Fullscreen,
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/// The application is hidden
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Hidden,
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}
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@ -15,6 +15,9 @@ pub struct Settings {
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/// The maximum size of the window.
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pub max_size: Option<(u32, u32)>,
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/// Whether the window should be visible or not.
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pub visible: bool,
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/// Whether the window should be resizable or not.
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pub resizable: bool,
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@ -38,6 +41,7 @@ impl Default for Settings {
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position: Position::default(),
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min_size: None,
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max_size: None,
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visible: true,
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resizable: true,
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decorations: true,
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transparent: false,
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@ -54,6 +58,7 @@ impl From<Settings> for iced_winit::settings::Window {
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position: iced_winit::Position::from(settings.position),
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min_size: settings.min_size,
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max_size: settings.max_size,
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visible: settings.visible,
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resizable: settings.resizable,
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decorations: settings.decorations,
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transparent: settings.transparent,
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@ -9,7 +9,7 @@ use crate::mouse;
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use crate::renderer;
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use crate::widget::operation;
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use crate::{
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Command, Debug, Error, Executor, Mode, Proxy, Runtime, Settings, Size,
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Command, Debug, Error, Executor, Proxy, Runtime, Settings, Size,
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Subscription,
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};
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@ -81,16 +81,6 @@ where
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Subscription::none()
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}
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/// Returns the current [`Application`] mode.
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///
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/// The runtime will automatically transition your application if a new mode
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/// is returned.
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///
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/// By default, an application will run in windowed mode.
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fn mode(&self) -> Mode {
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Mode::Windowed
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}
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/// Returns the scale factor of the [`Application`].
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///
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/// It can be used to dynamically control the size of the UI at runtime
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@ -147,12 +137,15 @@ where
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runtime.enter(|| A::new(flags))
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};
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let builder = settings.window.into_builder(
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&application.title(),
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application.mode(),
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event_loop.primary_monitor(),
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settings.id,
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);
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let should_be_visible = settings.window.visible;
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let builder = settings
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.window
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.into_builder(
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&application.title(),
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event_loop.primary_monitor(),
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settings.id,
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)
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.with_visible(false);
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log::info!("Window builder: {:#?}", builder);
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@ -189,6 +182,7 @@ where
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receiver,
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init_command,
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window,
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should_be_visible,
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settings.exit_on_close_request,
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));
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@ -239,6 +233,7 @@ async fn run_instance<A, E, C>(
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mut receiver: mpsc::UnboundedReceiver<winit::event::Event<'_, A::Message>>,
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init_command: Command<A::Message>,
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window: winit::window::Window,
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should_be_visible: bool,
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exit_on_close_request: bool,
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) where
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A: Application + 'static,
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@ -252,6 +247,7 @@ async fn run_instance<A, E, C>(
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let mut clipboard = Clipboard::connect(&window);
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let mut cache = user_interface::Cache::default();
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let mut surface = compositor.create_surface(&window);
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let mut visible = false;
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let mut state = State::new(&application, &window);
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let mut viewport_version = state.viewport_version();
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@ -383,6 +379,7 @@ async fn run_instance<A, E, C>(
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event::MacOS::ReceivedUrl(url),
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)) => {
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use iced_native::event;
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events.push(iced_native::Event::PlatformSpecific(
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event::PlatformSpecific::MacOS(event::MacOS::ReceivedUrl(
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url,
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@ -450,6 +447,12 @@ async fn run_instance<A, E, C>(
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Ok(()) => {
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debug.render_finished();
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if !visible && should_be_visible {
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window.set_visible(true);
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visible = true;
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}
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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}
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@ -1,6 +1,6 @@
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use crate::application::{self, StyleSheet as _};
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use crate::conversion;
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use crate::{Application, Color, Debug, Mode, Point, Size, Viewport};
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use crate::{Application, Color, Debug, Point, Size, Viewport};
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use std::marker::PhantomData;
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use winit::event::{Touch, WindowEvent};
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@ -13,7 +13,6 @@ where
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<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
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{
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title: String,
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mode: Mode,
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scale_factor: f64,
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viewport: Viewport,
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viewport_version: usize,
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@ -31,7 +30,6 @@ where
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/// Creates a new [`State`] for the provided [`Application`] and window.
