Merge branch 'master' into dev/system-information
This commit is contained in:
commit
27fdc70756
90 changed files with 1363 additions and 334 deletions
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@ -1,11 +1,11 @@
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[package]
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name = "iced_winit"
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version = "0.3.0"
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version = "0.4.0"
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authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
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edition = "2021"
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description = "A winit runtime for Iced"
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license = "MIT"
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repository = "https://github.com/hecrj/iced"
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repository = "https://github.com/iced-rs/iced"
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documentation = "https://docs.rs/iced_winit"
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keywords = ["gui", "ui", "graphics", "interface", "widgets"]
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categories = ["gui"]
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@ -25,15 +25,15 @@ git = "https://github.com/iced-rs/winit"
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rev = "02a12380960cec2f351c09a33d6a7cc2789d96a6"
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[dependencies.iced_native]
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version = "0.4"
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version = "0.5"
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path = "../native"
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[dependencies.iced_graphics]
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version = "0.2"
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version = "0.3"
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path = "../graphics"
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[dependencies.iced_futures]
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version = "0.3"
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version = "0.4"
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path = "../futures"
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[target.'cfg(target_os = "windows")'.dependencies.winapi]
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@ -1,7 +1,7 @@
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# `iced_winit`
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[][documentation]
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[](https://crates.io/crates/iced_winit)
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[](https://github.com/hecrj/iced/blob/master/LICENSE)
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[](https://github.com/iced-rs/iced/blob/master/LICENSE)
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[](https://discord.gg/3xZJ65GAhd)
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`iced_winit` offers some convenient abstractions on top of [`iced_native`] to quickstart development when using [`winit`].
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@ -1,7 +1,7 @@
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//! Convert [`winit`] types into [`iced_native`] types, and viceversa.
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//!
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//! [`winit`]: https://github.com/rust-windowing/winit
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//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
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use crate::keyboard;
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use crate::mouse;
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use crate::touch;
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@ -208,7 +208,7 @@ pub fn visible(mode: Mode) -> bool {
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/// Converts a `MouseCursor` from [`iced_native`] to a [`winit`] cursor icon.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
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pub fn mouse_interaction(
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interaction: mouse::Interaction,
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) -> winit::window::CursorIcon {
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@ -232,7 +232,7 @@ pub fn mouse_interaction(
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/// Converts a `MouseButton` from [`winit`] to an [`iced_native`] mouse button.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
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pub fn mouse_button(mouse_button: winit::event::MouseButton) -> mouse::Button {
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match mouse_button {
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winit::event::MouseButton::Left => mouse::Button::Left,
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@ -248,7 +248,7 @@ pub fn mouse_button(mouse_button: winit::event::MouseButton) -> mouse::Button {
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/// modifiers state.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
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pub fn modifiers(
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modifiers: winit::event::ModifiersState,
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) -> keyboard::Modifiers {
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@ -275,7 +275,7 @@ pub fn cursor_position(
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/// Converts a `Touch` from [`winit`] to an [`iced_native`] touch event.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
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pub fn touch_event(
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touch: winit::event::Touch,
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scale_factor: f64,
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@ -306,7 +306,7 @@ pub fn touch_event(
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/// Converts a `VirtualKeyCode` from [`winit`] to an [`iced_native`] key code.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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/// [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
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pub fn key_code(
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virtual_keycode: winit::event::VirtualKeyCode,
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) -> keyboard::KeyCode {
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@ -1,6 +1,6 @@
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//! A windowing shell for Iced, on top of [`winit`].
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//!
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//! 
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//! 
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//!
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//! `iced_winit` offers some convenient abstractions on top of [`iced_native`]
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//! to quickstart development when using [`winit`].
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@ -11,7 +11,7 @@
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//! Additionally, a [`conversion`] module is available for users that decide to
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//! implement a custom event loop.
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//!
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//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.4/native
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//! [`winit`]: https://github.com/rust-windowing/winit
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//! [`conversion`]: crate::conversion
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#![doc(
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@ -37,12 +37,16 @@ pub struct Settings<Flags> {
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/// Whether the [`Application`] should exit when the user requests the
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/// window to close (e.g. the user presses the close button).
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///
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/// [`Application`]: crate::Application
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pub exit_on_close_request: bool,
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/// Whether the [`Application`] should try to build the context
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/// using OpenGL ES first then OpenGL.
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///
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/// NOTE: Only works for the `glow` backend.
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///
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/// [`Application`]: crate::Application
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pub try_opengles_first: bool,
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}
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