Use Rectangle directly in Frame::with_clip
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1 changed files with 11 additions and 21 deletions
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@ -244,34 +244,24 @@ impl Frame {
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self.transforms.current = self.transforms.previous.pop().unwrap();
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}
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/// Stores the current transform of the [`Frame`] and executes the given
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/// drawing operations within a clipped [`Rectange`] at translation / size,
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/// restoring the transform afterwards.
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/// Executes the given drawing operations within a [`Rectangle`] region,
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/// clipping any geometry that overflows its bounds. Any transformations
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/// performed are local to the provided closure.
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///
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/// This method is userful to perform drawing operations that need to be
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/// This method is useful to perform drawing operations that need to be
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/// clipped.
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///
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/// [`Rectange`]: crate::Rectangle
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#[inline]
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pub fn with_clip(
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&mut self,
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translation: Vector,
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size: Size,
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f: impl FnOnce(&mut Frame),
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) {
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let mut frame = Frame::new(self.size());
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frame.translate(translation);
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pub fn with_clip(&mut self, region: Rectangle, f: impl FnOnce(&mut Frame)) {
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let mut frame = Frame::new(region.size());
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f(&mut frame);
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self.primitives.push(Primitive::Clip {
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bounds: Rectangle {
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x: translation.x,
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y: translation.y,
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width: size.width,
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height: size.height,
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},
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content: Box::new(frame.into_geometry().into_primitive()),
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bounds: region,
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content: Box::new(Primitive::Translate {
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translation: Vector::new(region.x, region.y),
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content: Box::new(frame.into_geometry().into_primitive()),
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}),
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});
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}
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