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pub fn new(application: &A, window: &Window) -> Self {
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let title = application.title();
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let mode = application.mode();
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let scale_factor = application.scale_factor();
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let theme = application.theme();
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let appearance = theme.appearance(application.style());
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@ -47,7 +45,6 @@ where
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Self {
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title,
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mode,
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scale_factor,
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viewport,
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viewport_version: 0,
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@ -193,20 +190,6 @@ where
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self.title = new_title;
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}
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// Update window mode
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let new_mode = application.mode();
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if self.mode != new_mode {
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window.set_fullscreen(conversion::fullscreen(
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window.current_monitor(),
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new_mode,
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));
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window.set_visible(conversion::visible(new_mode));
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self.mode = new_mode;
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}
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// Update scale factor
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let new_scale_factor = application.scale_factor();
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@ -6,7 +6,7 @@ use crate::keyboard;
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use crate::mouse;
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use crate::touch;
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use crate::window;
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use crate::{Event, Mode, Point, Position};
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use crate::{Event, Point, Position};
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/// Converts a winit window event into an iced event.
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pub fn window_event(
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@ -182,29 +182,6 @@ pub fn position(
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}
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}
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/// Converts a [`Mode`] to a [`winit`] fullscreen mode.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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pub fn fullscreen(
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monitor: Option<winit::monitor::MonitorHandle>,
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mode: Mode,
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) -> Option<winit::window::Fullscreen> {
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match mode {
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Mode::Windowed | Mode::Hidden => None,
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Mode::Fullscreen => {
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Some(winit::window::Fullscreen::Borderless(monitor))
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}
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}
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}
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/// Converts a [`Mode`] to a visibility flag.
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pub fn visible(mode: Mode) -> bool {
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match mode {
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Mode::Windowed | Mode::Fullscreen => true,
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Mode::Hidden => false,
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}
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}
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/// Converts a `MouseCursor` from [`iced_native`] to a [`winit`] cursor icon.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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@ -45,14 +45,12 @@ pub mod window;
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pub mod system;
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mod error;
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mod mode;
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mod position;
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mod proxy;
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pub use application::Application;
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pub use clipboard::Clipboard;
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pub use error::Error;
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pub use mode::Mode;
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pub use position::Position;
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pub use proxy::Proxy;
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pub use settings::Settings;
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@ -1,12 +0,0 @@
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/// The mode of a window-based application.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Mode {
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/// The application appears in its own window.
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Windowed,
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/// The application takes the whole screen of its current monitor.
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Fullscreen,
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/// The application is hidden
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Hidden,
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}
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@ -14,7 +14,7 @@ mod platform;
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pub use platform::PlatformSpecific;
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use crate::conversion;
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use crate::{Mode, Position};
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use crate::Position;
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use winit::monitor::MonitorHandle;
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use winit::window::WindowBuilder;
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@ -65,6 +65,9 @@ pub struct Window {
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/// The maximum size of the window.
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pub max_size: Option<(u32, u32)>,
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/// Whether the window should be visible or not.
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pub visible: bool,
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/// Whether the window should be resizable or not.
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pub resizable: bool,
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@ -89,7 +92,6 @@ impl Window {
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pub fn into_builder(
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self,
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title: &str,
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mode: Mode,
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primary_monitor: Option<MonitorHandle>,
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_id: Option<String>,
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) -> WindowBuilder {
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@ -104,8 +106,7 @@ impl Window {
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.with_decorations(self.decorations)
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.with_transparent(self.transparent)
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.with_window_icon(self.icon)
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.with_always_on_top(self.always_on_top)
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.with_visible(conversion::visible(mode));
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.with_always_on_top(self.always_on_top);
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if let Some(position) = conversion::position(
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primary_monitor.as_ref(),
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@ -166,9 +167,6 @@ impl Window {
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);
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}
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window_builder = window_builder
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.with_fullscreen(conversion::fullscreen(primary_monitor, mode));
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window_builder
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}
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}
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@ -180,6 +178,7 @@ impl Default for Window {
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position: Position::default(),
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min_size: None,
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max_size: None,
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visible: true,
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resizable: true,
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decorations: true,
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transparent: false,
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