Remove window::Mode and introduce Settings::visible
Additionally, only show the window once one frame has been rendered to avoid blank flashes on Windows.
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parent
07cbed1064
commit
277b848ad8
11 changed files with 52 additions and 121 deletions
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@ -9,7 +9,7 @@ use crate::mouse;
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use crate::renderer;
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use crate::widget::operation;
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use crate::{
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Command, Debug, Error, Executor, Mode, Proxy, Runtime, Settings, Size,
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Command, Debug, Error, Executor, Proxy, Runtime, Settings, Size,
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Subscription,
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};
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@ -81,16 +81,6 @@ where
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Subscription::none()
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}
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/// Returns the current [`Application`] mode.
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///
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/// The runtime will automatically transition your application if a new mode
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/// is returned.
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///
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/// By default, an application will run in windowed mode.
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fn mode(&self) -> Mode {
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Mode::Windowed
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}
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/// Returns the scale factor of the [`Application`].
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///
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/// It can be used to dynamically control the size of the UI at runtime
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@ -147,12 +137,15 @@ where
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runtime.enter(|| A::new(flags))
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};
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let builder = settings.window.into_builder(
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&application.title(),
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application.mode(),
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event_loop.primary_monitor(),
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settings.id,
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);
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let should_be_visible = settings.window.visible;
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let builder = settings
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.window
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.into_builder(
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&application.title(),
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event_loop.primary_monitor(),
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settings.id,
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)
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.with_visible(false);
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log::info!("Window builder: {:#?}", builder);
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@ -189,6 +182,7 @@ where
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receiver,
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init_command,
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window,
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should_be_visible,
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settings.exit_on_close_request,
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));
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@ -239,6 +233,7 @@ async fn run_instance<A, E, C>(
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mut receiver: mpsc::UnboundedReceiver<winit::event::Event<'_, A::Message>>,
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init_command: Command<A::Message>,
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window: winit::window::Window,
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should_be_visible: bool,
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exit_on_close_request: bool,
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) where
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A: Application + 'static,
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@ -252,6 +247,7 @@ async fn run_instance<A, E, C>(
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let mut clipboard = Clipboard::connect(&window);
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let mut cache = user_interface::Cache::default();
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let mut surface = compositor.create_surface(&window);
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let mut visible = false;
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let mut state = State::new(&application, &window);
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let mut viewport_version = state.viewport_version();
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@ -383,6 +379,7 @@ async fn run_instance<A, E, C>(
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event::MacOS::ReceivedUrl(url),
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)) => {
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use iced_native::event;
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events.push(iced_native::Event::PlatformSpecific(
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event::PlatformSpecific::MacOS(event::MacOS::ReceivedUrl(
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url,
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@ -450,6 +447,12 @@ async fn run_instance<A, E, C>(
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Ok(()) => {
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debug.render_finished();
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if !visible && should_be_visible {
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window.set_visible(true);
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visible = true;
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}
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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}
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